LFG Tool, Only 80s welcome?

LFG Tool, Only 80s welcome?

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Posted by: SoulstitchMMO.1396

SoulstitchMMO.1396

Sometimes getting my dailies done while leveling can be impossible, because all the groups in the LFG tool are only looking for 80s, or you’re running with noobs so the entire dungeon takes very long.

Why is this a thing? Do dungeons need to be as difficult as they are?

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Posted by: JustTrogdor.7892

JustTrogdor.7892

It sounds like you want it both ways. You don’t want to do dungeons with a L80 but you want to do speed runs on low level characters. Well you can’t have both in most cases. There is no rule against starting your own LFG for dungeons/fractals based on your own terms. You could always try starting your own LFG for example, “P1 I’m L62 exp players please.”

I never understand the people that say things like, “Everyone on LFG only wants X”. It is as if people have some fear of starting their own LFG based on what they want. The reason you see the “Only want X” more often on the LFG tool is because the more relaxed LFG posts fill up faster.

The Burninator

(edited by JustTrogdor.7892)

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Posted by: Nate.3927

Nate.3927

here’s the thing in your own post you simultaneously complain about people who only want 80s AND complain about noobs(implying non 80s).

Dungeons were originally meant to be difficult content, so yes they are meant to be difficult. That being said a lot of the paths these days are not difficult because people have played them enough to work out optimal paths/shortcuts and figured out the mechanics of the boss fights.

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Posted by: Bubi.7942

Bubi.7942

Sometimes getting my dailies done while leveling can be impossible, because all the groups in the LFG tool are only looking for 80s, or you’re running with noobs so the entire dungeon takes very long.

Why is this a thing? Do dungeons need to be as difficult as they are?

Watch a video of said dungeon and cheese your way through, like everyone does.

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Posted by: SoulstitchMMO.1396

SoulstitchMMO.1396

I would love to know the % of the population who have never ran a dungeon, or only done dungeons a few times and then never went back to do them because of the dungeon community/dungeon difficulty.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

have you tried finding a guild?

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Danikat.8537

Danikat.8537

I don’t think making dungeons easier would solve your problem. Even if they did make them easier for lower level characters doing them on a level 80 would still be easier than that and therefore faster and LFG listings would still ask for level 80’s.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Algreg.3629

Algreg.3629

I would love to know the % of the population who have never ran a dungeon, or only done dungeons a few times and then never went back to do them because of the dungeon community/dungeon difficulty.

and you´d make a better part of that community? Do you actually read what you write? You dislike “running with noobs”, slowing you down. Not to mention how that is rather ironic regarding your lamenting of the 80s only axiom, it pretty much shows what kind of dungeon player you yourself would be if you were in a position of power/competence.

To answer your question: probably a large percentage because of difficulty, though in my opinion that speaks rather against average player skill in GW2 than dungeon difficulty. Even in dungeons the game is a snoozefest for any player of modest gaming skill.

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Posted by: MiniEquine.6014

MiniEquine.6014

I would love to know the % of the population who have never ran a dungeon, or only done dungeons a few times and then never went back to do them because of the dungeon community/dungeon difficulty.

The dungeons are not very difficult, except for a few paths. Start your own group with your own rules. LFG can be used by anybody including yourself.

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Posted by: SoulstitchMMO.1396

SoulstitchMMO.1396

I would love to know the % of the population who have never ran a dungeon, or only done dungeons a few times and then never went back to do them because of the dungeon community/dungeon difficulty.

and you´d make a better part of that community? Do you actually read what you write? You dislike “running with noobs”, slowing you down. Not to mention how that is rather ironic regarding your lamenting of the 80s only axiom, it pretty much shows what kind of dungeon player you yourself would be if you were in a position of power/competence.

To answer your question: probably a large percentage because of difficulty, though in my opinion that speaks rather against average player skill in GW2 than dungeon difficulty. Even in dungeons the game is a snoozefest for any player of modest gaming skill.

I actually take the time to explain to people and ensure the dungeon goes through to completion. Your assumption is wrong. But as veteran mmo player I can recognize barrier the dungeons represent. If Anet plans on lowering the barrier to entry with the expansion, with the current dungeon community that wants Max level characters (I’m often the only one with patience to run noobs) how are new players going to do dungeons? Do they need to be so difficult?

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Posted by: Thaddeus.4891

Thaddeus.4891

I actually take the time to explain to people and ensure the dungeon goes through to completion. Your assumption is wrong. But as veteran mmo player I can recognize barrier the dungeons represent. If Anet plans on lowering the barrier to entry with the expansion, with the current dungeon community that wants Max level characters (I’m often the only one with patience to run noobs) how are new players going to do dungeons? Do they need to be so difficult?

So you are the ONE only that run with noobs. Is that right? Most of us like to explain stuff to new player, we are doing it for the last 3 years and some of us even formed guild specifically for that. Now a lot of use are getting tired of it and we limit it to our guildmates. I take care of a lot of new player in my guild, showing them the dungeons, build, fractals, etc. So what are you telling me that I’m a bad person, I’m toxic to the community and push people to quit the game because I stopped explaining over chat dungeon to new players after 3 years and only take care of my guildmates?

Thanks, but my conscience is intact like most of the others here.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Casmurro.9046

Casmurro.9046

It looks to me that you want to power lvl your alts in dungeons but you dont want to group up with noobs, so you complain that the rest of the dungeon players have the same attitude as you do, which is to refuse to run with lowbies in dungeons.
Sorry, but you are also part of the problem.

