Is New AC dying?

Is New AC dying?

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Posted by: Khal Drogo.9631

Khal Drogo.9631

Q:

GW2lfg seems to validate this.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: Milennin.4825

Milennin.4825

A:

Some months ago there used to be a ton of people doing runs everyday.
Returned to the game last week, and while it isn’t too hard to form a group for AC, I can’t say there isn’t much choice either. At most there’s two groups looking for more people. But some times there are no people to group with at all. It’s a shame, because AC was one of the few dungeons I used to be able to get a party for consistently within 5 minutes.

Just who the hell do you think I am!?

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Posted by: Meglobob.8620

Meglobob.8620

Yeah, I agree before last months ‘improvements’ to AC I could get a pug group in less than 5 mins, now no one wants to know…

People have voted with there feet…

I think it would good of Anet to perhaps consider doing u turn and putting it back to at least partially to how it was before.

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Posted by: Liquid Storm.8097

Liquid Storm.8097

Oh no, AC is “challenging” now. People used to complain about it being too easy, remember?

So either do another dungeon before they mess that up too, or get used to the fact you’re gonna die a lot in AC with pugs.

Staff elementalist @ [SOUL]
Far Shiverpeaks EU
http://fspsoul.enjin.com/

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

Welcome to Ascalon, the Citadel of Flame is this way.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: harbinger.2698

harbinger.2698

Can’t speak for everyone, obviously, but I’m in a guild of ~500 that used to always have 2-3 groups farming AC about every day. Since the patch, I see an AC group go out about 2-3 times a week at most and even those guys are going less and less. I don’t think I’ve seen anyone farm AC this week in fact.

It’s great that there’s a small percentage of hardcore’s that like the new changes, but quite frankly I think the changes were fairly unpalatable to myself and most of the people I’ve talked to. Just my .02.

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Posted by: Adam.4103

Adam.4103

It’s like all the dungeons that present something of a challenge, people have always stuck with the easiest options.

Adam The Vanquisher
Gandara

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Posted by: Khal Drogo.9631

Khal Drogo.9631

It’s like all the dungeons that present something of a challenge, people have always stuck with the easiest options.

Not true HOTW P1 is still easy but it was never popular to begin with unlike AC.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: ryokoalways.3450

ryokoalways.3450

I am also of the opinion that CoF1 has become well-known enough that all other dungeons are more or less ignored unless tokens for skin is needed.

AC, after a few runs, is actually much faster than before for P1-P2. The only problem is P3, because Grast may (auto attack to victory) or may not (CC yourself) protect you.

The issue you are experiencing isn’t limited to AC I believe.

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Posted by: ZoraAngel.4298

ZoraAngel.4298

It’s not that AC has become unpopular, but it seems like only level 80 characters want other level 80 players to farm it. The lower level players, in which the dungeon was first designed for, can no longer run PuG runs because the dungeon has now become impossible for them to do unless they have help or guidance from someone who knows the strategies. Although A-net is trying to make people happy and continue to challenge players, they are probably not taking into account the level and experience people have with the dungeon who want it to be more of a challenge.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

I am also of the opinion that CoF1 has become well-known enough that all other dungeons are more or less ignored unless tokens for skin is needed.

AC, after a few runs, is actually much faster than before for P1-P2. The only problem is P3, because Grast may (auto attack to victory) or may not (CC yourself) protect you.

The issue you are experiencing isn’t limited to AC I believe.

Not really, COF P1 was still the most popular dungeon by far before they made changes to AC although AC could come close at peak times. The rest of the dungeons were never that popular to begin with. But I would love it if people would like to justify AC changes unless the dev’s intention was to drive players away from AC.

On making people happy, I am guessing a much smaller subsection of the playerbase who are still running AC because they loved the changes so much.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

(edited by Khal Drogo.9631)

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Posted by: Rising Dusk.2408

Rising Dusk.2408

People do CoF 1 the most because it is the most efficient use of one’s time. Every other dungeon is a waste of time unless you’re specifically seeking the skins associated with that dungeon. I’d branch out and do other dungeons if they made it worth it to do so.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Oolune.4357

Oolune.4357

The truth of the matter? It’s not that bad, but everyone complaining about it is making it into a larger issue than it is and creating a mindset in the community that is making people less willing to run the dungeon.

