Is the Simin boss fight working as intended?
My guess is no, but who knows? ArenaNet’s been completely ignoring the numerous threads on this single encounter.
Yep, I’m wondering what’s going to happen with this. Arah is the only thing left for dungeon master and every time I think about returning to Simin I get a minor headache.
Here is my experience with simin.
I spent 4 hours on this lady. Swapping out members every hour or so because theyd give up. We tried pretty much everything.
Some notes about simin:
her stealth is based on hp and time. But it works like this
1st stealth – Her first stealth is always ~50% hp.
2nd stealth and onward – Her second and all subsequent stealths are based on a few things. 1. what is her HP before she de-stealthed. If it’s over 60% hp then her next stealth will be at 50%. If it’s under 60% hp then her next stealth is based on time
She also seems to regen faster the lower hp she has. What this means is that either you outright kill her between that second stealth, or you never kill her at all unless you can consistantly get the sparks to the traps in under 10 seconds. Which rarely happens.
Indeed, every video i’ve seen of this boss utilizes 2 bugs.
1. extra spark – Sometimes, rarely an extra spark spawns. When this occurs, the next time she stealths, the sparks will all instantly die
2. 1 spark clear – sometimes it will only require 1 spark to the statue to make them all die.
Using these groups can get lucky and have a fight go like this:
simin stealths
goes over 60%
extra spark is alive
she goes to 50, stealths, sparks all die instantly
bursted down to ~25% hp, stealths, single spark gets ran to center, she destealths and they kill her.
This however is completely frustrating to me, as literally every kill of her ive seen uses one or more of those bugs. meaning during the 4 hours I fought her where they didnt occur, it was basically impossible for us.
the bugs I was plagued with were instead sparks that didnt trigger circles, or circles that didnt indicate they still needed a spark. Causing basically every other spark lure to take well over 20 seconds.
If I were to fix simin
1. make sparks melee – luring ranged monsters is stupid. Either make them melee, or hell, change them to melee risen or something if sparks need to stay ranged. Basically just let us lure melee things instead
2. make the circles work properly – for starters I should easily be able to tell which circle doesnt have a spark. I should also not have to lure that spark over said circle 4 times before its accepted. Make the circles distinct, maybe color change or something. And make them check for a spark every 5th of a second or something. So I dont have to keep re-luring over them
3. maybe lower simins regen – I would call this a last resort nerf. But the encounter might just be too much like CoF in that you need 5 DPS and incredible luck to do it
4. fix her firestorms – it’s weird that her AOE can randomly shift between doing 800, 5000, and 9000 damage to me. Have different indications per damage, or fix them to actually be consistent damage.
5. change petrification – if simin is gunning for you, then there is literally nothing you can do. At one point I burned through literally 20 tears in a matter of seconds because everytime I cured my teammate she re-petrified him. I would seriously pick up a tear, throw it, then pick up another one and throw that and they would both remove separate petrification from him.
Right now this boss is INCREDIBLY buggy. There’s not actually a single mechanic in this boss fight that seems to be working properly. horrendously sloppy work and im saddened that it got the A-ok somewhere in the chain of command.
Definiately deserves a bump. The boss is real buggy. She keeps regening at 50% no matter how fast we knock her down. Then the sparks are slow and because you were in combat your character is slower. Sparks take ages to activate circles.
Fix the bugs before the exploits.
Twisted Effect
Stormbluff Isle
Final encounter I need to complete for dungeon master and most of my group. Tonight we had a new build mid-encounter and someone happened to disconnect. We kept going, passed grenth with 4. Got to Simin and it was the must redundant demotivating thing ever. Felt like pure luck if we could get her below 50% and when that happened it didn’t matter because next stealth the sparks would be reluctant to fit in their circles.
We eventually quit. It’s apparently near impossible with 5. I personally don’t mind so much because we’ll have to run it again for our friend but getting nothing for a run because its final encounter is buggy or clunky w.e is very frustrating to most of my party.
Definiately deserves a bump. The boss is real buggy. She keeps regening at 50% no matter how fast we knock her down. Then the sparks are slow and because you were in combat your character is slower. Sparks take ages to activate circles.
Fix the bugs before the exploits.
