Increased aggro for leaving dungeons

Increased aggro for leaving dungeons

in Fractals, Dungeons & Raids

Posted by: NumenorLord.6539

NumenorLord.6539

So, long story short: Yesterday I was running AC P3 with a pug where we had a Minion Master Necro and a Staff Guardian (yay!). At Kholer nobody stacks but me, minions get aggro kholer does his spinning attack and get us all killed. Knowing that this will keep on happening I leave the party.

After that I pugged AC path 2 and 3, ran the dungeon without any inconvinient. But after that a friend and I joined a pug for SE path 1 and 3 and I had one of the worst runs of my life: On P1 Tazza kept aggro on me constantly, made me waste my blocks, blinds, reflects and invulnerability really fast (I play zerker guardian btw). As soon as I was resurrected, she sent the spinning clones that got me down immediately again. For Path 3 there was a similar scenario when we melee the carrier, I got focused by all the dredge, but this time WoR saved me. Destroyer of the worlds was similar to Tazza, he got me down only once as most of his attacks are easy to read and/or areas.

My question is: Is there a “punishment system” for leaving dungeons where you get more aggro from mobs than usual? I know that when you leave/join a lot of parties you can’t use the LFG tool for a while but I was wondering if there’s another way to punish the leaving parties behaviour.

Has anybody else experimented this? Was it just a coincidence?

Increased aggro for leaving dungeons

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Can’t say I have but I know I get agro quite often on Guard. Usually it seems Ele is almost always first, but guard is not far behind. Of course that’s just how it seems no scientific evidence. Only suggestion…. DODGE!

Increased aggro for leaving dungeons

in Fractals, Dungeons & Raids

Posted by: NumenorLord.6539

NumenorLord.6539

Can’t say I have but I know I get agro quite often on Guard. Usually it seems Ele is almost always first, but guard is not far behind. Of course that’s just how it seems no scientific evidence. Only suggestion…. DODGE!

B…bu… but I dodge, got out of endurance fast on those fights. Tazza is a meanie when she focus on someone. I run that dungeon almost daily, I hadn’t got killed by her in a long time. I usually pull her to the main room using scepter. Guess this kind of things happen once in a while.

Increased aggro for leaving dungeons

in Fractals, Dungeons & Raids

Posted by: Acotje.5689

Acotje.5689

Just unlucky with auto attack aggro I guess. If there is an ele, ask to summon Rocky.

Hello darkness, my old friend.

Increased aggro for leaving dungeons

in Fractals, Dungeons & Raids

Posted by: GoD Obelisk.3057

GoD Obelisk.3057

So, long story short: Yesterday I was running AC P3 with a pug where we had a Minion Master Necro and a Staff Guardian (yay!). At Kholer nobody stacks but me, minions get aggro kholer does his spinning attack and get us all killed. Knowing that this will keep on happening I leave the party.

After that I pugged AC path 2 and 3, ran the dungeon without any inconvinient. But after that a friend and I joined a pug for SE path 1 and 3 and I had one of the worst runs of my life: On P1 Tazza kept aggro on me constantly, made me waste my blocks, blinds, reflects and invulnerability really fast (I play zerker guardian btw). As soon as I was resurrected, she sent the spinning clones that got me down immediately again. For Path 3 there was a similar scenario when we melee the carrier, I got focused by all the dredge, but this time WoR saved me. Destroyer of the worlds was similar to Tazza, he got me down only once as most of his attacks are easy to read and/or areas.

My question is: Is there a “punishment system” for leaving dungeons where you get more aggro from mobs than usual? I know that when you leave/join a lot of parties you can’t use the LFG tool for a while but I was wondering if there’s another way to punish the leaving parties behaviour.

Has anybody else experimented this? Was it just a coincidence?

Taaza focuses on 1 person. Once you have aggro she will generally stay on you till the end of the fight no matter how many times people rez you etc. At least thats what i have noticed in all my SE runs. Best bet is to have really good DPS to get her down quickly. And as jerus said, its almost ele first, seems like she targets smallest health pool but ofc that is a speculation have pulled her aggro on warrior etc too. Either way yeah..just kill her asap. On guard you at least have a lot of blocks..

Increased aggro for leaving dungeons

in Fractals, Dungeons & Raids

Posted by: NumenorLord.6539

NumenorLord.6539

Just unlucky with auto attack aggro I guess. If there is an ele, ask to summon Rocky.

Thanks for the advice.

You mean this Rocky, right?

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Increased aggro for leaving dungeons

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Can’t say I have but I know I get agro quite often on Guard. Usually it seems Ele is almost always first, but guard is not far behind. Of course that’s just how it seems no scientific evidence. Only suggestion…. DODGE!

B…bu… but I dodge, got out of endurance fast on those fights. Tazza is a meanie when she focus on someone. I run that dungeon almost daily, I hadn’t got killed by her in a long time. I usually pull her to the main room using scepter. Guess this kind of things happen once in a while.

Lately I started bringing Mace in there if I don’t have a competent Ele blasting might for us (I hate blocking fire fields). With that + Focus + Shelter + Dodges + FR pretty easy to keep upright. Pull with Focus4, works like a charm.

Increased aggro for leaving dungeons

in Fractals, Dungeons & Raids

Posted by: NumenorLord.6539

NumenorLord.6539

Taaza focuses on 1 person. Once you have aggro she will generally stay on you till the end of the fight no matter how many times people rez you etc. At least thats what i have noticed in all my SE runs. Best bet is to have really good DPS to get her down quickly. And as jerus said, its almost ele first, seems like she targets smallest health pool but ofc that is a speculation have pulled her aggro on warrior etc too. Either way yeah..just kill her asap. On guard you at least have a lot of blocks..

Yeah think part pf the problem was having a low DPS party.

Lately I started bringing Mace in there if I don’t have a competent Ele blasting might for us (I hate blocking fire fields). With that + Focus + Shelter + Dodges + FR pretty easy to keep upright. Pull with Focus4, works like a charm.

Will try swapping scepter for mace and see how it goes… I’ve read she also tends to focus on targets that aren’t in the melee range. Thanks for the adevice.

Increased aggro for leaving dungeons

in Fractals, Dungeons & Raids

Posted by: Acotje.5689

Acotje.5689

Just unlucky with auto attack aggro I guess. If there is an ele, ask to summon Rocky.

Thanks for the advice.

You mean this Rocky, right?

Wow, he even looks like an Earth elemental

Hello darkness, my old friend.