It's Not A Grind If You Actually Enjoyed It
And in regards to the title name.
It’s not a grind if you actually enjoyed it.
Personally I did enjoy running the dungeons and seeing the different play styles that each person has to each profession and the combos you can come up with.
It was a good way to bridge the gap between those who are 80 and those who are not keeping the mix diverse.
Heres what I find grindy.
Discipline/Crafting – In every MMO thats ever had this system, I just cant be bothered to level up my crafting, I really really cant, its boring its monotonous, I’m guessing theres profit to be made here since people buy onnomnomberry bars and peach tarts. So hay look out crafters. I find this aspect in any game to be the most boring thing to do, Oh look I made an 8slot bag, I made an 8slot bag again! Woo (referring to the famous Collin Johansen I swung a sword line in the manifesto video) grind.
Hearts/Quests – I hope everyone realizes that Heart events are just another name for quests right? Now theres no talking to NPC, Predetermined amount of kill/gather XX of YY or backtracking to get reward and if you’re lucky the heart coincides with a Dynamic Event, I don’t mind doing them, but still not as fun as playing with 5 players and seeing each different play styles, so still grindy.
Dynamic Events – I remember when I was 24 to 27 there was not much content in kessex hills, so everyone started grinding the centaur bridge dynamic event it goes like this. Bridge – Overlord Camp – Champion overlord, repeat. It did not feel dynamic, it felt like a Routine Event another name for a routine…. Grind. (Yes I know not all DEs are designed poorly like this but if you start depending on them as a source of leveling thats a grind)
Dragon Champions – Theres even dragon timers that keep track of spawn times for dragons and people do grind them.
Map Exploration – By that I mean finding all the vistas, the pois, the waypoints and so forth, thats grinding to get a star by your name.
PVP – Thats right PVP is a grind as well if you don’t enjoy it and you want that pvp title, You’re going to have to… grind it.
SUMMARY for those TL:DRers
So to summarize. You say 26 silvers is too much of a reward?
Fair enough but is 3 silvers even a reward?
Your Risk and Reward ratio is unbalanced.
You’re closing the gap between people who level 80s and people who are just starting to experience dungeons by telling people who are 80 to go away, theres nothing for you here.
And I get you want your exp mode to be hard but you want it at a level where its only beatable by players who are really organized with teamspeak/vent/skype, why are you punishing casual players when your marketing is casual friendly? Casual doesn’t mean you lack gaming skills, It just means you lack the dedication to plan a dungeon raid 3 days in advance and clear your schedule for the next 30mins to an hour. A pug of casuals that notices what’s happening around them and take advantage of combo fields rallying downed players and organizing spikes on targeted mob without any vocal cue is far more skillful than an organized team and You’re punishing them for playing the game the way you designed, based on skill instead of cookie cutter team mechanics.
So if this trend keeps up where you fubar all aspects of Guildwars 2 PVE content. Guildwars2 is just going to end up like Guildwars for me.
In the sense that, I log on, I queue for PVP, I kill people for an hour or 2 and log out.
Guildwars had a nice story, game mechanics was sub par you normally end up playing with heroes anyways for PVE, I grinded PVE in guildwars was to get good looking armour to kill people in PVP with style. It’s a vanity thing.
(edited by Rizzy.8293)