well I would like to see that guardian-survival needs clever usage of their profession-specific mechanics – else why are those there in the first place? The video shows not one usage of F2 or F3. Yes, there are still the passive effects of those, but I think making it possible to spam 1 skill and surviving such an encounter is not fun gameplay.
personally I would like to see the difference of a good and a bad player when I watch them play. I don’t care about which gear they wear.
this guardian didn’t rely on
-) active F2
-) active F3
-) skill 2-5
-) weapon-swap
-) blinds
…
just good regeneration (gear, traits) and perma-protection via autoattack
That’s true, he isn’t using neither F2 nor F3. He’s only using F1, and I honestly think he shouldn’t (unless he has the trait for doing more damage to burning targets).
F1 gives him 5s of burning on his next attack, while passive effect grants 1s every fifth attack. It recharges in 30 sec so, as long as he hits more than 25 times every 30 sec (with I think he does counting the symbol ticks), he deals more damage just without using it.
F2 is a heal that recharges in 60 sec and heal for less than 60 sec of it’s pasive effect by far.
F3 is a aegis on demand every 90 sec, while it’s passive effect gives aegis automatically every 40 sec.
The real benefit of the active effect on virtues is that is a party wide effect. For solo play, however, passive effect is stronger and, unless traiting in some specific way, you will only be using F2 in a hurry and F3 in order to avoid a specially nasty attack when out of endurance.
He could be activating both freely just before his elite, but since he uses it for the spin, the F3 block would be automatically lost, and the only advantage he would be getting for all of it would be a small, an in this case unneeded, healing
His second skill does a good amount of damage and gives area retaliation blasting the combo field of the autoattack, which is a little extra damage and procs altruisting healing for an extra tick of healing.
Since I use boon duration runes I use it once every two autoattack chains. The main reason for him for not using it so much it’s maybe than he can’t upkeep the protection boon all the time this way and if he gets hit in this timeframe, he gets hurt for more than he heals. I think he wouldn’t have any problem using it more frequently, but don’t think you would be seeing a differet battle: in this case is a little more than a DPS increase.
Third skill is a inmovilize. He could be using it just after the spin, gaining 2 sec of CD recharge, but since he actually doesn’t need this, he wouldn’t be gaining anything but a innecesarily longer combat.
Fourth skill is a launch and Five skill is a 5s ring that enemies can’t cross. Both behave as CC skills, so are affected by defiant stacks, and their only purpose would be gaining a few secs of CD recharging.
He is actually using the best weapon available. It gives perma-prot, and procs altruistic and symbol healing more than any other, while doing an acceptable DPS.
The only weapons that could outDPS the Hammer are:
- The greatsword, which i think he could be using during SY! upkeep (since it gives prot) without a significative health loss with a sigil of leeching.
- The 1H sword, paired with a focus (he will lose a lot of HP if he attempts to use a torch), and under the same circunstances that the GS (10 sec once every 50 sec).
Blinds are only effective on bosses 10% of the times. Relying on blinds for defensive purposes works wonders for veterans, but it’s actually a mistake when fighting bosses.
It’s ok as a free effect of certain skills, but skills/traits focused just on doing that are a waste.
As I said before, Hammer passive tanking (which is just autoattacking) is usually the best way for a Guardian to survive (against a boss and in solo-play) and what he would be doing most of the time.
A weapon swap for defensive purposes is possible, but with inmobilize and block skills having high CDs, it will be only from time to time.
If Kholer would hit harder, maybe by a 20%, i think it would still be doable and more interesting to see (but never as skill demanding as with other classes). Higher damages could make the boss just undoable for a guardian, who has almost zero kiting capabilities, while still being doable for those other classes.