Issues with FOTM

Issues with FOTM

in Fractals, Dungeons & Raids

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I was actually referring to the part where the path branches into either drilling the door down or bombing it. It’s pretty much impossible to do without resetting or wiping.

Well I’m going to disagree with you on that. We run both of those obstacles all the time, and hardly ever wipe (though some players tend to die, but not the whole team).

I think the part with the buttons and the door is much worse.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

Issues with FOTM

in Fractals, Dungeons & Raids

Posted by: Iures.2894

Iures.2894

I was actually referring to the part where the path branches into either drilling the door down or bombing it. It’s pretty much impossible to do without resetting or wiping.

Well I’m going to disagree with you on that. We run both of those obstacles all the time, and hardly ever wipe (though some players tend to die, but not the whole team).

I think the part with the buttons and the door is much worse.

Believe Rika means actually fighting your way to the door without ever running away and leaving combat, whereas I’m assuming your team runs in and out of combat to avoid wiping, because, let’s face it, the sheer amount of mobs there makes fighting a nightmare. Unless you have 100% reflect uptime, it’s probably nigh impossible, and even then I wouldn’t expect it to be easy. . .

Issues with FOTM

in Fractals, Dungeons & Raids

Posted by: Rika.7249

Rika.7249

I was actually referring to the part where the path branches into either drilling the door down or bombing it. It’s pretty much impossible to do without resetting or wiping.

Well I’m going to disagree with you on that. We run both of those obstacles all the time, and hardly ever wipe (though some players tend to die, but not the whole team).

I think the part with the buttons and the door is much worse.

Believe Rika means actually fighting your way to the door without ever running away and leaving combat, whereas I’m assuming your team runs in and out of combat to avoid wiping, because, let’s face it, the sheer amount of mobs there makes fighting a nightmare. Unless you have 100% reflect uptime, it’s probably nigh impossible, and even then I wouldn’t expect it to be easy. . .

That’s exactly what I mean. You’re facing 20+ dredge, all with perma-protection, some veterans, with burn effects, and immunity to blind. How is it possible without running out to drop aggro even once? Is it possible, without using stealth/resets/wiping, to just stand there and take all the dredge down while someone amidst the controlled chaos bombs the door down? I can’t see how it’s supposed to be done as intended.

Issues with FOTM

in Fractals, Dungeons & Raids

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

That’s exactly what I mean. You’re facing 20+ dredge, all with perma-protection, some veterans, with burn effects, and immunity to blind. How is it possible without running out to drop aggro even once? Is it possible, without using stealth/resets/wiping, to just stand there and take all the dredge down while someone amidst the controlled chaos bombs the door down? I can’t see how it’s supposed to be done as intended.

I always assumed that running away was how it was intended. It seemed the most logical thing to do when you’re completely outnumbered and surrounded. It’s an obstacle where running away is allowed, so why not use it? With afore mentioned door+buttons however, you are locked inside the room, with no possible way to escape death.

Of course I have no idea if running away is what we were expected to do. I think whenever the intended strategy isn’t clear, that there might be a design flaw somewhere. There’s no npc’s telling you to flee, nor a warning that those enemies are going to pop up. Its not how I would have designed the encounter.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

Issues with FOTM

in Fractals, Dungeons & Raids

Posted by: Iures.2894

Iures.2894

I think Strife’s old dredge video with the bomb doors showed how his group cleared it by fighting the back group, but I can’t remember what level fractal it was recorded at. Even then, that’s the only place I’ve ever seen that strategy, ever. . .

Issues with FOTM

in Fractals, Dungeons & Raids

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I’ve fought that mob successfully several times without running away, but then I would turn around and find the rest of my party dead several minutes ago. Which leads me to suspect that we might not be supposed to fight them.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

Issues with FOTM

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

It’s kind of sad that after 3 patches not a single issue addressed in the OP has been fixed…

Issues with FOTM

in Fractals, Dungeons & Raids

Posted by: Pinch.4273

Pinch.4273

There is no dungeon team currently. That means there will be no major dungeon changes.