So go on, keep complaining.

Tarnished Coast
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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

I think the problem people have with it has to do with the large jump in difficulty that came with no real indication of quite how big that jump would be. Also, a lot of people seemed to be in the habit of autopilot farming it and probably didn’t want to adapt to the changes. It’s honestly not a huge deal apart from things like infinite bleeds and perma CC, but that can be avoided.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: Nikkinella.8254

Nikkinella.8254

It’s because of that stupid spider. That’s why no one wants to do it anymore. they made that thing ridiculous. sprays poison everywhere that lingers on the ground for like 10 minutes. its a pain to fight now. They either need to nerf the spider or make it the last boss since that thing is the hardest thing in the dungeon now. Most groups im with bail once we get to the spider and they die a few times. And i’m getting sick of running it and soloing that blasted thing after everyone else drops and complain the whole time i’m fighting it. “just die so the rest of us can res! You’re taking too long to kill it!” Atleast I didnt die like the rest of you, sheesh. And when i say that they usually leave.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

There’s nothing new here. Once the people clamoring for a challenge learned the new mechanics, the dungeon becomes easy again, so it’s back to time/reward.

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Posted by: UmbraVictor.9842

UmbraVictor.9842

Those who are saying its easy, are just showing offs.

The points is it has to be challenging and also not to ridiculously stupid like NOW!

Doing dungeon runs has to allow players to be efficient and also not die too many times even with full exotics (EXCLUDE THOSE MF players – that are just inconsiderate). Why dungeon runs have to make it efficient for us to play, COZ it takes a ton of tokens to get one full set inclusive weapons!

What the kitten was Collin smoking when he approved this AC to be like this ?

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Posted by: Sericenthe.5310

Sericenthe.5310

This is the lowest level dungeon. I don’t get why they’d make it such a pain.

Seri Kali [Me] – 80 Necromancer -Yak’s Bend

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Posted by: Mourningcry.9428

Mourningcry.9428

AC Explorer is still in my rotation, either with a structured group, or a PUG.

And after reading all the whining in this thread, I still hold to what I’ve said before: -

Edit: Repsonse deleted.

Pretty much have come to accept that based upon the frequency and intensity of the commentary lately, it’s the rare minority of players that would rather spend the time to raise their play to meet the content rather then have the content lowered to their comfort level. No level of arguement on my part is gonna change this.

Kudos to those silent, and minority of vocal players, that do the opposite and take some pride and enjoyment from attempting the challeges offered (even if they fail) – best of luck to them.

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Honestly, i was expecting way worst, i hope it gets harder and better. Fighting , not speedrunning to last boss. Not a surprise turbo grinders left, and now is not easy to find groups, lol. Not so much efficent to grind gold and tokens for ectos=gold now huh?? Haha, i hope it gets WAY harder and exciting as deserved, a great dungeon.

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

(edited by Lucas Ashrock.8675)

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Posted by: Wor Machien.9657

Wor Machien.9657

They should make a monthly achievement where you have to do 1 or 2 paths (or all) for at least 2-4 different dungeons (or particular dungeons). Work for your laurels and also it will get people to do other dungeons. March monthly was ultra easy.

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Posted by: EverythingXen.1835

EverythingXen.1835

Old AC was one of the dungeons where the rewards were close enough to be worth the time spent/challenge. IE the dungeon rewards are so low that its only worth the few minutes of speeding through easy content to bother with.

New AC is harder now… to different degrees based on your opinion… but it definitely isnt worth the time to run for the current dungeon rewards. Which sucks because I think they’re fun (when they work… suck it Grast) but I cant have fun in the new AC while grinding out the gold I need for the hammer skin I want.

And I truly am sick of CoF…

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Posted by: Rizzy.8293

Rizzy.8293

It’s too hard for most people to handle, however I’m pretty good at it.
I do wish people would step up their game play and learn to not “stand in the fire”

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Posted by: lyss.6175

lyss.6175

For me AC is actually more fun now, path 1 and 3 are faster than before, people just need to relearn the dungeon, problem is they are too lazy and most want to farm CoF before the nerf so they stick to it.

