Kicking Other Players (not stealing dungeons)
The only thing I’d be fine with would be for this “Don’t kick” option to just make the prompt disappear for everybody.
Disabling it for 24h seems pretty unjust.
Also normally these stories are just boring and sketchy, but I for some reason trust you with the details you listed…
I’ve actually witnessed pugs trying to kick other pugs for literally no reason at all. It never happens to me, but it’s always hilarious whenever they try to. I usually start chewing them out on the spot and make them look like an kitten .
Yeah, I agree that it’s not a big deal in the grand scheme of things, but was a bit perturbed to be kicked at that point of the fractal run.
My thought was essentially if 2 others (plus the person being voted on who doesn’t have a vote and doesn’t really get a say) vote “don’t kick” it means 3/5 of the team said no. If that’s the case then deactivating the suggest kick feature from the player for 24 hours is not a harsh penalty at all. It doesn’t affect 99.99% of their game play…
I don’t think so. I can think of a perfect counterexample for it here that would make your suggestion completely unjust:
Say I want to pug Arah path 1.
I enter the instance by myself and post a listing on the LFG that says the following:
“P1 – no 1-shotting Lupicus allowed or kick”
I end up getting 4 strangers within the span of a minute or two. One of them is a guardian, I am on a warrior, one of them is an elementalist, one of them is a thief, and the other is another warrior.
Everything’s going fine, nothing particularly out of the ordinary really… until we get to Lupicus. It’s easier to fight him on the wall in general but just as a precaution to avoid what I hate and didn’t want to happen in my group, I warn the guard before going in “do not 1-shot him, ok?” and he doesn’t respond. So because of the lack of response I say “k let’s do it off wall.”
The other ele then types something like “sec changing traits then” and everyone else seems fine except the guardian still doesn’t respond. So when we run in and attack, I can’t prevent him from being pushed to the wall as he’s aggroed on somebody else. Lupicus manages to get to the wall. Right on the phase transition I intentionally run to the middle of the room, hoping that Lupicus would decide to shadowstep to me but unfortunately he opens with his AoE barrage attack. The guardian, like the little prick that he is, places his WoR on top of the wall and instantly kills him.
He ignored my LFG and several comments/requests to make sure that it wouldn’t happen. I promptly try to kick him, but no one else agrees. Because your suggestion was implemented recently, I am now unable to kick for the next 24 hours and my path was pretty much hijacked.
Sound fair to you?
I feel sad when reading such stories :C
I can’t prevent him from being pushed to the wall as he’s aggroed on somebody else.
I don’t remember if I said anything last time you brought this up but.
Sacrifice your camera and stand on opposite side.
Profit. (Or not. Since the clowns will probably kick you for screwing with “their” run. If they even manage to figure out why he ain’t moving.)
edit: not that I have done any real actual testing but I’m sure enough to mention it.
(edited by RemiRome.8495)
I can’t prevent him from being pushed to the wall as he’s aggroed on somebody else.
I don’t remember if I said anything last time you brought this up but.
Sacrifice your camera and stand on opposite side.
Profit. (Or not. Since the clowns will probably kick you for screwing with “their” run. If they even manage to figure out why he ain’t moving.)
edit: not that I have done any real actual testing but I’m sure enough to mention it.
yeah it works. what i usually do when i am not the only guardian in an arah pug and we get to lupi. stops him dead in his tracks.
Almost exactly what the OP says happened to a friend a few days ago, but it ended differently. I was actually in the same group and noticed how my friend made some fails, so I was expecting the toxic community to step up. As soon as I saw the “kick” option appear on my friend, I right-clicked on the one requesting it and told my friend on teamspeak really quick to Accept.
Result: The “kicker” was kicked from the dungeon. The other guys didn’t know him, i guess, or they didn’t care, since he wasn’t invited again. We killed final boss the 4 of us and finished the fractal ^^. Then i explained to my friend what actually happened and he was happy that i went there with him (he was a newbie in fractals, just level 3 of fractals reward). Then he said he is now scared to join more fractals in case anyone tries to kick him. THAT feeling is what i hate of the gw2 toxic community <3.
He sent me a whisper a few minutes later asking why. My only answer was “karma”. I hope that teaches him a lesson.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides
(edited by Elrey.5472)
Stop hating me, you’ll loose at the hating contest.
I don’t think so. I can think of a perfect counterexample for it here that would make your suggestion completely unjust:
Say I want to pug Arah path 1.
I enter the instance by myself and post a listing on the LFG that says the following:
“P1 – no 1-shotting Lupicus allowed or kick”
I end up getting 4 strangers within the span of a minute or two. One of them is a guardian, I am on a warrior, one of them is an elementalist, one of them is a thief, and the other is another warrior.
