Jumping puzzle instances ;-)

Jumping puzzle instances ;-)

in Fractals, Dungeons & Raids

Posted by: kiranslee.4829

kiranslee.4829

I guess its known to all that jumping over gates in some instances work really well to avoidkitten parts of it, or fail “fixes”. I find perfect sense to jump over gate if there is actually platforms set near of it. But some ppl find that to be exploiting (that would lead to jumping puzzles also being , exploiting )

So what u think ?

Jumping puzzle instances ;-)

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Posted by: Sorry.6741

Sorry.6741

I think intentionally avoiding the content inside a dungeon is something people only do if it is boring/repetitive/nonrewarding. If that is the motivating factor then I dont think it should be an exploit. I do however hope with all my heart, that the devs will take notice and either change the content in those avoided areas, perhaps a chest or something that people will actually want to loot, or maybe a rich ori vein or something. Would you jump the gate if past the bend and past a few mobs were a rich ori vein? And once you got to it, you might as well keep going?

But if players are making an effort to avoid some part of the dungeon its a sure sign to the devs that something needs to be done. Thats my opinion. – Im pretty sure however, that before a dev will admit to a design flaw, he will make you out as an exploiter, in almost all cases.

Jumping puzzle instances ;-)

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Posted by: Efaicia.3672

Efaicia.3672

People make an effort to skip parts of dungeons because they have been spoiled endlessly with games who’s dungeons require no thought, effort, time, or dedication. They have been spoiled with dungeons that are completed in 20 minutes, that have you geared in less than a week. Not because this games dungeons are broken.

They cry endlessly on the forums because, since another game does it that way this game should too, and since it doesn’t and people don’t want to put forth as much effort anymore for a reward they deem unworthy because it doesnt match what those other games do, that means this games dungeon designs are flawed. WoW/Rift/Aion/Tera =/= the set in stones rules of how any games dungeons should be designed simply because they follow the rules of WoW’s cash cow.

Jumping puzzle instances ;-)

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Posted by: Alzrius.5926

Alzrius.5926

^ Irony.

90% of WoW/Rift bosses require more strat than GW2 bosses. Compare Akylios to Zhaitan and tell me which is more difficult. Jin’do the Godbreaker was a legitimately tough fight, not because he had tons of hp but because his fight had many mechanics (bubble, shadows, aoe).

Or let’s compare Akylios with a GW2 boss. You had to burn Jornaru while he summoned adds and waves, deal with stingers and that other tentacle, run away from Akylios’s breath, deal with mind control, waves and adds and kite Jornaru around the room.

Now look at the Nightmare tree, where you can mindlessly spam your 1200-range 1 button.

Bloody Murdantix was a more engaging fight than 3/4 of GW2 bosses, and Murdantix was a dps check.

Jumping puzzle instances ;-)

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Posted by: Mesket.5728

Mesket.5728

^ Irony.

90% of WoW/Rift bosses require more strat than GW2 bosses. Compare Akylios to Zhaitan and tell me which is more difficult. Jin’do the Godbreaker was a legitimately tough fight, not because he had tons of hp but because his fight had many mechanics (bubble, shadows, aoe).

Or let’s compare Akylios with a GW2 boss. You had to burn Jornaru while he summoned adds and waves, deal with stingers and that other tentacle, run away from Akylios’s breath, deal with mind control, waves and adds and kite Jornaru around the room.

Now look at the Nightmare tree, where you can mindlessly spam your 1200-range 1 button.

Bloody Murdantix was a more engaging fight than 3/4 of GW2 bosses, and Murdantix was a dps check.

Well this is not WOW, nor Rift. You don’t have a tank/heal dinamic here. You don’t have to watch Youtube videos and online guides to learn the required dance moves before you can engange the boss fight coreography. Sorry, I don’t find WOW fights fun either… I don’t like to learn/repeat my moves around a cave and do them a thousend times for my gear… to be honest I preffer this method where depending on your party the fight will always be different since people will do different things and there is no Aggro table that we can easily predict.

Thanks Anet for your dungeons, I’m really enjoying them,

Now back to topic, Jumping puzzles inside dungeons are hard to determine if it is an exploit or not… some cases are obvious like CoF path 2 where people avoid an entire event… some others like Arah can be discussed since you are “exploring” (something encouraged by Anet) the dungeon and the only thing you avoid is killing trash (which can be compared to taking one corridor or the other, you dont go back to kill what remained unkilled once you progressed on the dungeon).

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Jumping puzzle instances ;-)

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Posted by: frOst.2198

frOst.2198

based on thread title, it would be fun to actually have jumping puzzle instances…

where you win/lose by jumping to specific areas.

For instance: Giant Fire Magma Boss:

You reach a point where you only see lava. The boss explodes out of it, creating earth shattering wakes which cause the jumping puzzle to ‘take form.’

Maybe this could be set in a Steel Mill or factory, with giant cauldrons of water floating above the bosses head.

So the strategy would be to continuously ‘release’ that water onto the head of the giant lava monster.

Make it team oriented by requiring simultaneous button presses from different areas. After the first bucket, he gets angry and ‘changes’ parts of the jumping puzzle. Requiring players to go higher, and further.

Dang, that would be unique.

Jumping puzzle instances ;-)

in Fractals, Dungeons & Raids

Posted by: Eve.1029

Eve.1029

hum that’s a hard one. Jumping or using landscape to your advantage seems to be an inherent part of GW2. There are plenty of jumping puzzles that are hidden and found when people go out of their way to explore. One of the dragon fights, the NPC voice actually tells you to use the landscape to your advantage. You can avoid the ice wave completely and chill debuff etc etc. So the general mood of the game is that you should be curious, explore, and use all elements of your environment. But on the community side of the coin, there’s a real witch hunt mentality in which anything which is too easy, might needs reworking, too clever, is considered exploiting if it’s to the players advantage. The way I see it is, if it’s not meant to be, they will patch it out o.O

I also like the idea of a jumping puzzle dungeon. For example, I love that jumping puzzle in EB where you have to fight other players and avoid traps. There’s also lot of shortcuts in the EB puzzle as well as certain protective stuff you can get. However, I’m also concerned if having real puzzle dungeons will make certain groups of players ragequit xD. but I for one can do jumping puzzles for hours hehe

Edit: I would also love to have a separate PVP and PVPVE jumping puzzles map so I don’t have to go through the guilty pleasure of the jumping puzzle in EB while feeling like i’m taking up a slot.

(edited by Eve.1029)