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Posted by: fony.5102

fony.5102

i only do it with friends and guildees.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

AC Explorer is still in my rotation, either with a structured group, or a PUG.

And after reading all the whining in this thread, I still hold to what I’ve said before: -

Edit: Repsonse deleted.

Pretty much have come to accept that based upon the frequency and intensity of the commentary lately, it’s the rare minority of players that would rather spend the time to raise their play to meet the content rather then have the content lowered to their comfort level. No level of arguement on my part is gonna change this.

Kudos to those silent, and minority of vocal players, that do the opposite and take some pride and enjoyment from attempting the challeges offered (even if they fail) – best of luck to them.

So in your opinion, no – its still thriving as before. Thank you for your answer.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

The truth of the matter? It’s not that bad, but everyone complaining about it is making it into a larger issue than it is and creating a mindset in the community that is making people less willing to run the dungeon.

So go on, keep complaining.

Well I am pretty sure not everyone reads the forums. For example the new AC thread get like 15k hits only which is just a minor part of the playerbase, but feel free to proclaim this as a win for the people who were asking for more challenges.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: fony.5102

fony.5102

^ uh, everyone goes through lion’s arch and it’s cried about in LA chat all the time. plus returning players asking about changes are all told to avoid AC.

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Posted by: Ayrilana.1396

Ayrilana.1396

With a group that knows what they’re doing, you can complete all three paths faster than you could pre-revamp. You have people attempting the dungeon without even bothering to read up on strategies or watch videos.

I saw this one video the other day that someone made of the path 3 boss claiming that it was impossible to beat due to the falling rocks. They were still trying to fight the boss the old way. If they had done a simple search then they would see you need the npc to cast their shield to block the rocks.

This dungeon is still very easy. It’s just that you have to know the general idea on what to do beforehand which honestly isn’t asking much.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

^ uh, everyone goes through lion’s arch and it’s cried about in LA chat all the time. plus returning players asking about changes are all told to avoid AC.

No it isn’t at least on JQ. Then again a lot of bored ppl trolling and talking about quaggans or much more profane nonsense in map chat so I usually turn it off.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

With a group that knows what they’re doing, you can complete all three paths faster than you could pre-revamp. You have people attempting the dungeon without even bothering to read up on strategies or watch videos.

I saw this one video the other day that someone made of the path 3 boss claiming that it was impossible to beat due to the falling rocks. They were still trying to fight the boss the old way. If they had done a simple search then they would see you need the npc to cast their shield to block the rocks.

This dungeon is still very easy. It’s just that you have to know the general idea on what to do beforehand which honestly isn’t asking much.

My takeaway is don’t fix whats not broken and don’t listen to a small vocal minority. In reverse, whats broken doesnt get fixed or takes ages to get fixed. To sum up my annoyance with AC and the 26/03 nerfs.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: Rachel.1249

Rachel.1249

Some months ago there used to be a ton of people doing runs everyday.
Returned to the game last week, and while it isn’t too hard to form a group for AC, I can’t say there isn’t much choice either. At most there’s two groups looking for more people. But some times there are no people to group with at all. It’s a shame, because AC was one of the few dungeons I used to be able to get a party for consistently within 5 minutes.

Hi guys,
For me personally, I find that as u progress in this game, the lower lvl dungeon are much more harder than higher lvl dungeons! Just take a comparison between cof and AC, the mobs in cof dun hit as hard as ac mobs.The ironic part is mobs in ac are lvl 35 and those in cof are like 75!! Farmin lwr lvl dungeons is a waste of time!

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Posted by: Jabberwock.9014

Jabberwock.9014

I have to say… is it really a problem that people aren’t farming the dungeon? Dungeons paths weren’t intended to be farmed for hours on end long past the point you’ve gotten your dungeon gear and lost any sense of joy in doing them. Let the people move onto other things. We just need a nerf to cof now.