Everything’s going fine, nothing particularly out of the ordinary really… until we get to Lupicus. It’s easier to fight him on the wall in general but just as a precaution to avoid what I hate and didn’t want to happen in my group, I warn the guard before going in “do not 1-shot him, ok?” and he doesn’t respond. So because of the lack of response I say “k let’s do it off wall.”
The other ele then types something like “sec changing traits then” and everyone else seems fine except the guardian still doesn’t respond. So when we run in and attack, I can’t prevent him from being pushed to the wall as he’s aggroed on somebody else. Lupicus manages to get to the wall. Right on the phase transition I intentionally run to the middle of the room, hoping that Lupicus would decide to shadowstep to me but unfortunately he opens with his AoE barrage attack. The guardian, like the little prick that he is, places his WoR on top of the wall and instantly kills him.
He ignored my LFG and several comments/requests to make sure that it wouldn’t happen. I promptly try to kick him, but no one else agrees. Because your suggestion was implemented recently, I am now unable to kick for the next 24 hours and my path was pretty much hijacked.
Sound fair to you?
Have you ever gotten that warr traited shield on top of the lupi wall to work? I remember you trying it some time ago but not sure if it was successful.
@OP – Try bringing friends along. Having the kick system messed with is highly unlikely at this stage in the game I think. Too many people would complain and there are too many ways it would mess up a dungeon. I very very rarely pug the whole group. I always bring at least 1 or 2 people I know that way I feel more in control of issues like this because the truth is people suck sometimes and its unavoidable and its in every game on the market. I’ve known people who will kick a pug halfway through a dungeon to let another friend in the party. Many good people are guilty of this. Also for long dungeons (ex: fractals or Arah paths with someone who hasn’t done Arah before) sometimes we will invite the pugs to skype with us which promotes camaraderie and makes people less likely to to kick each other if you can put a voice to a player and plus you might make a new friend.
Have you ever gotten that warr traited shield on top of the lupi wall to work? I remember you trying it some time ago but not sure if it was successful.
Found this:
https://www.youtube.com/watch?v=BjUCBIhJOHM
Cloud of Sparrows [CoS]
haha, nice
Imagine this scenario:
You’re running a dungeon and someone takes a break but says, hey, if I’m not back in 5 minutes kick me and continue on.
5 minutes comes and goes and right as you suggest he be kicked, he returns. Other players hit no since he’s back.
Now you can’t kick for 24 hours. Is that fair? When the player being kicked had already okayed the kick and literally got back in the nick of time.
Add don’t kick option and even 24hr ban, and when group decide to kick anyway, the one choose “don’t kick” will have their “don’t kick” function disabled for 24hr. That is FAIR. Player who kick a lot (like me) have their kicks reviewed, and player whose get kicked a lot, get their join group (lfg) reviewed too. That is FAIR.
LFG have their description there, do what they as you too, or at least try to be friendly by responding to what they ask, even if you don’t fully meet the criteria, people might still take you with them. If the group lfg ask you to ping armor, then you join, without doing anything, walk to them in dungeon and says nothing but can emote something like /sit, it is only fair that you get kicked.
Not only you have weird/unpleasant experience, this is part of online gaming. The one kicking you PROBABLY feel the same as you, they felt their time wasted. For example, i run dungeon with guild mates, we usually run with only 3 or 4 people, but since i’m leading that day, i decide to run with 5 to speed up the run (need gold for guild’s pvp room). I put up berserkers with requirement to ping on lfg. Then one people i don’t know with 9k AP join, and start insulting me (probably joking) as soldier running berserkers only dungeon even after i ping my own armor. The run hasn’t even started, and after i block and kick him, he whisper to one guild mates in the group (i don’t ask about what he said). What do you think of that?
I´ve got another idea which might please everyone, even a-net
Instead of changing the current party system, which isn`t as easy as many of us tell it is, we should take a look at the blocking-system!
What is a !genuine block! good for? Answer: Avoiding to meet or deal with someone who makes you mad, harasses you, exploited you etc… COMPLETELY! This person, shouldn`t be able to xxxxx you ever again.
At the very moment, people who
-did kick you at the very end of a run
-scammed you
-insulted you
-do harass you
-….
are still able to keep going with their behaviour and don`t get punished even if there is hard evidence against them!
E.g.: – Even if you have blocked 2 kickers they still are able to merge your solo`ed dungeon.
- People who kicked you in fotm(endmap) a few days ago are still able to run with you and kick you once again. This can happen if you don`t remember all their names but you pug once again, since your guild doesn`t do fotm, or you don`t have a guild…
So my solution would be to change the current block system only a bit:
- When you do block someone there should be a choice why you block him/her, like: PvE, Scam, Spam etc… Once you have blocked the person there will be an icon or a different colour which next to his name so you can remember why you did block him. This will be helpfull when looking for party on the LFG tool, as:
If you see there is party description with 3/5 guys and 2 of them are marked in some way (e.g. there is a square next to their names) you instantly realise that these 2 did kick you in the past, therefore you won`t join them!
