Instabilities need more planning

Instabilities need more planning

in Fractals, Dungeons & Raids

Posted by: Strages.2950

Strages.2950

Let me start by stating that I appreciate what the Devs tried to do tweaking the instabilities we had before. That said, I think there were some rash implementations when thinking of the combinations of instabilities that were applied to certain levels.

Take for instance, Cliffside lvl 82. We got Toxic Trail, Social Awkwardness and Mists Convergence. In other maps this can be less punishing, but when the majority of your fights are in a small platform or railway where its already hard to move (much less kite), this combination of instabilities is not challenging… its just not fun.

What ends up happening is that your team gets cornered by the toxic trail, taking damage from Social Awkwardness while frantically fighting hard hitting mobs and getting bombed by random effects from other fractals… the hammer mechanic is not even in the corner of my mind at this point.

Please ANET, rethink the combinations of instabilities you use for certain map designs (I did Aetherblade, Furnace and Reactor just fine earlier). We want a challenge of course, but we dont want it to be a royal pain in the keister to do a level.

Chat blurred out due to protect minors from intense profanity.
http://s22.postimg.org/ebd3xko9d/gw282.jpg

Instabilities need more planning

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Posted by: ziggystardust.3721

ziggystardust.3721

Agree. That mess with instabilities is just annoying. More time wasting added with no reward increase…it’s just ridiculous. Well, at least one part of the game is done to me until they not going to fix this mess…WvW left…so probably no more point to waste time

Anet, being to lazy to create something new and just mixing the kitten from everywhere not going to make players happier or more dedicated to the game.

Instabilities need more planning

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I commented on a thread where people were praising the changes. I feel like you. Toxic trails etc seem confused and awkward. They add no extra element. They make everything massively annoying. They add far too much particle effect and lack any sort of original content.
I played Mai trin at 100, and during the canon fire I got the sky hammer start up. The poor sod it landed on had know where to go but get insta downed. That is not challenging…that’s just trolling your player base.

Instabilities need more planning

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Posted by: OnizukaBR.8537

OnizukaBR.8537

I commented on a thread where people were praising the changes. I feel like you. Toxic trails etc seem confused and awkward. They add no extra element. They make everything massively annoying. They add far too much particle effect and lack any sort of original content.
I played Mai trin at 100, and during the canon fire I got the sky hammer start up. The poor sod it landed on had know where to go but get insta downed. That is not challenging…that’s just trolling your player base.

The sky cannon take like 3-4 seconds to explode, how can you not evade it?? especially on mai trim that you dont have a lot of mobs ( just mai trin sitting in one place doing her animations, and the other going doing 1 shot every X seconds ).
Its a perfectly fine mechanic

Instabilities need more planning

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Posted by: daw.4923

daw.4923

i think,that they are best the way they are right now.

Instabilities need more planning

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I commented on a thread where people were praising the changes. I feel like you. Toxic trails etc seem confused and awkward. They add no extra element. They make everything massively annoying. They add far too much particle effect and lack any sort of original content.
I played Mai trin at 100, and during the canon fire I got the sky hammer start up. The poor sod it landed on had know where to go but get insta downed. That is not challenging…that’s just trolling your player base.

The sky cannon take like 3-4 seconds to explode, how can you not evade it?? especially on mai trim that you dont have a lot of mobs ( just mai trin sitting in one place doing her animations, and the other going doing 1 shot every X seconds ).
Its a perfectly fine mechanic

Last phase of the canon stage 3. Moving either way got then agonised by wall, or put them directly in canon fire. They tried to tank the canon and got stunned into not being able to break out of the next barrage.

So you were saying something about perfectly fine mechanic?
Toxic trails on uncatergorized..perfectly fine mechanic you think?
Jade tentacles in the middle of green zones on bloom hunger also perfectly fine?
Flux bombs on ramps in cliffside/ perfectly fine?
Social awkwardness/toxic trail in catergorized on platforms and where 4 bosses all cover the floor in conditions also perfectly fine?

The O.P makes valid point. They’re troll mechanics in these situations. There is no denying that is how they feel.

I still run fractals successfully..the teams i join for dailies just step those stages and take as many in the 90’s range as possible. They do this because the sentiment is the same..they feel like you’re being trolled unnecessarily.

Instabilities need more planning

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Posted by: OnizukaBR.8537

OnizukaBR.8537

I commented on a thread where people were praising the changes. I feel like you. Toxic trails etc seem confused and awkward. They add no extra element. They make everything massively annoying. They add far too much particle effect and lack any sort of original content.
I played Mai trin at 100, and during the canon fire I got the sky hammer start up. The poor sod it landed on had know where to go but get insta downed. That is not challenging…that’s just trolling your player base.