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Posted by: SoulstitchMMO.1396

SoulstitchMMO.1396

Yeah so other than the character attacks and add hominem, my question still stands. Do dungeons need to be as hard as they are? If so, why?

What is the intention to make dungeons this difficult to new players?

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Posted by: Ringsound.7806

Ringsound.7806

It sounds like you want it both ways. You don’t want to do dungeons with a L80 but you want to do speed runs on low level characters. Well you can’t have both in most cases. There is no rule against starting your own LFG for dungeons/fractals based on your own terms. You could always try starting your own LFG for example, “P1 I’m L62 exp players please.”

I never understand the people that say things like, “Everyone on LFG only wants X”. It is as if people have some fear of starting their own LFG based on what they want. The reason you see the “Only want X” more often on the LFG tool is because the more relaxed LFG posts fill up faster.

actually i have try ad with AC P1 new player all welcome
yes it did fill up so fast, but ppl just leave when the team got wipe once
i guess ppl just dont read the title anymore

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Posted by: Marthkus.4615

Marthkus.4615

Sometimes getting my dailies done while leveling can be impossible, because all the groups in the LFG tool are only looking for 80s, or you’re running with noobs so the entire dungeon takes very long.

Why is this a thing? Do dungeons need to be as difficult as they are?

Even though downscaling is harder now, running with pre-80s is fairly hard. Twinks can manage higher stats but the lack of traits and experience with the class makes dungeons harder.

I feel like ANET just doesn’t want new players to go into dungeons, getting turned off by dungeon running community. Once more and more level-80-only expacs come out everything pre-80 will basically be a tutorial.

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Posted by: DonQuack.9025

DonQuack.9025

Twinks

wow

Concerns about HoT pre-order? Check here!
https://www.youtube.com/watch?v=Am9gVQB8gss

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Posted by: Marthkus.4615

Marthkus.4615

LFG Tool, Only 80s welcome?

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Posted by: laokoko.7403

laokoko.7403

There is story mode, which is easier. People just don’t want to run it because rewards isn’t as good.

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Posted by: SoulstitchMMO.1396

SoulstitchMMO.1396

I feel like ANET just doesn’t want new players to go into dungeons, getting turned off by dungeon running community. Once more and more level-80-only expacs come out everything pre-80 will basically be a tutorial.

While that may be true, I just can’t believe it. Has Anet ever explained why they feel dungeons need to be as hard as they are on a fresh level 35? (first explorable)

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Posted by: SlyDevil.3952

SlyDevil.3952

Yeah so other than the character attacks and add hominem, my question still stands. Do dungeons need to be as hard as they are? If so, why?

What is the intention to make dungeons this difficult to new players?

Well the dungeons are designed to be harder than open world, and become easier with teamwork. Are they actually hard to an intelligent player/players? Nerp. If you’re looking for an answer, you may also not want to load your question.

Why do they need to be hard? I guess because nothing else in this game is besides herding cats or soloing content designed for groups.

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Posted by: Thaddeus.4891

Thaddeus.4891

Yeah so other than the character attacks and add hominem, my question still stands. Do dungeons need to be as hard as they are? If so, why?

What is the intention to make dungeons this difficult to new players?

Dungeon are super easy. We want more challenging and hard content, not easier. New players already have open world content even easier to acclimate themselves.

But I agree that it could be better thoe for new players. A better LFG would help. But dungeon should be all 80 in IMO.

Thaddeauz [xQCx]- QC GUILD

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Posted by: DonQuack.9025

DonQuack.9025

Concerns about HoT pre-order? Check here!
https://www.youtube.com/watch?v=Am9gVQB8gss

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Posted by: savacli.8172

savacli.8172

Yeah so other than the character attacks and add hominem, my question still stands. Do dungeons need to be as hard as they are? If so, why?

What is the intention to make dungeons this difficult to new players?

Dungeons aren’t hard at all; however, they do require thinking. What I mean by that is that a new player shouldn’t be expecting to get the content done in one shot.

I started playing since Day 0 and got to AC within the first week, and we (a couple friends and a few randoms) tried it. We got wrecked…hard. Why? Because we weren’t prepared. At the time there was no meta to tell us what stats or traits to shoot for, no guides to tell us what to and not to do, and barely any guilds had formed that had experience with the instance (asking them to share was a whole other problem).

What did we do in that case? We played AC over and over again. We learned from our mistakes and made corrections based on that: what type of team member to bring, mob prioritization, boss tactics. I’m not talking super high level analytical skill, but if I see a ghostly elemental raining fireballs from the sky I’m probably gonna want to take it out first before the warrior looking like thing.

Why is LFG filled with a bunch of 80’s? Well, that’s because the game is nearly 3 years old and filled primarily with Veteran players. The major influx of new players would have been during the release of the game as well as earlier this year when the game was on sale for practically coppers on the gold. Thus, we run into an issue of, “been there, done that” where a good portion (if not the majority of the player base) has already experience the contents of the game and are familiar with even the basic strats for dungeons.

It’s not that we (the more experienced community) don’t offer help it’s just that it can get tiring. When offering advice to new players, especially pugs, you generally get three different responses.

-Oh, that’s a great idea! Let me [do what was suggested].
-I’m not capable of/familiar with doing that
-[insert offensive language here and some insult about your mother, play how I want]

In your typical noob friendly guilds groups new players more or less understand that they are being carried and will generally pay more attention. Beyond guild groups the dungeon experience has the potential to be completely random. To help mitigate that you can post your own LFG with very specific details so you have the best shot at getting the folks you want. For best results join a guild that has already attracted the type of players you want to play with.

TL;DR Dungeons aren’t hard for, it’s the individual players that make things harder than they need to be.