July 1st stealth dungeon changes

July 1st stealth dungeon changes

in Fractals, Dungeons & Raids

Posted by: dlonie.6547

dlonie.6547

Just making a placeholder for the inevitable.

Hopefully this will stay empty. Or become filled with good things.

July 1st stealth dungeon changes

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Posted by: maxinion.8396

maxinion.8396

rumors abound that the arah p1 corral for ooze is fixed

July 1st stealth dungeon changes

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Posted by: Purple Miku.7032

Purple Miku.7032

moar invisible walls in Arah?

Edit:

rumors abound that the arah p1 corral for ooze is fixed

Hah, I wasn’t using it anyways

Too bad this boss is probably one of the worst designs for a boss in the entire game.

July 1st stealth dungeon changes

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Posted by: dlonie.6547

dlonie.6547

I’d call that a win. That fight was so boring, at least something happens now.

Can anyone confirm whether the ooze split can still be glitched? That’s probably the most useful trick in that path.

July 1st stealth dungeon changes

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Posted by: Purple Miku.7032

Purple Miku.7032

Not sure what you’re referring to but if you mean simply stealthing when it splits (assuming NPC is dead too), then all that happens is the two vile oozes will relocate depending on where you killed the ancient ooze. It so happens to be the case that if you killed it at the coral, the vile oozes move through the wall.

All the elite risen will deathwalk through walls too. It doesn’t seem so much as a glitch as it is simply overlooked and weird.

July 1st stealth dungeon changes

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Posted by: dlonie.6547

dlonie.6547

That’s the one

Interesting, so they just get stuck in the wall? I always thought they just despawned.

July 1st stealth dungeon changes

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Posted by: IvanTheGrey.2941

IvanTheGrey.2941

Nope. Ooze still isn’t patched. My bad for starting that one. Miku, you have youtube of you fighting ooze legit? I wanna learn how.

July 1st stealth dungeon changes

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Posted by: IvanTheGrey.2941

IvanTheGrey.2941

I take that back.

He’ll just knock you down no matter where you’re at.

July 1st stealth dungeon changes

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Posted by: dlonie.6547

dlonie.6547

So you can still get on the coral, but the knockback doesn’t get confused by geometry anymore?

July 1st stealth dungeon changes

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Posted by: Mesket.5728

Mesket.5728

Kholer now has a Tutu and apply confusion with its twirl

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

July 1st stealth dungeon changes

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Posted by: EireBorn.2619

EireBorn.2619

rumors abound that the arah p1 corral for ooze is fixed

Yeah its fixed no more afk’ing http://www.twitch.tv/painspath/c/4575934

July 1st stealth dungeon changes

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Posted by: dlonie.6547

dlonie.6547

rumors abound that the arah p1 corral for ooze is fixed

Yeah its fixed no more afk’ing http://www.twitch.tv/painspath/c/4575934

FTFY :P

Edit: oh, you solo. Yeah, that probably is a bummer for you

(edited by dlonie.6547)

July 1st stealth dungeon changes

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Posted by: IvanTheGrey.2941

IvanTheGrey.2941

It’s totally easy though. Like, almost as easy as it was. One attack to deal with. Heard a rumor that Lupi changed. Looking into it now.

July 1st stealth dungeon changes

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Posted by: maha.7902

maha.7902

no changes to lupicus besides him doing the shadowstep but just go invisible then troll you by secretly doing another attack thing if people (yissa) are ranging

so for solos, completely identical
for melee, identical
for pugs ranging everywhere… he’ll probably just actually shadowstep

Serah Mahariel – Death and Taxes

July 1st stealth dungeon changes

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Posted by: frifox.5283

frifox.5283

One thing that caught my eye at lupi, why did I get hit at 1:54?
- https://www.youtube.com/watch?v=bysLuG0ZOXI

July 1st stealth dungeon changes

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Posted by: maha.7902

maha.7902

happens very rarely, normally if hes on an elevation

Serah Mahariel – Death and Taxes

July 1st stealth dungeon changes

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Posted by: Tom Yzf.5872

Tom Yzf.5872

One thing that caught my eye at lupi, why did I get hit at 1:54?
- https://www.youtube.com/watch?v=bysLuG0ZOXI

It doesn’t have anything to do with elevation. It happened because one of your party members dodged the range attack. Gw2 registered it as an evade and you took the splash damage. Much like how aegis procs even when you’re in melee range. Notice how 1 other member in your party took damage but the other one didn’t.

July 1st stealth dungeon changes

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

One thing that caught my eye at lupi, why did I get hit at 1:54?
- https://www.youtube.com/watch?v=bysLuG0ZOXI

It doesn’t have anything to do with elevation. It happened because one of your party members dodged the range attack. Gw2 registered it as an evade and you took the splash damage. Much like how aegis procs even when you’re in melee range. Notice how 1 other member in your party took damage but the other one didn’t.

Are you accounting the fact that those attacks are supposed to hit you only if you’re at a certain range from him, and not when you’re melee?

July 1st stealth dungeon changes

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Important stealth change: (or I missed it in the patch notes? Entirely possible!) It now tells you what you are going to pick up. Hooray! No more banners when I mean ice bow!

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

July 1st stealth dungeon changes

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Posted by: maxinion.8396

maxinion.8396

Important stealth change: (or I missed it in the patch notes? Entirely possible!) It now tells you what you are going to pick up. Hooray! No more banners when I mean ice bow!

yayyyyyyyyy

July 1st stealth dungeon changes

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Posted by: Tom Yzf.5872

Tom Yzf.5872

One thing that caught my eye at lupi, why did I get hit at 1:54?
- https://www.youtube.com/watch?v=bysLuG0ZOXI

It doesn’t have anything to do with elevation. It happened because one of your party members dodged the range attack. Gw2 registered it as an evade and you took the splash damage. Much like how aegis procs even when you’re in melee range. Notice how 1 other member in your party took damage but the other one didn’t.