Get stoned whenever you want:
Endless Petrification Tonic

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Posted by: Khal Drogo.9631

Khal Drogo.9631

I have to say… is it really a problem that people aren’t farming the dungeon? Dungeons paths weren’t intended to be farmed for hours on end long past the point you’ve gotten your dungeon gear and lost any sense of joy in doing them. Let the people move onto other things. We just need a nerf to cof now.

Actually I don’t disagree with you. But I believe that wasn’t the intention of the devs or the people asking for more challenging content at all, otherwise it would be much harder and/or time-consuming regardless of whether you have mastered the new mechanics of new AC or not.

Its too bad for new players though. They would have a much smaller pool of experienced players to help them or have more difficulty forming parties to get their AC gear.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

(edited by Khal Drogo.9631)

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Posted by: Rachel.1249

Rachel.1249

With a group that knows what they’re doing, you can complete all three paths faster than you could pre-revamp. You have people attempting the dungeon without even bothering to read up on strategies or watch videos.

I saw this one video the other day that someone made of the path 3 boss claiming that it was impossible to beat due to the falling rocks. They were still trying to fight the boss the old way. If they had done a simple search then they would see you need the npc to cast their shield to block the rocks.

This dungeon is still very easy. It’s just that you have to know the general idea on what to do beforehand which honestly isn’t asking much.

My takeaway is don’t fix whats not broken and don’t listen to a small vocal minority. In reverse, whats broken doesnt get fixed or takes ages to get fixed. To sum up my annoyance with AC and the 26/03 nerfs.

Even if I read up all the strategies and watch the YouTube, i’m still gonna get wipe. Firstly the gears play a part,if u have crappy gear and u gonna get ko in 1-3 shots.Those aoe circles range are so big, how’s many times can I DODGE!

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Posted by: Himei.5379

Himei.5379

It’s not that AC has become unpopular, but it seems like only level 80 characters want other level 80 players to farm it. The lower level players, in which the dungeon was first designed for, can no longer run PuG runs because the dungeon has now become impossible for them to do unless they have help or guidance from someone who knows the strategies. Although A-net is trying to make people happy and continue to challenge players, they are probably not taking into account the level and experience people have with the dungeon who want it to be more of a challenge.

This was the problem I brought up after the changes. Why start on the lowest level/starter one? It’s just going to get people to quit after a first bad experience. Personally they should have started at CoF. All the 80s are running it, and it supplies some high end materials into the market, should have changed that first to see the reaction. Ac isnt being run freq now because it’s just not worth the effort for most. Yes, it difficult the first times through but even after you get the paths down, all that effort isnt worth the time invested. Even if CoF was harder, people will still do it because you can get ectos from the tokens. As for AC, you can’t get anything useful so why bother unless you need the gear from it.

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Posted by: Shiren.9532

Shiren.9532

I’d love to jump on the AC patch blame band wagon but I am seeing this same thing happen for TA. As much as I dislike a lot of what happened with the AC patch (mostly path 2 final boss, a personal dislike for me) I suspect this is a result of the population dropping a little, dailies dragging people out of dungeons (lots of people just do dailies then log out) dungeon rewards becoming more obsolete and primarily CoF farming is far easier and more profitable.

As much as I wish I could say it was the AC patch (I really dislike path 2) I suspect it’s mostly that CoF is faster, easier and more profitable.

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Posted by: Stego.3148

Stego.3148

I have to say… is it really a problem that people aren’t farming the dungeon? Dungeons paths weren’t intended to be farmed for hours on end long past the point you’ve gotten your dungeon gear and lost any sense of joy in doing them. Let the people move onto other things. We just need a nerf to cof now.

are you serious? if people didn’t farm dungeons it would be impossible to make a group for them. It took me close to two hours to put a CM group together at prime time using gw2lfg after i solicited half my AC pug to come already and this is after 2 days of trying for over an hour a day(on a level 80). Do you really think this game would be much better if all dungeons were like this? Content should be made to be played and mastered not some one time thing people do a few times then never want to return to.

Start using your head, no one would do any dungeon at all anymore if you were in charge.

