Is this a way to force us to buy Gems for Gold?
I have been trying to figure out why they did it, and I have a theory: they did it to solve the overpopulation/overflow issue. This is causing many people to quit the game quicker than they would have normally. But that is ok because most of these people would not put money into the cash shop and have already spent their money on buying the game. It is actually a pretty smart way to reduce their operating cost by eliminating a large portion of customers most likely would not provide any future income!
This and the other diminishing returns system are really ruining the game. They made it so you have to constantly be aware of these anti-farming systems in order to even play the game.
When I play I want to just relax and play the game, not time myself so I know when it’s going to decide I don’t deserve any loot, karma or experience any more. That is not fun at all.
Not to mention this stuff isn’t actually impacting actual botters, only normal players.
I have been trying to figure out why they did it, and I have a theory: they did it to solve the overpopulation/overflow issue. This is causing many people to quit the game quicker than they would have normally. But that is ok because most of these people would not put money into the cash shop and have already spent their money on buying the game. It is actually a pretty smart way to reduce their operating cost by eliminating a large portion of customers most likely would not provide any future income!
THIS ALL MAKES SENSE!
It’s not, but even if it was meant to then it sure would have backfired. Less people playing the game means less people buying gems. Or at least it diminishes their worth.
I think they made the changes with good intentions.
This was probably to balance out CoF runs and the large amounts of gold that was flooding the market and inflating costs. So they probably wanted to fix it so that there wasn’t such a gap between poor low level people that are just starting out or just hitting 80 and rich high level people that farmed CoF incessantly.
Unfortunately, they did not account for the fun. It’s happening to a lot of developers. How to balance for everyone and yet retain the fun.
I think they made the changes with good intentions.
This was probably to balance out CoF runs and the large amounts of gold that was flooding the market and inflating costs. So they probably wanted to fix it so that there wasn’t such a gap between poor low level people that are just starting out or just hitting 80 and rich high level people that farmed CoF incessantly.
Unfortunately, they did not account for the fun. It’s happening to a lot of developers. How to balance for everyone and yet retain the fun.
But unlike every other MMO, the “gap” as you call it is non-existant, It pretty much does nothing to the aspects of the game that matter, If anything it helped.
-Mobs drop crafting materials that are in low demand because of some “changes”
-More Masterworks/Rares/Exotic are on the market and are sold for relatively cheap as more of them are added so new players could buy them.
-Income, so new players could actually make progress with crafting, buying gear, etc.