How can you be sure that it`s these 2 who did kick you but not the other 2 (since there were 4 guys in the party plus you): Either it should be shown you in the party log, just like now where you can see who left (best option) or you just open your block list and block the 4 guys one after another and check who is still in the dungeon/fotm, the ones who are still in will land on your block list, the others who got kicked aswell will not!
-After having blocked someone, this person won`t be able to join your party. (The only way how to he still might join your party is by your accept. You are not the leader! But it depends what you decide in this case. So if you are 4/5 pug, and there is someone who klicks on “join” in the LFG tool, YOU – not the other 3 in your party – will need to accept or decline. In case there is another person who did block the same guy, you BOTH will get that pop-up, only if you both accept the blocked guy will be able to join you.
I guess this way a big part of the community will stop behave like kittens, since if they keep on there won`t be many people left who will accept them in the party.
- Once people get rid of these toxic players by having blocked them forever the amount of reports will stop, that`s a sure thing. People might also share their bad experiences about certain kittens with their friends/guild so that these people also mgiht block the bad guys in order to be safer next runs…
I`m sure there is much more which I didn`t think of, but IF NOT changing the party system, THEN there should something happen about the BLOCK system and/or the punishment of the bad guys (with evidence of course) which seems to be untaken.
One of my goals as a dungeon pugger is to join as a 5th man of a non English speaking guild run and not be kicked. Anyone ever pulled this off?
One of my goals as a dungeon pugger is to join as a 5th man of a non English speaking guild run and not be kicked. Anyone ever pulled this off?
Actually just ran the other day with spanish speaking guys, they told me in broken english they speak spanish but will try to understand what i have to say. Was CoE p1 so not a whole lot of communication required but we still got through nicely. I think its just some people are uber toxic. Ive had my fair share of those and if only i had realized before i can report them for that kind of behavior i just kind of assumed anet would do nothing about it. Like the arah run where me and 2 of my guildies started it, got covered in tar at shoggoroth, died, the other 2 thieves said one of their friends wanted to get in on it so they kicked me. Then my guildies left too..dint realize that we could report them for that.
One of my goals as a dungeon pugger is to join as a 5th man of a non English speaking guild run and not be kicked. Anyone ever pulled this off?
Actually just ran the other day with spanish speaking guys, they told me in broken english they speak spanish but will try to understand what i have to say. Was CoE p1 so not a whole lot of communication required but we still got through nicely. I think its just some people are uber toxic. Ive had my fair share of those and if only i had realized before i can report them for that kind of behavior i just kind of assumed anet would do nothing about it. Like the arah run where me and 2 of my guildies started it, got covered in tar at shoggoroth, died, the other 2 thieves said one of their friends wanted to get in on it so they kicked me. Then my guildies left too..dint realize that we could report them for that.
Exactly…most Pugs are fine, but it still does happen often enough that you get kicked because “their friends do need the run aswell”. What bullkitten argumentation is that?
Since reports are useless – noone cares – and a good party system is tricky to implement, I`d suggest to change block system or to start taking actions against kickers.
If you get kicked at the second map in fotm or at the begin of the dungeon it might be not that much frustrating, but if this happens at the END so that someone else get rewarded for your kitten kittening work and time, then there MUST be punishment. Exploiting a bug is weighted harder (results in ban) than exploiting a human(even wit hard evidence no actions are taken)?
So if a-net refuses to punish kittens, then we should at least have some protection (blokcing these known kickers).
As already said, I`m not talking about blocking someone who kick you at the begin or in the middle, but at the end, or someone who steal your solo`ed run.
I`m so kitten sure that there were less problems with the old party system including a leader. But well, with the old one only the leader was safe plus the party was not if he had to go.
Therefore the current system is totally OK, except that people do need some protection. If I get scammed, kicked, harassed w.e. then I should be able to abort any communication/encounter with the bad guy.
There still will be kickers, but after having blocked some of them I will be almost safe! In case I get kicked again I will just be able to share their names with my friend/guild so that these never have to meet the bad guys and end as a kicked victim aswell…
One of my goals as a dungeon pugger is to join as a 5th man of a non English speaking guild run and not be kicked. Anyone ever pulled this off?
I did, korean fractal run in the mid-30s. It was strange ><
i was kicked tonight by “unnnnamed”(augury rock server) actually after killing boss in 4th fractal.
its 2nd time that im kicked after killing last boss in fractal.
Community in this game is worst than in League of Legends.