(edited by sicsempertyrannis.3510)
Infused Armor Grind
It’s fairly obvious
It’s really not. There are a multitude of ways they can handle 50→100 transition that do not require infusing ascended armors.
It’s fairly obvious that fractal masteries will be the gating vehicle. If you believe that they are going to require people to get +14 infusions in each slot via the current method you’re out of your mind.
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It’s fairly obvious that there is several ways that Anet could handle the AR and that nobody have the slight idea about it.
It’s fairly obvious
It’s really not. There are a multitude of ways they can handle 50->100 transition that do not require infusing ascended armors.
Which are, what, exactly? Remove AR scaling? Introduce +10 and +15 Versatile Infusions? If they do the latter, I guarantee you those will be massive grinds to get.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
It’s fairly obvious
It’s really not. There are a multitude of ways they can handle 50->100 transition that do not require infusing ascended armors.
Which are, what, exactly? Remove AR scaling? Introduce +10 and +15 Versatile Infusions? If they do the latter, I guarantee you those will be massive grinds to get.
I am betting (15 leather scraps) on fractal masteries.
- If we can infuse all armors, weapons and trinkets. Only with +5 we can get 140 AR, which should be enough to reach level 10 (maye only need 5 more AR). Even for someone new, this would take only 224 +1, which is done rather quickly even now. Someone starting from level 1, will get around 200 by the time they reach level 100. So no problem whatsoever.
- They could increase the number of +1 we get or even give us +2 or +3. That way they could only infuse trinkets and armour (because a two handed weapons with 4 infusions slot is a bit two much).
- They could change the rate at which we need higher AR. Now it’s +15 AR at each 10 level. They could make it at +10 at each 10 level so that we still need 70 AR at level 50, but 120 AR at level 100. Or they could even only do +5 at each 10 level so we only need 95 AR at level 100.
- They could give us (they talked about that) new consumable type that give us AR, but doesn’t count as food or nourishment. Limiting the amount we need on our gear.
- They could put some permanent AR from a Mastery.
- They could put different recipe for +10 and +15 behind the Mastery so it cost a lot less to craft those.
- They could change the way those +1 work. They could work like Luck work and we consume them to give us a permanent AR.
There is no limit on how they could handle that.
You can do fractals up to 49 without ascended armor btw, and by then you should have at least gotten an ascended armor box which gives you a piece of free ascended armor. To infuse that free ascended armor you just got, if it’s the same process as the rings, than you just need 1 shard 1 glob and 1 vial. By the time you reach fractal 49 you will probably have many of those. So in other words there is no grind for ascended armor or infusions, unless you’re telling me you’re not planning to do any of the lower tier fractals and want to jump straight to fractal 100? If you wanna do that than I’m sure you will have a great time spending all your gold on ascended armor and plus 14 infusions.
It could be
a) Fractal mastery
b) infusion slots in the remaining pieces of gear
c) they’re not even giving us enough AR to take 1% damage from Agony on the last scales.
It’s probably going to be a) and b) combined.
I remember reading somewhere that there might be consumables that add a flat rate of AR that are available for purchase after a certain fractal level.