The sky cannon take like 3-4 seconds to explode, how can you not evade it?? especially on mai trim that you dont have a lot of mobs ( just mai trin sitting in one place doing her animations, and the other going doing 1 shot every X seconds ).
Its a perfectly fine mechanic

Last phase of the canon stage 3. Moving either way got then agonised by wall, or put them directly in canon fire. They tried to tank the canon and got stunned into not being able to break out of the next barrage.

So you were saying something about perfectly fine mechanic?
Toxic trails on uncatergorized..perfectly fine mechanic you think?
Jade tentacles in the middle of green zones on bloom hunger also perfectly fine?
Flux bombs on ramps in cliffside/ perfectly fine?
Social awkwardness/toxic trail in catergorized on platforms and where 4 bosses all cover the floor in conditions also perfectly fine?

The O.P makes valid point. They’re troll mechanics in these situations. There is no denying that is how they feel.

I still run fractals successfully..the teams i join for dailies just step those stages and take as many in the 90’s range as possible. They do this because the sentiment is the same..they feel like you’re being trolled unnecessarily.

This instability in these situation are fine. The reason are they make you need to quick think.
For example flux bombs on cliffside, you need to decide fast, “you are the last of your group so you can jump back to drop the flux not in the way of anyone? No? are you far ahead that you can drop it in front of the group without killing anyone? No? Funny situation you will kill the entire group because of your bad position so you can jump of when it about to explode and save the other 4 players?”

See this mechanics will make players on T4 fractal better on the long run, because it incentive quick thinking, calling decisions quick, its a good thing, its not trolling the player.

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Posted by: daw.4923

daw.4923

anything whats adding more difficulty is ok,they are T4 fractals after all

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Posted by: savacli.8172

savacli.8172

See this mechanics will make players on T4 fractal better on the long run, because it incentive quick thinking, calling decisions quick, its a good thing, its not trolling the player.

I’d have to agree with this part. While I do find some of the new instabilities a little annoying I do enjoy the fact that some of the instabilities completely throw off your game. E.G. Flux bombs on Uncategorized is awful, but makes you think about what’s the best move. In some cases, sacrificing yourself by jumping off of the platform to save your other 4 team member was the best solution.

The Skyhammer pulse also caught me by surprise and panikittenil I remembered that you can dodge the blast once the pulse has reached its charge. Imo, the worst instability is the Mist Convergence when it summons the Champion Rabbit. Rabbit + bloomy = nightmare.

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Posted by: daw.4923

daw.4923

its annoing at first,but after few weeks no1 even notice….

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I find it hard to worry about any complaints about instability design less than 48 hours after their introduction. Sure, in cliffside some of them actively interfere with the mechanics, but the whole point is to disrupt the meta and get us to change our default behavior. I think it’s a good thing that they seem really hard on day 1 — let’s wait to see how we feel about them in two weeks before we start saying that they are good or bad.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Leon de Damasco.8105

Leon de Damasco.8105

See?
When you have issues, no need a week or two to address, to know it’s true.
-Reduced the size of the toxic trails attack region from 80 to 50 and removed condition application.
-Removed toxic trails from the Cliffside Fractal.
From today’s new build notes.
I am agree with Cntrl. Some parts needs to be reworked, and I am not talking about nerf, but better planned.

Instabilities need more planning

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Posted by: Daddicus.6128

Daddicus.6128

ANet simply didn’t learn the number one lesson from HoT. I don’t understand; after admitting their mistake, and trying to correct some of the overpowering changes in HoT, they turn around and apply them to fractals instead.

ANet, you need MORE of the reductions in grossly-overpowering content, not less.

Instabilities need more planning

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

ANet simply didn’t learn the number one lesson from HoT. I don’t understand; after admitting their mistake, and trying to correct some of the overpowering changes in HoT, they turn around and apply them to fractals instead.

ANet, you need MORE of the reductions in grossly-overpowering content, not less.

Fractals are supposed to be challenging content; T4 fractals are supposed to be the most challenging 5-person content in the game — if there was a mistake, it was in how they handled open world content that is meant to be accessible to everyone.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: SleepingDragon.1596

SleepingDragon.1596

its annoing at first,but after few weeks no1 even notice….

Of course it’ll be that case because many players who aren’t posting on forums decided the game isn’t worth playing and decided to go elsewhere. No one will notice except them crickets when you’re waiting in LFG.

-S o S-

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Posted by: SleepingDragon.1596

SleepingDragon.1596

ANet simply didn’t learn the number one lesson from HoT. I don’t understand; after admitting their mistake, and trying to correct some of the overpowering changes in HoT, they turn around and apply them to fractals instead.

