Hey everyone. I am a ps warrior (gs + axe/mace usually) who is beginning to go into higher level fractals. I always pug as joining a guild is just not practical for my lifestyle. My personal reward lv is 25 and I have every intention of working towards 50. I check gw2dungeons.net frequently but I find the fractal guides not that helpful, probably because fractals change quite a bit every 10 levels.
I will do my best to make my questions organized, and then update my posts if I am given answers. Maybe this will help other inexperienced players too.
1.) Trash mobs. At lower level fractals you cleave them down so quickly it doesn’t matter. At higher levels what should I be doing to help my team? I can apply weakness with my warhorn. Is that more helpful than the knockdown + vuln? Or does a thief’s blinds take care of it all? Should I be using skale venom?
A1) Stick with mace. Trash mobs have no defiance, so use tremor to knock them down. Warriors are not there to give defense against mobs. We are there for offensive support and moderate dps. Skale venom is probably a waste. Eles/thieves should do the blinding. Remember tremor is a projectile, beware reflects.
2.) Range vs melee on certain bosses. I know melee is higher dps. I prefer to run melee, but some bosses are so visually cluttered I cant see the tells to dodge. Examples of what I am wondering. Arch diviner, mai trin, grawl shaman, moss man. What is expected of me in a fractal group? Pure melee? A hybrid? Pure range? I want to run whatever will help my team the most, but I just don’t know what that is. Are most of you able to see the animations and dodge? I can totally accept “learn to play” as an answer.
A2.) Stick with melee, its a skill worth learning. Practice max melee range. Don’t fight a boss head on. Have the boss on the right side of your character, at max range possible. This makes it easier to see. Use bladetrail as appropriate (diviner has reflects!). Whirlwind to save yourself too. Also gs f1 has increased range so that can be used. If a boss turns to face you, you typically need to dodge. Don’t start a 100b if the boss is facing you.
3.) Snow blind fractal : Melting the ice wall. At higher levels, say 40 or even 50, should I be trying to kite the sons of svanir around, or trying to kill them? Some hybrid with range?
A3.) Kiting as a guardian is possible. Also stealth is a common tactic. Mesmer portals could also be utilized to hop in, light the fires, port to safety.
4.) Snow blind fractal : Elemental source. I have no idea what I am doing in this fight. I mostly hope that someone targets an enemy and I go dps that enemy down. Should I kill the ice elementals when they are up? Or should I focus on the ele source? Should I keep a fire lit for us? Should I give up banners to bring stability/stun breaks ?
A4.) Try to keep the team together, by actively targeting enemies. Go around the outer edge of the area to avoid agrooing ice elementals. Try to keep a fire burning, and remove frostbite stacks before the “blizzard” starts (25/50/75% health left). Remember disc banner is useless against the boss.
5.) Aetherpath final room. It seems pugs mostly stack on top of the one box at the edge of the room and bring stability/stun breaks to tank the lasers. Will this continue to be the tactic at higher levels?
A5.) Yes this is the tactic. Consider bringing shake it off. Unblockable cc works well to interupt the golems spin attacks. I believe, but have not tested, that fear me could work well. Rampage was also recommended, I have not tried that out personally.
6.) For the reactor fractal, in the heat room. At lower levels (1-10) I could easily solo this room by just spamming the first ability (wiki calls it meltdown), it makes you run faster. Is this still the tactic? We had a mesmer portal us half way in to do this room. If there is no mesmer what do we do? I know bear form helps, but I do not know how. Do groups without these abilities need to use cooling rods?
A6.) Take Defiant stance for heal, shake it off bulls charge, shake it off, and elite rampage. Use sword + warhorn for swift+initial leap. Then spam the #1 skill to get back to normal movement speed. Once your agony has worn off, use your heal + shake it off. Then bulls charge. Go into rampage and use dash, seismic leap. Dodge whenever possible. If you get downed, heal until you can use vengeance. Once your inside use shake it off to cure immob so you can hit both switches.
7.) For the final boss in the reactor fractal, the anomaly. Should I use melee? This weekend I did an initial melee burn at the beginning, but then swapped to rifle when everyone else started spreading out.
A7.) Try to melee the whole time. This boss dies fast, at any level. If he turns to face you dodge back. It is probably best to bring gs+rifle. You can still stack some initial vulnerability, just like axe/mace (not quite as much).
Your advice is really appreciated.
(edited by thrag.9740)