Are you accounting the fact that those attacks are supposed to hit you only if you’re at a certain range from him, and not when you’re melee?

Yes. Aegis also pops when lupi does his range aa while you stand in melee. Looking again at the vid, you can see the warr WW into the wall. He was the only one who didn’t take the splash damage.

July 1st stealth dungeon changes

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Posted by: dlonie.6547

dlonie.6547

One thing that caught my eye at lupi, why did I get hit at 1:54?
- https://www.youtube.com/watch?v=bysLuG0ZOXI

It doesn’t have anything to do with elevation. It happened because one of your party members dodged the range attack. Gw2 registered it as an evade and you took the splash damage. Much like how aegis procs even when you’re in melee range. Notice how 1 other member in your party took damage but the other one didn’t.

Are you accounting the fact that those attacks are supposed to hit you only if you’re at a certain range from him, and not when you’re melee?

Yes. Aegis also pops when lupi does his range aa while you stand in melee. Looking again at the vid, you can see the warr WW into the wall. He was the only one who didn’t take the splash damage.

Attachments:

July 1st stealth dungeon changes

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Posted by: Purple Miku.7032

Purple Miku.7032

I take that back.

He’ll just knock you down no matter where you’re at.

I’ll stream it soon to show what I do

July 1st stealth dungeon changes

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Posted by: oning rang.5016

oning rang.5016

And a new bug :o, the boss stayed in the same spot and we could still afk him :p.

Attachments:

Obileen (lvl80 Guardian) Obilëen(lvl80 Warrior) Silwynai (lvl80 Thief)
The Clubbing Seals
“If you have more than 1 hp, you are ready to go” – SivHd

July 1st stealth dungeon changes

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Posted by: Cotser.7015

Cotser.7015

He’s pretty easy to solo.. at least on thief.
If you stay in melee range he’ll only bounce on the spot.
So you melee, evade when he glows (You only need to evade backwards once)
Close gap fast
Repeat.

King of the Nightstand dynasty
I like dungeons and Ikea.
aka Cotscene.

July 1st stealth dungeon changes

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Posted by: Purple Miku.7032

Purple Miku.7032

Yup, that’s literally all there is to it. I personally like to use whirlwind to evade away when he begins bouncing and dodge into him on the 6th bounce to avoid the risk of not closing the gap fast enough.

I’m not sure what options for a thief there are besides that one heal skill that makes you go backwards or whatever. I should make a thief and solo on it. Maybe.

(edited by Purple Miku.7032)

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Posted by: Cotser.7015

Cotser.7015

Evade back + [Sword 2-]Infiltrator’s signet/Heartseeker/Steal.

King of the Nightstand dynasty
I like dungeons and Ikea.
aka Cotscene.

July 1st stealth dungeon changes

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Posted by: Errant.1942

Errant.1942

Not sure what you’re referring to but if you mean simply stealthing when it splits (assuming NPC is dead too), then all that happens is the two vile oozes will relocate depending on where you killed the ancient ooze. It so happens to be the case that if you killed it at the coral, the vile oozes move through the wall.

All the elite risen will deathwalk through walls too. It doesn’t seem so much as a glitch as it is simply overlooked and weird.

It sounds like a remnant from GW1. It reminds me a lot of how we used Resurrection scrolls to move through walls/gates for specific record tactics and lazy dungeon runners.

Not so Bright | Death and Taxes [DnT]

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Posted by: RemiRome.8495

RemiRome.8495

And a new bug :o, the boss stayed in the same spot and we could still afk him :p.

This is not new. It’s just that bads never fought him legit before and thus never discovered it.

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Posted by: Silvia.9130

Silvia.9130

And a new bug :o, the boss stayed in the same spot and we could still afk him :p.

This is not new. It’s just that bads never fought him legit before and thus never discovered it.

Why people who used coral to “bug” it are bads, and those who bug it “legit” way are goods?

>>Lady Carlie Castle<
>>=<

July 1st stealth dungeon changes

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Posted by: RemiRome.8495

RemiRome.8495

And a new bug :o, the boss stayed in the same spot and we could still afk him :p.

This is not new. It’s just that bads never fought him legit before and thus never discovered it.

Why people who used coral to “bug” it are bads, and those who bug it “legit” way are goods?

I said neither of those things.

July 1st stealth dungeon changes

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Posted by: dominik.9721

dominik.9721

Someone of you noticed something special at Alphard in Arah p2 ? We fought him in the general corner and he resetted 5 times.

Grimkram [sS]

July 1st stealth dungeon changes

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Posted by: Cotser.7015

Cotser.7015

Well, once today he did daggerstorm without porting back to middle, but the second time he acted normal.. He sometimes resets when he goes back to middle so -shrug-

King of the Nightstand dynasty
I like dungeons and Ikea.
aka Cotscene.

July 1st stealth dungeon changes

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I heard AC swimming has been fixed. Can anyone confirm or deny this?

July 1st stealth dungeon changes

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Still works unfortunately. Sorry for the false hope.

July 1st stealth dungeon changes

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Posted by: Pibriamal.8719

Pibriamal.8719

Wasn’t in the patch notes, but Cleric’s gear is no longer the most useless, being replaced by Nomad’s.