In response to Developer notes

In response to Developer notes

in Fractals, Dungeons & Raids

Posted by: NinjaEd.3946

NinjaEd.3946

Yes, I do actually. How are you guys going to approach areas of dungeons people normally skip? Adding a wall to prevent that seems silly, there should be a reason to want to kill everything. Fractals prevent this very well but the other dungeons have many instances where people just run past simple because the time invested to kill those enemies doesn’t pay off (and because they take forever).

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

In response to Developer notes

in Fractals, Dungeons & Raids

Posted by: fony.5102

fony.5102

could have avoided all this kitten if they simply reward full clearing a dungeon path with extra kitten. oh well.plans and blah blah. kittening great after playing WoW from launch i try out new games and have to wait THE SAME amount of time for the devs to get their kitten together and/or do the sensible thing.

people speed clearing CM story in ten minutes? kitten up story reward for everyone who will ever touch GW2..and overtune the dungeon to the point where something like 7% of dungeon groups run it and it’s not possible to complete at level.

itemization is kittened up and certain stat sets aren’t even available from fractals, vendors and crafting? oh well!