Keeping 26 silver Dungeon reward 101
That would be just stupid. It would force players to sit on their thumbs for 15-30 minutes, which in my opinion is just not the way it should be handled.
When I was running Twilight Arbor to get my Nightmare armor, the average completion time for any of the three routes was about 40 minutes. Heck we even did it with 4 man group because one player disconnected and we couldn’t be kitten to get someone new to come with us.
If Anet wants to reduce the dungeon farming they should make them harder to beat. (not by increasing the mob/boss hp pool) And at the same time make them a little more rewarding so it would keep the players interest up but still would keep people from farming them continuously.
And as a little off topic they should just change the rewarding to be at the end of the instance so it would stop things like Arah farming where you just run the two first bosses and then reset the instance.
stop with this kitten. just stop. it-is-kitten-up. i ran Se explorable two times, over 20 hours apart, different paths. 3 silver each time…including my very first run. i am getting 1 to 3 silver no matter what. TA, my first runs EVER….1 silver. shut up, they gonna fix this kitten.