There is no loyalty without betrayal. -Ann Smiley
Keep Casuals and Raiders Separate
There is no loyalty without betrayal. -Ann Smiley
I think one of the biggest barriers to raiding is the requirement to ping “proof” of kills and not enough of these training runs. I guess it helps weed out the inexp players from a run you want to go smoothly. It saves on the effort of having to teach new players in a high stress environment. It also comes to a point wherein strict comps prevent certain classes from being taken along.
Although I have seen coms who are patient and genuinely try to help new raiders in pugs. Sadly here we have people both new and old do weird things like afk or not pay attention and then leave if the session doesnt go well.
So it goes both ways really.
(edited by Julius.5931)
The raiding community is more than willing to help Casuals get into raids, but they have to put in the effort and time to learn in order to become a better gamer.
Yes, that’s the core of the problem. You’re willing to help casuals, but only if that means they will stop being casuals.
You ask casuals to stay away from you, but in the end it’s you that should be kept away from them. Which, in the end, is not what this game should be all about. What you’re talking about is creating a split in the community. Any such split can only poison the game.
In the end, what really needs to happen is the exact opposite. We need to seek ways to make raiders and casuals to be able to coexist together without one side trying to force the other one to change.
Big thumbs up to that. This is no different than dungeons. It’s called respect and all people need to have it, not just the people belonging to a segregated group for those doing the segregation.
Now I don’t like raiding in this game because of shoddy class balancing that makes Eltist Jerks banish whole classes and 90% of builds from Raiding.
It is archaic, if you go to MMO blogs like Massively even the writers in the articles comments sections are mocking the way things are run in this game by the Devs and the Community.
I support Raids, I just don’t support anything that’s a haphazard mess held together with Duct Tape while having every one enamored with it claiming it’s a Lamborghini.
this pretty much sums up why i haven’t even bothered touching just dungeons to date in this game and raiding is the main reason i even play mmorpgs. It’s a huge turn off and certainly not only to ‘casuals’. and this is coming from someone that spent a decade raiding in wow, fyi. the entire pve(non open world) situation in this game just seems so toxic.
granted it’s probably not even close to as bad as it seems from the outside but the community and meta certainly make it seem more toxic than anything I’ve experienced in wow. I’ll even include AV /bg to that list.
seems to me like every single ability and build needs a massive revamp in this game. I don’t understand why this wouldn’t be the main focus of devs at this point unless they’re planning it for the next expansion. on a more positive note, this patch seems like a step in the right direction. a baby step, which balance patches should be, but a step nonetheless.
(edited by Dagre.2185)
Yes, please do keep raiders and casuals separate. Do you think I enjoy listening to some “commander” tell me I’m not worthy?
I’d listen and learn, but I won’t be abused. If raids die out by attrition, well… /shrug.
(edited by Ithilwen.1529)
Yes, please do keep raiders and casuals separate. Do you think I enjoy listening to some “commander” tell me I’m not worthy?
I’d listen and learn, but I won’t be abused. If raids die out by attrition, well… /shrug.
Tell you “you’re not worthy”? I don’t believe that happened. Prove that a commander used that phrase. Raids aren’t some Arthurian quest or elaborate test of moral character. Your description of them as such is laughable. You likely botched fight mechanics, got kicked (justifiably), and decided to vent your anger on the forums with a nonsense tale.