Just a suggestion for the dungeon team.
I would actually like to know if they did this first hand before releasing it
I totally agree that dungeons should be tested more before patches go live. Bugs like p1/2 in arah being undoable can be fished out with 1 runthough which only take 2 hours with a proper testing team. Having each path run once before patches go live is vital, either on ptr or by a professional testing team.
This change to SE Is really nothing new guys. The content/changes that ANet is releasing seems to be COMPLETELY UNTESTED. This goes for the new SE Path 1, CoF (SUPPOSEDLY you’re supposed to be able to kill all Magg’s event mobs without exotics…yea right..) etc..
There are still so many discrepancies and variance throughout the dungeons at this point it’s not really worth complaining.
If they want to do something about this lousy dungeon quality, they will. But it’s not looking that way.
Technical Strength – Engineer
Dungeon Master – FotM 46
I am absolutely positive that they test their dungeon & patches before they put them in. I just wonder how they test them. It doesn’t seem they actually play through them, and if they do, then I really want to know what kind of tactics they use.