Discovered the one and only ecto nerf to date. Endured verbal abuse and infractions to prove it:
https://forum-en.gw2archive.eu/forum/game/gw2/Changes-to-ecto-salvage-from-rares/first

(edited by Stego.3148)

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Posted by: WonderfulCT.6278

WonderfulCT.6278

Can you rephrase the question? I thought dungeons were inanimate objects and even figuratively speaking the question doesn’t make much sense.

I’m not even sure why you’re asking this. If people find the new AC more difficult there are still enough dungeons for them to play that it shouldn’t affect them too much. People that feel they want a challenge or new experience can still play it. I can still find groups to do it when I choose to, and they will typically make it through all paths just fine.

Overall I don’t find the dungeon harder, in fact I find it easier but that’s just me.

I think the patch may have been made to prevent farming but I doubt it because CoF p1 is still the easiest in the game.

I am in the minority so you can probably disregard this comment :P

Add more sound effects to The Minstrel plz.

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Posted by: Mourningcry.9428

Mourningcry.9428

So in your opinion, no – its still thriving as before. Thank you for your answer.

Apologies if my response came across as antagonistic. The meat of the post was in direct response to the claims that it was difficulty that made the instance non-viable.

To elaborate a bit, I personally have not found any difficulties getting a group to do an AC run, structured or PUG.

Tonight while working on an alt, I saw a number of requests for AC Exp in map chat, which were filled. This is w/o gw2lfg. Obviously, just a random observation, and not necessarily representative, but still a valid observation with respect to the original question posed.

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Posted by: Rizzy.8293

Rizzy.8293

With a group that knows what they’re doing, you can complete all three paths faster than you could pre-revamp. You have people attempting the dungeon without even bothering to read up on strategies or watch videos.

I saw this one video the other day that someone made of the path 3 boss claiming that it was impossible to beat due to the falling rocks. They were still trying to fight the boss the old way. If they had done a simple search then they would see you need the npc to cast their shield to block the rocks.

This dungeon is still very easy. It’s just that you have to know the general idea on what to do beforehand which honestly isn’t asking much.

Some people with higher IQ don’t need to watch tutorial.
They learn on the go and have situational Awareness.
WOW that ice bow is really hurting mounds, where can I get one, oh look theres one, pick up ice bow attack

Oh look that bubble is stopping the rocks from hitting players, i should go stand under it.

Oh look the gravelings die when they cross the fire, I should go stand in it.

Oh this is just like ghost busters.

Incredibly simple and obvious mechanics like this elude many gw2 players.

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Posted by: Aegis.9724

Aegis.9724

AC now is just not worth pugging. With guildies or people who know what they’re doing? Sure. But chances are, those groups are already pre-formed, and you will not see them.

One of my friends, who is VERY casual ( bought in november, hit 80 a few weeks ago ) tried AC yesterday as his first dungeon.Was very excited about it. He had to wait for an hour or so to find a group, then he told the group he was a firsttimer and got kicked . Another 30min and he finally got in, wiped at spider, wiped at kholer (no idea why they didnt skip) a couple times and everyone disbanded.
Tried again in the evening and finally made it, after just 4/5 wipes. He then saw the rewards, realized he could probably get more by killing one dragon in 10 mins, and whisped me “NEVER AGAIN”. He now refuses to run any dungeon at all, even when i invited him in a group of 4 guildies.
Asked him why, and then he told my this story, how he play games to have fun, and how wasting 4 hours total for 60 tokens, a few greens and alot of bile, is NOT fun.

Now, i’m not saying GW2 should cater to people like him, that would require making everything cof1 style, but anet should be REALLY careful in how to streamline difficulty.
There should be entry points, somewhere, even with lower rewards (story is no entry point, GL finding a group without gw2lfg, or even with it at off hours), and high-end challenging content with bigger rewards. The current system makes no sense at all, people are invited in ac exp at lv 45 BY THE GAME ITSELF, paths that take 1 hour give the same reward as others that take 7min , and the first dungeon you discover is harder than many other in lv 70-80 areas. It’s just a total mess…

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Posted by: Crossplay.2067

Crossplay.2067

If they guaranteed a rare in every large chest, all dungeons would be run a lot more. As to why I don’t run AC anymore is because I find the game boring now. I’ve done just about everything but the last story mission and Arah explorable. I’m sick of grinding for particular gear stats. I hate trying to get particular fractal levels and end up having to leave because of family business. My guild only reps when in WvW and that’s only a few hours at a time. Otherwise, I’m lucky if I even hear from any of them.

