(edited by Xazereth.4058)
Just wanted to voice my opinion -
The level of your gear means a lot less versus the quality of your play/builds and the stat spread on your gear.
Level 80 rares of any stat spread are pretty much dirt cheap on the TP last I checked. The difference between that and exotics isn’t a monumental difference, and certainly wouldn’t be enough to be the difference between success and failure unless he lived by the skin of his teeth. In other words, check your game before blaming your gear.
obligatory comment about explorable mode being hard
um, last time I checked dungeongear has just the same stats as Exotic, and like the poster above mentioned, rare items are very cheap.
Most groups can do dungeonswith rare items, as teamwork and coordination is much more important than dmg. (go in with 5 glasscannons and you will wipe)
The level of your gear means a lot less versus the quality of your play/builds and the stat spread on your gear.
Level 80 rares of any stat spread are pretty much dirt cheap on the TP last I checked. The difference between that and exotics isn’t a monumental difference, and certainly wouldn’t be enough to be the difference between success and failure unless he lived by the skin of his teeth. In other words, check your game before blaming your gear.
obligatory comment about explorable mode being hard
you’ve adressed what you had an answer for, but that leaves a big hole in the area of – something to show for our efforts. leaving a challenging dungeon with half of the full reward is much less of a sting than getting nothing at all just because the final boss was rediculously tough, and is an exclusive feat to players fortunate enough to have a stack of gamer friends and a good tight guild, mic’d up and ever active in the same scene. if you know of a guild on the every server who constantly organises successful dungeon runs like those which obviously justify your faith in the system, then tell me where they are. otherwise, we have to make do with PuG’s, and when coordinated right that should pay off. these incredibosses were built around a SUPER specific idea, which goes against the idea that removing the trinity created “play how you like”, I play well but apparently i need a headset and new friends. my 5 tokens per run in any case says, the system blows.
I have almost all rare items.
I have almost all rare items.
Stat spread(s)? Specifically, are you stacking any Toughness, Vitality, or Healing Power?
And again, gear only amounts to so much in GW2. Gameplay means a heck of a lot more in comparison (though having some defensive stats certainly doesn’t hurt at all).
The level of your gear means a lot less versus the quality of your play/builds and the stat spread on your gear.
Level 80 rares of any stat spread are pretty much dirt cheap on the TP last I checked. The difference between that and exotics isn’t a monumental difference, and certainly wouldn’t be enough to be the difference between success and failure unless he lived by the skin of his teeth. In other words, check your game before blaming your gear.
obligatory comment about explorable mode being hard
you’ve adressed what you had an answer for, but that leaves a big hole in the area of – something to show for our efforts. leaving a challenging dungeon with half of the full reward is much less of a sting than getting nothing at all just because the final boss was rediculously tough, and is an exclusive feat to players fortunate enough to have a stack of gamer friends and a good tight guild, mic’d up and ever active in the same scene. if you know of a guild on the every server who constantly organises successful dungeon runs like those which obviously justify your faith in the system, then tell me where they are. otherwise, we have to make do with PuG’s, and when coordinated right that should pay off. these incredibosses were built around a SUPER specific idea, which goes against the idea that removing the trinity created “play how you like”, I play well but apparently i need a headset and new friends. my 5 tokens per run in any case says, the system blows.
That’s just the thing. Anet always said dungeons were supposed to be raid-level difficulty, requiring a lot of coordination to do (or at least be in a position where everyone knows the mechanics really well). And, to my memory, it wasn’t ‘play how you like’ but ‘play with the person, not the class’. Yes, you may need to tweak your major traits and swap a weapon set or a utility skill or two depending on the situation. But you should never feel ‘ok, we need a guardian for this dungeon’ sort of thing. If you have 4 sufficiently skilled friends, it shouldn’t matter what profession they are.
All that aside… yes, it does kind of bite that we don’t get tokens for each boss anymore. But to be fair, it does stop the ‘run in, kill first boss, reset’ farm, which kind of goes against the point of the dungeons. I’m neutral on the issue.
You and me both. Its funny if I play four hours and some other dude plays two hours somehow we should both get the same rewards overall? Why? Is his time more valuable than mine?