LFG lockout/Ragequitting reportability

LFG lockout/Ragequitting reportability

in Fractals, Dungeons & Raids

Posted by: Veckna.9621

Veckna.9621

Everybody hates when somebody quits a LFG-made group during a dungeon for whatever reason without giving any of the group members a reason for it.
And this is sadly something that happens extremely often in Guild Wars 2, take Ascalonian Catacombs for example it’s likely the most ran dungeon in the game as it’s the first every player has access to, so the amount of inexperienced players looking to do it is likely higher than any other dungeon in the game which causes many people to ragequit whenever a newbie makes a mistake even if the newbie is actually willing to learn from the more experienced group members.
Now we could all argue that it’s impossible to know whenever a player has ragequit the group but I say bullocks! We all know disconnections don’t remove you from the group, only actually leaving it for getting kicked from it will so not having a ragequitting prevention system in place cannot be justified by this simple fact.

Now I’ve got 2 suggestions to make people stick with their LFG-made groups when running dungeons and if you explicitely make your LFG ads to suit your needs in advance of attempting a dungeon, you won’t be stranded in a dungeon run where your group can’t get past whichever part of the same, as this is the only situation I find worthy of exception when it comes to ragequitting, some groups just can’t clear particular obstacles… It happens.

1. LFG lockout system after leaving a group within an active dungeon: This would have to be made so only the player him/herself leaving would trigger the lockout inhibiting the same player to join any LFG advertised groups for a set duration of say… 5 minutes and give people a good reason to give their group a chance.

2. Ragequitting reportability: This is a bit over the top I realize that, but ragequitting is something that should be frowned upon and even punishable when the player has established a history of it. This could easily be abused by the community but there would be logs to track the accuracy of the reports and punish both ragequitters and troll/hate reports.

I’m expecting this thread to generate a lot of mixed reactions, but any feedback as long as it remains clean is much appreciated. I’d like to read everybody’s take on the subject.

Cheers!

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Posted by: anzenketh.3759

anzenketh.3759

This system is already in place if I recall it may need some tweaking due to the amount of players that are just in it for the run.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

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Posted by: Seera.5916

Seera.5916

Problem:

A group of four people gang up on a fifth because of things the person did wrong, they’re being jerks about it because they won’t kick him. The player gets fed up and leaves. He’s then prohibited from placing a new LFG because he left a toxic group?

Dungeon Running Group A wants to do CoE which requires a full party. But their usual 5th member says he’s going to be late. So they grab a PUG and explain the deal. When the 5th member gets on, he gets to join after the current boss is down (as to not cheat the PUG member out of a reward). PUG member agrees and when the 5th member gets on leaves the group. PUG member is then punished because of a prearranged agreement.

Neither instance is rage quitting, yet they’re punished.

There is nothing that ANet can do to prevent people from rage quitting.

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Posted by: DonQuack.9025

DonQuack.9025

So what youre saying is when I get an all clerics group I should be punished for wanting to sleep sometime within the next 2 hours?

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Posted by: Veckna.9621

Veckna.9621

Problem:

A group of four people gang up on a fifth because of things the person did wrong, they’re being jerks about it because they won’t kick him. The player gets fed up and leaves. He’s then prohibited from placing a new LFG because he left a toxic group?

Dungeon Running Group A wants to do CoE which requires a full party. But their usual 5th member says he’s going to be late. So they grab a PUG and explain the deal. When the 5th member gets on, he gets to join after the current boss is down (as to not cheat the PUG member out of a reward). PUG member agrees and when the 5th member gets on leaves the group. PUG member is then punished because of a prearranged agreement.

Neither instance is rage quitting, yet they’re punished.

There is nothing that ANet can do to prevent people from rage quitting.

Both are valid arguments yet the frequency in which either situation happens is not high enough to be held in very high regard, I for one do quite a few dungeon runs LFG-made groups and have never encountered a toxic group like you mentioned above (Guess I’ve already had my share of those in League of Legends lolz).

As for the 2nd situation, as long as the lfg ad is not misleading the PUG should not be drawn into a situation where he’d be wasting his time for absolutely no reward, and besides a 5 minute lockout doesn’t exactly hinder anyone to the point of inability to do another dungeon run after that 5 minute span, it’s merely a suggestion to prevent people from group hopping whenever something goes wrong. We all know the current system is flawed as it only locks you out after joining a set amount of groups within a set amount of time and more often than not players who try to find a group that don’t play Warrior, Guardian or Elementalist are the ones affected by it even though there were no class restrictions mentioned in the LFG post.

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Posted by: Niko Stark.8932

Niko Stark.8932

AC is simple enough but if you have people constantly drawing mobs to Hodgins or grabbing the Ice Bow/FGS without knowing how to use it, I tend to just look for a better group. Leave the dungeon tutorial phase to your guildies/friends, not complete strangers who are probably trying to get a few dungeons done in 1 night.

Hell, in COE, a difference between a good group and a bad one is a 15-minute run or 3 hours of frustration.

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Posted by: Carzor Stelatis.9435

Carzor Stelatis.9435

If someone quits your group why not just replace them with… oh I don’t know… the LFG system?

