It's Not A Grind If You Actually Enjoyed It

It's Not A Grind If You Actually Enjoyed It

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

I never knew how true my character’s creation line was going to be until yesterdays’ patch

“Im a common folk, my friends and I don’t seek fame or glory, we have hard enough time as it is making ends meet”

And with the crazy costs of Way Pointing and Armour repairing, It’s pretty tough for a level 80 to keep up with the bills.

Am I supposed to walk to Tarnished coast, then to Blazeridge Steppes and to Forstgorge to face the dragon champions because their reward is like 1silver and the chances of getting a rare is pretty slim even if you’re suited up with 3 sup runes of the noble, innit?

Im fine with you guys at Anet wanting to me Caudacus’ Manor harder, it was waaay too easy the first time around and I’ve done it after the patch, it was more challenging I like that, What I don’t like is that you decided that 26 silvers is too much so heres 3 silvers, then fine give us the same silver reward as you did for under people under level 80, with 13 silvers, atleast I can use a Way Point in the region 6 times.

Mind you if you break an exotic piece of armour that thing is worth just about 3 silver to fix and with the bad loot… You just made it so threes no incentive for more veteran players to help newer players through dungeons.

Why would someone whos level 80 randomly join a pug and help out newer players who wish to dungeon if the risk outweighs the reward? I wouldn’t, money is tight in GW2.

And this issue doesn’t just boil down to the Story Mode dungeon, if what I’ve been reading in other threads about CoF and the dungeon rewards diminishing, and as a person who does NOT find end game dungeon sets visually or aesthetically pleasing (talking mainly about medium armour) I have absolutely no reason whatsoever to do explorable dungeons and Ive already done a AC and CM explore with pugs, sure we weren’t the best of the best seeing the game was only about 5 days old, we werent 80s and theres no actual wikis to see how we’re supposed to do this, so we were one of the first few pioneers but with the rewards being that we can still fix our gear and then make some made it fun, I still Dungeon with 2 people I did explore AC with up till yesterday. That’s the power of the community at work when 2 strangers get together and bond over something they enjoy in the game, why ruin that?

Now that I know if I get stuck in a bad pug in Arah’s explorable mode which I had planned on doing to find out more about the dragon lore, I’ll be in serious debt… so… yeah goodbye to that, I’ll just wiki this a month later to read and find out about the how the Jotun, the Forgotten and the Mursaat fought the dragons instead of losing my all my money to fix my armour just to experience your story which are fantastic stories by the way. Don’t get me wrong the lore in GW2 is one of the things that keeps me to Tyria.

It's Not A Grind If You Actually Enjoyed It

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

And in regards to the title name.
It’s not a grind if you actually enjoyed it.

Personally I did enjoy running the dungeons and seeing the different play styles that each person has to each profession and the combos you can come up with.
It was a good way to bridge the gap between those who are 80 and those who are not keeping the mix diverse.

Heres what I find grindy.

Discipline/Crafting – In every MMO thats ever had this system, I just cant be bothered to level up my crafting, I really really cant, its boring its monotonous, I’m guessing theres profit to be made here since people buy onnomnomberry bars and peach tarts. So hay look out crafters. I find this aspect in any game to be the most boring thing to do, Oh look I made an 8slot bag, I made an 8slot bag again! Woo (referring to the famous Collin Johansen I swung a sword line in the manifesto video) grind.

Hearts/Quests – I hope everyone realizes that Heart events are just another name for quests right? Now theres no talking to NPC, Predetermined amount of kill/gather XX of YY or backtracking to get reward and if you’re lucky the heart coincides with a Dynamic Event, I don’t mind doing them, but still not as fun as playing with 5 players and seeing each different play styles, so still grindy.

Dynamic Events – I remember when I was 24 to 27 there was not much content in kessex hills, so everyone started grinding the centaur bridge dynamic event it goes like this. Bridge – Overlord Camp – Champion overlord, repeat. It did not feel dynamic, it felt like a Routine Event another name for a routine…. Grind. (Yes I know not all DEs are designed poorly like this but if you start depending on them as a source of leveling thats a grind)

Dragon Champions – Theres even dragon timers that keep track of spawn times for dragons and people do grind them.

Map Exploration – By that I mean finding all the vistas, the pois, the waypoints and so forth, thats grinding to get a star by your name.

PVP – Thats right PVP is a grind as well if you don’t enjoy it and you want that pvp title, You’re going to have to… grind it.

SUMMARY for those TL:DRers
So to summarize. You say 26 silvers is too much of a reward?
Fair enough but is 3 silvers even a reward?

Your Risk and Reward ratio is unbalanced.
You’re closing the gap between people who level 80s and people who are just starting to experience dungeons by telling people who are 80 to go away, theres nothing for you here.

And I get you want your exp mode to be hard but you want it at a level where its only beatable by players who are really organized with teamspeak/vent/skype, why are you punishing casual players when your marketing is casual friendly? Casual doesn’t mean you lack gaming skills, It just means you lack the dedication to plan a dungeon raid 3 days in advance and clear your schedule for the next 30mins to an hour. A pug of casuals that notices what’s happening around them and take advantage of combo fields rallying downed players and organizing spikes on targeted mob without any vocal cue is far more skillful than an organized team and You’re punishing them for playing the game the way you designed, based on skill instead of cookie cutter team mechanics.

So if this trend keeps up where you fubar all aspects of Guildwars 2 PVE content. Guildwars2 is just going to end up like Guildwars for me.

In the sense that, I log on, I queue for PVP, I kill people for an hour or 2 and log out.

Guildwars had a nice story, game mechanics was sub par you normally end up playing with heroes anyways for PVE, I grinded PVE in guildwars was to get good looking armour to kill people in PVP with style. It’s a vanity thing.

(edited by Rizzy.8293)