This game has become dull. I’m looking for ways to spice things up but ultimately, I may take off and not come back until they release the first expansion. And if that includes more senseless grinding…

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Posted by: Isaac.6041

Isaac.6041

AC just isn’t a fun dungeon to run. It’s dark and dreary unlike CoF.

The spider boss’s poison attacks are a problem for inexperienced groups.

Most groups skip Kholer because he aint worth the time or they let the troll and him duke it out first.

The new ghostbuster thing in p2 is way too slow plus the boss mob has ai issues moving from trap to trap.

Also, AC gear isn’t really tempting stat-wise.

Soldiers is meh and Rune of the Monk is also meh. Most players want full berserkers gear and divinity runes. Why would they ever go to AC which is just a drag.

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Weapons skins, i guess. Stats of some of them are good too, for certain class and specs.

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

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Posted by: Turial.1293

Turial.1293

Loved AC before the patch, it had the right amount of difficulty – became casual for guildies and experienced players and was a nightmare if nobody knew what was going on, it was at the right curve. Honestly people slammed AC for boredom not because it became casual but after 6 months of the exact same fights anything is boring. Most people preferred to farm AC for tokens and gold as it had enough challenge but was not face-roll easy (CoF) or have overly frustrating mechanics (every other dungeon) and while they could have saved time/money by farming CoF more they preferred AC still. I am one of those people, as for the new AC – I do ‘like’ the Ghostbusters mechanic, it is fun BUT the boss has way too much health for it to be fun, he regenerates small bits of health as a ghost (not horrible but with pugs this can be frustrating) and seriously, most players can understand the mechanic after the first few minutes. It does not have to take 10 mins for the pugs to understand the boss and get in sync with another and then another 20 just to kill it…. that is frustrating. Halving his health might make this fight fun because as of right now you couldn’t pay me to do that path.

I’ll say that I do like the new AC but it has killed it for farming and for pugs. Like CM, TA, HotW, etc. you need to convince players it will be worth it if they join you. No way am I doing dungeon runs for blues/greens when I have already got the armors that I want. Zero incentive to return to these places for several hours a day and gaining nothing from it. If they added, as said above, a permanent rare to the end chest then yes sure that is a huge incentive. I would suggest that it is not a once off daily though so newer players don’t have to wait for a day to do a path, maybe stick it on a timer “dungeon has to be active for 45 mins before rare appears” that would stop farming and at least guarantee rares for those longer paths in the game.

So to jump back to the topic lol; Yes! Ac is dead/dying – I know when I tried the new AC I also said “Never Again!” and I have not stepped foot in it since. Maybe if each path had 3-4 distinct random options (random troll was fun as you never knew when he would appear) so you could never tell what the path was like when you entered. Would kohler spawn minions this time? Will the ghostbusting mechanic be active? How about if the spider could appear and re-appear several times in the dungeon until it died, taking off 25% of health in each fight?

We are bored because the unbalanced dungeons are predictable after 7 months…

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Is New AC dying?

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

With a group that knows what they’re doing, you can complete all three paths faster than you could pre-revamp. You have people attempting the dungeon without even bothering to read up on strategies or watch videos.

I saw this one video the other day that someone made of the path 3 boss claiming that it was impossible to beat due to the falling rocks. They were still trying to fight the boss the old way. If they had done a simple search then they would see you need the npc to cast their shield to block the rocks.

This dungeon is still very easy. It’s just that you have to know the general idea on what to do beforehand which honestly isn’t asking much.

My takeaway is don’t fix whats not broken and don’t listen to a small vocal minority. In reverse, whats broken doesnt get fixed or takes ages to get fixed. To sum up my annoyance with AC and the 26/03 nerfs.

Even if I read up all the strategies and watch the YouTube, i’m still gonna get wipe. Firstly the gears play a part,if u have crappy gear and u gonna get ko in 1-3 shots.Those aoe circles range are so big, how’s many times can I DODGE!

