(edited by Super Riceman.8702)
Kool G Rap
I like the idea for #2
.#3 would likely lead to another dungeon featuring an early boss that people just rush to and leave.
edit: # at the start of a line makes a numbered list…
.#3 would likely lead to another dungeon featuring an early boss that people just rush to and leave.
edit: # at the start of a line makes a numbered list…
I wouldn’t really imagine it given out in huge packs, 45 of the tokens would be spread out among various tough enemies (maybe 3-9 tokens per miniboss/objective, this would depend on which dungeon it was) and the final 15 for the last boss fight
The point is that you would get some small amounts of tokens as you go through a dungeon so that you would get 75% of the tokens when 75% of the dungeon is complete rather than all of it at the end so it would be somewhat discouraging to sell spots at the end if you weren’t getting a significant portion of the rewards for only participating in the boss fight. Some amount of tokens has to be reserved for the final boss fight so that not everyone would quit near the end because they would only get 3 tokens for the final fight.
and for the unitiated, Kool G Rap is a skilled hip-hop artist from Queens, NY who has had an influence on many of the rappers people consider to be G.O.A.T.s like Notorious B.I.G., Nas and the RZA.
https://www.youtube.com/watch?v=lF3gwrpy8p4
- is simply a bad idea because people will rush and kill a certain boss and then leave and repeat.
For example in TA, people used to just rushkill the first champ Nightmare Vine to farm Onyx lodestones.
In Arah, people used to farm Crusher/Hunter and/or Magecrusher, which is why Magecrusher doesn’t drop anything anymore by the way.
I really like #2 though, although I’d much rather see it with only the explorable modes. Every dungeon has at least 1 path that PUGs hate to do (except maybe CoE), which would encourage people to at least do the hard paths in order to get extra rewards.
If they implemented that, and included story mode that you had to complete, they’d have to make all the storymodes less stupidly long.
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
- is simply a bad idea because people will rush and kill a certain boss and then leave and repeat.
For example in TA, people used to just rushkill the first champ Nightmare Vine to farm Onyx lodestones.
In Arah, people used to farm Crusher/Hunter and/or Magecrusher, which is why Magecrusher doesn’t drop anything anymore by the way.
I really like #2 though, although I’d much rather see it with only the explorable modes. Every dungeon has at least 1 path that PUGs hate to do (except maybe CoE), which would encourage people to at least do the hard paths in order to get extra rewards.
If they implemented that, and included story mode that you had to complete, they’d have to make all the storymodes less stupidly long.
If I didn’t know any better I’d still think you wanted to mindlessly farm CoE all day
I liked #2 until you pointed out CoE, and then it would just be farmed to all hell, though I suppose that’s better than the Meta Event farming craze that’s going on <_<
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
I suppose that’s better than the Meta Event farming craze that’s going on <_<
Legion Of Dynamicevents
No. 1
Umm, how about better stories?
I really like #2 though, although I’d much rather see it with only the explorable modes. Every dungeon has at least 1 path that PUGs hate to do (except maybe CoE), which would encourage people to at least do the hard paths in order to get extra rewards.
If they implemented that, and included story mode that you had to complete, they’d have to make all the storymodes less stupidly long.
All paths of CM are easy too and the story mode is the shortest of them all. p2 Kegway just isn’t popular for some reason despite it being faster than the other two.
“GW2’s PvE is almost as bad as the PvP.”
I suppose that’s better than the Meta Event farming craze that’s going on <_<
Legion Of Dynamicevents
Hahaha oh woooooow I am using that xD
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
I really like #2 though, although I’d much rather see it with only the explorable modes. Every dungeon has at least 1 path that PUGs hate to do (except maybe CoE), which would encourage people to at least do the hard paths in order to get extra rewards.
If they implemented that, and included story mode that you had to complete, they’d have to make all the storymodes less stupidly long.
All paths of CM are easy too and the story mode is the shortest of them all. p2 Kegway just isn’t popular for some reason despite it being faster than the other two.
Yeah, but most PUGs avoid CM like the plague anyway, which I don’t get either, I like the dungeon. p2 endboss non-kegway can be a pain in the * though, even with organized and skilled groups. I’ve ended up duo/trio’ing him a couple of times with people that have done the path, and I’ve also been the one flat on my face once or twice when doing the path, while others took care of him…
Maybe it’s because I’m so hipster…
TA, CM, Arah and AC 5 ever, lik if you cry evry tim.
Get it, Kool G Rap
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
Yeah, but most PUGs avoid CM like the plague anyway, which I don’t get either
I’ll explain it. You know the fiery outrage caused the the mere suggestion that people bring reflects in order to do TAFU easily? CM is an entire dungeon where some amount of reflects are optimal. This injustice cannot stand, in the eyes of people who hate changing utility skills.
Casuals these days
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
Brazil The Twin D***s.