Regening at 50% regardless of speed is not a bug. If you’re smart with sparks (move 4 in, let the boss heal to max hp then dps it again to 50 and pull last spark in for instant heal cancelation) The problem is that for us it goes at 25% and at 10% too and at 5% as well XD
Don’t think it’s working as intended, why a dps check and only on this boss anyway. How are new players say a closed friend guild going to know that they have to go all dps on this specific encounter? All dungeons before could be cleared without the need of pure dps, support was for the most part a better way to build and encourages teamwork throughout the whole game, then a sudden change of heart on this boss I don’t think so.
This along with the way you have to strategize on leaving one spark out, It just doesn’t seem right.
Retired Until Expansion or Meaningful Content is Released.
Here is my experience with simin.
I spent 4 hours on this lady. Swapping out members every hour or so because theyd give up. We tried pretty much everything.
Some notes about simin:
her stealth is based on hp and time. But it works like this
1st stealth – Her first stealth is always ~50% hp.
2nd stealth and onward – Her second and all subsequent stealths are based on a few things. 1. what is her HP before she de-stealthed. If it’s over 60% hp then her next stealth will be at 50%. If it’s under 60% hp then her next stealth is based on timeShe also seems to regen faster the lower hp she has. What this means is that either you outright kill her between that second stealth, or you never kill her at all unless you can consistantly get the sparks to the traps in under 10 seconds. Which rarely happens.
Indeed, every video i’ve seen of this boss utilizes 2 bugs.
1. extra spark – Sometimes, rarely an extra spark spawns. When this occurs, the next time she stealths, the sparks will all instantly die
2. 1 spark clear – sometimes it will only require 1 spark to the statue to make them all die.
Using these groups can get lucky and have a fight go like this:
simin stealths
goes over 60%
extra spark is alive
she goes to 50, stealths, sparks all die instantly
bursted down to ~25% hp, stealths, single spark gets ran to center, she destealths and they kill her.This however is completely frustrating to me, as literally every kill of her ive seen uses one or more of those bugs. meaning during the 4 hours I fought her where they didnt occur, it was basically impossible for us.
the bugs I was plagued with were instead sparks that didnt trigger circles, or circles that didnt indicate they still needed a spark. Causing basically every other spark lure to take well over 20 seconds.
If I were to fix simin
1. make sparks melee – luring ranged monsters is stupid. Either make them melee, or hell, change them to melee risen or something if sparks need to stay ranged. Basically just let us lure melee things instead
2. make the circles work properly – for starters I should easily be able to tell which circle doesnt have a spark. I should also not have to lure that spark over said circle 4 times before its accepted. Make the circles distinct, maybe color change or something. And make them check for a spark every 5th of a second or something. So I dont have to keep re-luring over them
3. maybe lower simins regen – I would call this a last resort nerf. But the encounter might just be too much like CoF in that you need 5 DPS and incredible luck to do it
4. fix her firestorms – it’s weird that her AOE can randomly shift between doing 800, 5000, and 9000 damage to me. Have different indications per damage, or fix them to actually be consistent damage.
5. change petrification – if simin is gunning for you, then there is literally nothing you can do. At one point I burned through literally 20 tears in a matter of seconds because everytime I cured my teammate she re-petrified him. I would seriously pick up a tear, throw it, then pick up another one and throw that and they would both remove separate petrification from him.Right now this boss is INCREDIBLY buggy. There’s not actually a single mechanic in this boss fight that seems to be working properly. horrendously sloppy work and im saddened that it got the A-ok somewhere in the chain of command.
These seem like some reasonable solutions.
I just managed to do her without any bug after MANY hours. We cornered her into the wall and had two designated spark catchers. The others would aoe the place she goes invis because she still takes damage (you don’t see damage numbers, but she is just INVISIBLE). As a Necro, I also utilized all my poison for a total of 20s~ -33% healing to the boss giving the spark team some time to do everything properly. The group at the corner with the boss wouldnt move an inc in case we could aggro the boss. Our party consisted of a warrior, necro, mesmer, elementalist and a ranger. The ranger and mesmer dealt with the sparks, i gave a lot of regen to our front-line and went full dps with double dagger (+ the poison) and the elementalist provided great aoe for when she went invis. One of the biggest factors was probably time warp from the mesmer though, once you get a good timing after the first time she goes invis you can go full dps and blow your cooldowns with 10s of quickness. It was definately hard but it is 100% doable. Probably will get nerfed though.
Ok this fight is KITTEN kitten
I am now convinced that the ‘dev’ playtest team consisted of 4 warriors and a thief.