Read my post that you quoted with the other guy’s. You DON’T dodge. This is assuming that you’re referring to path 3. Reading the strategy would show you that you don’t need to and will rely on the npc casting shield to avoid the rocks.

The new ghostbuster thing in p2 is way too slow plus the boss mob has ai issues moving from trap to trap.

Not really. You only need 3 oozes to charge a trap. Takes about 30 seconds to charge a trap with a decent coordinated group.

Soldiers is meh and Rune of the Monk is also meh. Most players want full berserkers gear and divinity runes. Why would they ever go to AC which is just a drag.

Not everyone does berserkers. A lot of people go for the pvt gear. Most people don’t use the runes that come with the dungeon gear so your argument about that is moot.

(edited by Ayrilana.1396)

Is New AC dying?

in Fractals, Dungeons & Raids

Posted by: Xavori.3768

Xavori.3768

It’s not that the dungeon is more challenging. It’s that you can fail through no fault of your own.

If you don’t have enough DPS in the part when you hit the defend Hodgypoo or defend collectors part, you will fail because infinite mobs with knockdown > players.

If your NPC pals bug, you fail.

If your NPC pals don’t bug but instead throw fire circles over in the corner or decide not to put up the dome quick enough, you fail.

If not everyone in the group is a good (don’t have to be great, but at least good) experienced player, you will fail as soon as the weak link goes down and the rest of the party is shorthanded.

The bottom line is that AC went from a good introductory dungeon to likely the third hardest (Arah hardest, Caudecus second). In fact, it’s now a good idea to tell players to skip AC and CM until level 80 so that they don’t get frustrated and decide that dungeons are garbage.

Hey I just met you – And this is crazy –
But here’s my body – So rez me maybe?

Is New AC dying?

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Personally I still believe that it’s one of the easier dungeons. I also fail to see why an introductory dungeon has to require no effort.

You have always needed some form (or amount) of DPS for the mounds otherwise you’d get swarmed. For the defend collectors, it’s not any different than before. The same groups that struggle on these are the same groups that would struggle on these pre-revamp. The only difference now is that they’re blaming the dungeon rather than their tactics/gear/etc.

The fire rings being thrown in random places gets annoying but that just means you should always fight near them. As far as for path 3, many people stack up on the column that is along the slope. This way when he knocks you back, it’s pretty much just a quick knockdown.

One weak link will not break a group. It’s only when you have more than one or members are sub-par. It’s not that difficult to go online and do a quick reading of how to do the dungeon.

Is New AC dying?

in Fractals, Dungeons & Raids

Posted by: VoiceOfUnreason.5976

VoiceOfUnreason.5976

Few people still run AC, and those that do only run path 1 because it’s the easiest to cheat. Honestly, the new changes to the dungeon were good all around. The fact that people have a tough time with the simplest of boss designs is truly pathetic. Making the dungeon easy again isn’t the key to getting more people playing it. You’re just pandering to those that are more interested in quick tokens rather than playing the game. What you really need to do is give players a reason to get back into dungeons with the new resources/armor/weapons. When you implement ascended armor, you NEED to put them in the existing dungeons. And you need to implement them the same way you did the original exotics in those dungeons. Each dungeon has 3 different stat combos for their armor, so players have to run different ones to get all the stats they want rather than just congregate to the easiest one.

You need to force players to LEARN, not give them easy options out. Rewarding laziness or failure is just going to hurt you in the long run. When you start adding new dungeons, these types of players will just avoid it if it’s too hard for them. If you give them a reason to go to the dungeons, something that they can’t get anywhere else (aside from WvW, to keep the two options seperate), they WILL learn to play them better.

*Oh and for god’s sake, do something about people speedrunning by simply skipping all the “trash” mobs. Those encounters can be unique and challenging on their own and skipping them is a waste. Specifically, people doing the torch event by just running through the room and grabbing torches, or that last stretch of the dungeon where players just run past everything in the tunnels before the boss. This should NOT be considered a legitimate method of dealing with this content and it sure as hell shouldn’t be encouraged. Skipping content should NEVER be encouraged.

(edited by VoiceOfUnreason.5976)