Keeping 26 silver Dungeon reward 101

Keeping 26 silver Dungeon reward 101

in Fractals, Dungeons & Raids

Posted by: EdwinLi.1284

EdwinLi.1284

Yes we all know how you hate not getting 26 Silver every dungeon run now but there is a way to keep getting 26 Silver every dungeon run but first things you must understand

The basic reason for the Anti-farming dungeon system:
The Anti-farming dungeon system is a pain for people who want to make a fortune off of dungeons or farm whatever they want from the dungeon. However, Anet never originally planned the Dungeon to be something you can make a fortune off of and with people making a fortune off of Dungeons only this was implemented into the game.

Now to the part of how to maintain 26 silvers every dungeon run.

It is simple, run that 1 dungeon every 1 hour. The Anti-Farming Dungeon system will only reduce the 26 silver reward only if you run it again before 1 hour. The 1 hour, however, is not the exact time a dungeon will allow you to run without having reward reduction but it is best suggested to wait 1 hour. The actual time is a bit lower but close to 1 hour.

If you do accidentally get a reward reduction then you must wait until tomorrow for the reward to return to 26 silver.

You are welcomed to farm tokens if you’re in a rush before the 1 hour is up but remember because you did not wait for 1 hour you will obtain a coin reward reduction each run.

Keeping 26 silver Dungeon reward 101

in Fractals, Dungeons & Raids

Posted by: Taku.6352

Taku.6352

That would be just stupid. It would force players to sit on their thumbs for 15-30 minutes, which in my opinion is just not the way it should be handled.

When I was running Twilight Arbor to get my Nightmare armor, the average completion time for any of the three routes was about 40 minutes. Heck we even did it with 4 man group because one player disconnected and we couldn’t be kitten to get someone new to come with us.

If Anet wants to reduce the dungeon farming they should make them harder to beat. (not by increasing the mob/boss hp pool) And at the same time make them a little more rewarding so it would keep the players interest up but still would keep people from farming them continuously.

And as a little off topic they should just change the rewarding to be at the end of the instance so it would stop things like Arah farming where you just run the two first bosses and then reset the instance.

Keeping 26 silver Dungeon reward 101

in Fractals, Dungeons & Raids

Posted by: fony.5102

fony.5102

stop with this kitten. just stop. it-is-kitten-up. i ran Se explorable two times, over 20 hours apart, different paths. 3 silver each time…including my very first run. i am getting 1 to 3 silver no matter what. TA, my first runs EVER….1 silver. shut up, they gonna fix this kitten.