ANet, you need MORE of the reductions in grossly-overpowering content, not less.

ANet listens too much to the minority in forums and will keep making their game lose players, then they’ll do these massive sale for $10 or something like bring out another expansion and throw in the other 2 games for free to new players. They’ll just lose existing players thanks to those vocals who supported making the game more restrictive (difficult) to the masses and tailored it to their needs of the few who likes seeing the masses unable to play the areas they are in. There will be a point where there’s not enough new players to pull into this game and then they might realize what just happened.

-S o S-

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Posted by: Daddicus.6128

Daddicus.6128

ANet listens too much to the minority in forums and will keep making their game lose players, then they’ll do these massive sale for $10 or something like bring out another expansion and throw in the other 2 games for free to new players. They’ll just lose existing players thanks to those vocals who supported making the game more restrictive (difficult) to the masses and tailored it to their needs of the few who likes seeing the masses unable to play the areas they are in. There will be a point where there’s not enough new players to pull into this game and then they might realize what just happened.

You have stated it very well.

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Posted by: yooah.6185

yooah.6185

ANet simply didn’t learn the number one lesson from HoT. I don’t understand; after admitting their mistake, and trying to correct some of the overpowering changes in HoT, they turn around and apply them to fractals instead.

ANet, you need MORE of the reductions in grossly-overpowering content, not less.

Fractals are supposed to be challenging content; T4 fractals are supposed to be the most challenging 5-person content in the game — if there was a mistake, it was in how they handled open world content that is meant to be accessible to everyone.

Challenging, not annoying. There is a difference in this. It is just more difficult without any real reward for the amount of time it can take. This in itself is annoying, going through time consuming content just to be poorly rewarded.

Fractals are dead to me until the rewards are also on par.

Instabilities need more planning

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

ANet simply didn’t learn the number one lesson from HoT. I don’t understand; after admitting their mistake, and trying to correct some of the overpowering changes in HoT, they turn around and apply them to fractals instead.

ANet, you need MORE of the reductions in grossly-overpowering content, not less.

Fractals are supposed to be challenging content; T4 fractals are supposed to be the most challenging 5-person content in the game — if there was a mistake, it was in how they handled open world content that is meant to be accessible to everyone.

Challenging, not annoying. There is a difference in this. It is just more difficult without any real reward for the amount of time it can take. This in itself is annoying, going through time consuming content just to be poorly rewarded.

Fractals are dead to me until the rewards are also on par.

Some people find them challenging. Most find the rewards really good compared to other instanced content. I’m sorry you don’t like them.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Rednik.3809

Rednik.3809

Some people find them challenging. Most find the rewards really good compared to other instanced content. I’m sorry you don’t like them.

Too bad that there is only “some people” (and by some fun coincidence, almost all of them run guild premades). Majority will simply reroll to necroparty or will be frustrated and simply stop doing 8x at all.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

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Posted by: CptAurellian.9537

CptAurellian.9537

Too bad that there is only “some people” (and by some fun coincidence, almost all of them run guild premades). Majority will simply reroll to necroparty or will be frustrated and simply stop doing 8x at all.

Possibly, judging from my experience with PUGs after the patch. But then I’ve also got the experience that those people are a bunch of clueless whiners who can’t be bothered to actually pay a little bit of attention to their environment.

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

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Posted by: ProtoGunner.4953

ProtoGunner.4953

Protect minors? As if minors don’t know all the swearing words ;-)

Anyway I think they just don’t have the resources to test the stuff.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

Instabilities need more planning

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Posted by: Harper.4173

Harper.4173

ANet simply didn’t learn the number one lesson from HoT. I don’t understand; after admitting their mistake, and trying to correct some of the overpowering changes in HoT, they turn around and apply them to fractals instead.

ANet, you need MORE of the reductions in grossly-overpowering content, not less.

Fractals are supposed to be challenging content; T4 fractals are supposed to be the most challenging 5-person content in the game — if there was a mistake, it was in how they handled open world content that is meant to be accessible to everyone.

Challenging, not annoying. There is a difference in this. It is just more difficult without any real reward for the amount of time it can take. This in itself is annoying, going through time consuming content just to be poorly rewarded.

Fractals are dead to me until the rewards are also on par.

Some people find them challenging. Most find the rewards really good compared to other instanced content. I’m sorry you don’t like them.

Rewards when looked at through the annoyance of the latest patch and the changes it brought are poor.

The content is poorly designed – not challenging. I dislike the new changes and only do a few select fractals now – I’m looking forward to less and less people doing it so they realize they did something wrong and revert these changes.

If here they fall they shall live on when ever you cry “For Ascalon!”