Issues & bugs in fractals. (Afterpatch)

Issues & bugs in fractals. (Afterpatch)

in Fractals, Dungeons & Raids

Posted by: Zephyric Reaper.3049

Zephyric Reaper.3049

Thaumanova
-Golems in the maze area now deal insane damage with their channelling spell.
-Upon defeating the boss it no longer teleports the players into the treasure room, thus there is no final chest in this fractal

Cliffside
-The first archdiviner hits an “invisible” attack with ring of warding prior to shooting the projectiles, causing this attack to be a potential 900 instagib (not like the boss already lacks those already)
-Upon activating the hammer AND triggering the 30 stack stun, the animation will happen but the seal won’t get damaged and the charge will be lost
-Finalboss archdiviner sometimes fails to be stunned upon hitting the seal (a player must stand next to him)

Grawl
-(rare) The shaman will stay on the starting area, making it incredibly hard to dispell his bubble
-Lava elementals may bypass reflection with their immobilizing projectile

Uncategorized
-Harpy aoe KB marker sometimes displays the wrong area and will often trigger when the player is ON the harpy’s feet should it be “triggered” before reaching said distance.
-Asuran boss’ projectiles may hit a player even after said player has dodged into the projectiles since they keep homing at the target and can do a 180° turn

Molten alliance
-earth elementals hit disproportionately with their earth spike (melee range, long stun with a mob that can cast reflect projectiles)
-Sometimes the map may indicate some objectives (rocks on steam) to be missing when they have already been done

Swamp
-Mossman doesn’t recieve revealed debuff upon attacking in stealth

All final bosses
-There is a certain spot that trigger a 10~ second agony tick which is close to the entrance of each area, invisible, not tells, and detrimental to the boss fight. (should change it for it to be exactly at the entrance)

Dredge
-There is a veteran dredge resonator with boss-like hp on the panel room

Molten duo
-Once the berserker enters his below 25% hp “phase” he summons a series of waves at the players. Upon releasing the final one and even if the player has jumped over all of them, there is an invisible one that hits if the player doesn’t attempt to jump it.

Issues & bugs in fractals. (Afterpatch)

in Fractals, Dungeons & Raids

Posted by: Nerevaarr.2840

Nerevaarr.2840

Player who had the hammer in cliffside disconnected, and hammer never respawned.

Issues & bugs in fractals. (Afterpatch)

in Fractals, Dungeons & Raids

Posted by: dlonie.6547

dlonie.6547

Just for the sake of more info, you tried a full party wipe?

Issues & bugs in fractals. (Afterpatch)

in Fractals, Dungeons & Raids

Posted by: Elrey.5472

Elrey.5472

Thaumanova golems dealing insane damage…
Asura’s elite skill (summon golem) is now really powerful…

I can see a connection there, seems like there’s an effect that got misstakenly ported.

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Issues & bugs in fractals. (Afterpatch)

in Fractals, Dungeons & Raids

Posted by: Aleth.9630

Aleth.9630

Our L50 run just bugged out – after Underground Facility, we didn’t get ported into the next instance, and the party member who entered 1st got some kind of “Instance creation failed” message. We had to restart completely.

Also, is it just me noticing generally less responsive instances in fractals (eg. longer load times inbetween, a lot more disconnects, etc.)

Issues & bugs in fractals. (Afterpatch)

in Fractals, Dungeons & Raids

Posted by: Zephyric Reaper.3049

Zephyric Reaper.3049

Our L50 run just bugged out – after Underground Facility, we didn’t get ported into the next instance, and the party member who entered 1st got some kind of “Instance creation failed” message. We had to restart completely.

Also, is it just me noticing generally less responsive instances in fractals (eg. longer load times inbetween, a lot more disconnects, etc.)

That seems quite rare. Longer load times maybe but disconnects actually less than before for me.

OT: Thaumanova + golem fix.