Q:
Influence gain from Fractals?
No. This is why some of the community think it shouldn’t be called a dungeon. But that is the same reasoning that some of the community think that agony is not a condition (I call it a special condition or typless).
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It really is crazy that a ‘dungeon’ like fractals that takes 45 minutes minimum and up to an hour and a half average to complete does not count towards guild influence.
It is more difficult that some, and definately longer than most other dungeons out there.
Why shouldn’t you get influence for this content is the question?
Unfortunately, FotM does not reward guild influence, and this is a major hit to FotM-running guilds. I hope that this is changed sooner rather than later, as this seems very much like a blatant oversight on ANet’s part. (Add a new dungeon, forget to hook up influence)
Ugh, kind of what I was afraid of. My guild is small enough that we’ve been working since the announcement that AoW 5 would be required to build the influence for guild missions. AoW5 is a few days from finishing, but we’re still 17k short of the influence for the first guild mission unlock, and I’m feeling like I’ve done my guild a serious disservice by stopping my normal Guild Dungeon runs in favor of getting people up to FotM 10 and doing guild FotM runs instead.
If it gets any dev attention (hint hint Robert), I’d like to suggest that each fractal gets treated like a dungeon path, 100 influence for a full guild group, so a full run (3 fractals + maw) would reward 400 influence. It feels like the same amount of effort as running 4 dungeon paths. Some are easier, some are harder, but the same is true of dungeon paths.
Alternately, would love to see influence gain from fractals scale with the fractal level.
Thanks for the answers all, it’s appreciated!