Kabooooooooomfellow | Engineer
[KA] Karma | Crystal Desert
I was just wondering if anyone else had noticed the obscene amount of mobs(trash) that now suddenly seem to have knockback/knockdown abilities in every dungeon. I have ran dungeons constantly since launch as my melee warrior and its never been a big issue, some things have these abilities, I’m fine with that, not complaining. But since the patch it seems like I’m spending more time on my backside than I am actually fighting as I keep getting chain controlled by normal dungeon mobs who just seem to randomly do the cc without any sort of tell to dodge. I pretty heavily run CoE, CoF, SE and Arah, and have done the runs in all of them tons of times, and never had these problems before the last patch. Am I going crazy(which could very well be the case), or did trash get an annoying buff for melee range?
the ones in AC have been knocking me down more than usual. But I dont think other dungeons were changed.
The AC one is very noticeable though. During hodgins burrow events I would usually never need stability. At best i’d get knocked down once and just stunbreak my way out. Now I need to be running as much stability as possible, as it’s not unusual to be knocked down 4+ times.
I think they changed the timing or animation of the graveling leap
I was doing CM story today, I haven’t done it in ages, and every single separatist had some form of knockback from the fighters to the snipers, EVERYONE has a knockback skill… with a very very low cooldown. I can’t remember if it was like this before or not.
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