Jon... please would you be so kind and explain us reasons why did you implement Token DR
Posted by: dottek.3461
(edited by dottek.3461)
Posted by: dottek.3461
Really why did you put so much effort and mandays into something thats totaly redundant for the game?! I’m very pleased with your job except this!
*Why do you need to compensate players with DR? (instead of focusing to real exploits, bugs and unintended instance completitions)
*Why dont your QA team take more time to Test the new updates better? (If you need help with testing you may have it. Just ask and I should be your employee.)
Now it seems like more non cheating/exploit using players are badly influenced by this (forgive me but) “stupid” decision!
My opinion:
Explorable mode dungeon 1st run – 1st route: 60 tokens
Explorable mode dungeon 1st run – 2nd route: 60 tokens
Explorable mode dungeon 1st run – 3rd route: 60 tokens
Explorable mode dungeon 2nd run – 3rd route: 30 tokens
Explorable mode dungeon 2nd run – 1st route: 30 tokens
Explorable mode dungeon 3rd run – 3rd route: 20 tokens
Explorable mode dungeon 4th run – 3rd route: 15 tokens
Explorable mode dungeon 5th run – 3rd route: 10 tokens
Explorable mode dungeon 2nd run – 2nd route: 30 tokens
- keep the bottom limit at 15 or 10 tokens
I dont know how fast can pros do the whole dungeon, but I dont believe that it is faster than 15 mins. So it can keep well-coordinated players on 40-60 tokens/hour gain… you need how much? Around 15 hundred tokens for complete set 1500/50=30 hours if you are freakin fast (or if you can handle to complete set it in 2 weeks) 8×30=240 hours for all dungeon sets isnt it enough (well it should be much lesser if you do 3 routes of each dungeon/day but prolly you won’t do it faster)?
- dont compensate well-coordinated players
- prefer bug fixing/balancing dungeons before stupid solutions to non-existing problems (actually dungeons are pretty easy as more players learnt to play and what to do.)
Sorry for grammar mistakes.
Thank you and best regards,
Andy
(edited by dottek.3461)
Posted by: Amarath.5132
Agree this DR feels way over the top. I feel its because ANET feels like the pve people will be bored with their game so they pulled a trick from wow and made it harder to get loot, instead of giving them something else to do.
Here ya go we have placed the carrot a tad farther hopefully you’ll stare at it longer. (Not to mention that it was super far anyway 60 tokens and no DR would still be about TOO LONG, why because your game is wonderful for alts, but it takes too long for normal and serious players, let alone alts, to do this).
But what you are forgetting is YOU DON’T NEED THIS EQUIPMENT. Its fluff and a bit of a boon, its for those people who want to spend a lot of time on it.
In this way when people realize this it will no longer be a carrot (as its basically not achievable or worth it).
Like my friends who said they might as well raid and be rewarded — wow time it is. For me idc i like to just play to play (but like hard content, i am not a loot driven player) , ill make unlimited number of alts (why wow isn’t for me because i am full on toons and i like to level alts [also Blizz dumded it down too far])
So while this DR system seems crazy ehh, i cannot fall for such a trick/carrot, just to know the system rewards you properly is good (first path a day = full rewards).
Hopefully story modes give exp again the other week i ran one for the first time in 3 days and got 1k exp at lvl 60 that was fun….
(edited by Amarath.5132)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.