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Posted by: Aidan Savage.2078

Aidan Savage.2078

No. Players should not be punished for leaving a group in a dungeon regardless of the reason. kitten happens. When kitten happens, people often need to drop what they’re doing and leave. If friends come over 15 minutes earlier than I expected, I should not be required to tell them “hang on, gotta finish this dungeon” because I cant leave the party.

Second, if I’m in a party where the other 4 people have absolutely no clue how to play their class, the dungeon, or the mechanics where they mesh, like hell I’m staying in such a party. I actually want to complete the dungeon at some point.

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Posted by: pdavis.8031

pdavis.8031

^
This. Yes there are some people who rage quit over a dungeon. Others simply don’t have time. I myself have had to leave LFG groups in dungeons due to the fact I have to take care of my kid. I didn’t rage quit, but my family is more important that a dungeon run. Yes there are many RL situations where one has to leave a group, and all of them valid. Locking out or reporting a player because of is not ok. This is the same reason I quit playing MOBAs. If you were AFK for too long, you got kicked, if you left too many games within a certain time frame you got blocked for x amount of time. Implement a system like that would only lead to more “elitism” and we don’t need anymore of that crap.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Veckna.9621

Veckna.9621

No. Players should not be punished for leaving a group in a dungeon regardless of the reason. kitten happens. When kitten happens, people often need to drop what they’re doing and leave. If friends come over 15 minutes earlier than I expected, I should not be required to tell them “hang on, gotta finish this dungeon” because I cant leave the party.

Second, if I’m in a party where the other 4 people have absolutely no clue how to play their class, the dungeon, or the mechanics where they mesh, like hell I’m staying in such a party. I actually want to complete the dungeon at some point.

If my 1st suggestion were to be implemented, your first situation would not be affected at all as you’d be with your friends while you were locked out from LFG.
Concerning the 2nd, it’s very unlikely you run into a group that is totally made up of clueless people, in which case a little guidance instead of ragequitting would be the deciding factor between getting inexperienced people to complete a dungeon smoothly or hanging them out to dry until they’ve done extensive research on PUG dungeon meta and tactics. And for people unwilling to waste 30 seconds of their life giving other people tips on how to proceed, a 5 minute lockout is precisely what’s needed for them to refresh their ideas

It’s a subject that will never have a general consensus as people have different personalities and attitudes, yet putting in place systems to encourage socializing with and mentoring other players would be something that could only improve the gameplay experience, in my opinion at least.

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Posted by: pdavis.8031

pdavis.8031

Veckna: What about those who quit an LFG because they realize that they made a mistake and picked the wrong group doing a path they don’t want to do? I’ve seen it happen MANY times. Heck I’ve done it myself a time or two. What about those who are kicked for non zerker? Or leave because group is zerker only, and they don’t meet the requirements? They get punished and are forced to wait because they clicked the wrong group or didn’t understand what the intended course of action for the group was? It seems like you are saying “punish everyone because I had a bad experience and thats not fair.”

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: DonQuack.9025

DonQuack.9025

Concerning the 2nd, it’s very unlikely you run into a group that is totally made up of clueless people, in which case a little guidance instead of ragequitting would be the deciding factor between getting inexperienced people to complete a dungeon smoothly

AHAHAHAHAHAHAHAAHAHAHAAHA

I havent had a day where I didnt encounter a group that didnt have a mixture of this
1. Dont speak english
2. Join still wearing lvl 10-25 gear
3. Join with 1 weapon
4. “I’m a healing necro”
5. “I’m a healing guardian”
6. “kittenI play how I want”
7. “Dont worry guys I got this” dies until all armour is gone then dies some more.
8. “I haven’t done this path before” – Ignores what to do. And Im not talking about stacking.
9. "kittenI play how I want"
10. " Im a tank guardian" dies until all armour is gone then dies some more.
11. In AC story opens all the coffins the second the door opens and then see #9
12. " You’re alive because I am a healing ranger."
13. Can’t solo the first mob (the warrior) room in AC story despite being lvl 80
13.5. Calls you a Fa**** for soloing the first mob at level 32.
13.6. Dies to the second mob of AC story despite being level 80.
14. I am a healing guardian.
15. 4 guardians in group. Im only one who thinks slotting wall of reflection/ SOA is a good idea in CM. Oh wait I am an engineer.
16. I am a healing guardian- uses nothing but staff.
17. me- You probably dont want to stand next to that warrior" Everyone else stands next to warrior and gets instadowned.

Now to be fair I at when those things start happening I generally assume I am being trolled. I therefore watch them slowly get destroyed on the ground then complete the content slowly as they watch from the other side.

oh I forgot 18

18. “You are an elitist zerker f*****” when I suggest they do more damage as their heals clearly arent helping them stay alive to do anything other than heal a bit more then die. Never mind I am level 30-59 and have no access to zerker. I just run strong and mighty.

A lovely thing to do when they are all downed and you just cleared the room solo after advising them what to do…

Walk over to body, start rezzing, stop, stand there for a second then, walk to the next room/area. And I do mean walk. Or as I like doing sometimes pop my witches broom and go in style whist typing “weeeeeeeeeeee I’m a flying!!!” in chat.

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(edited by DonQuack.9025)

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Posted by: Aidan Savage.2078

Aidan Savage.2078

I havent had a day where I didnt encounter a group that didnt have a mixture of this

I run a PVT staff/gs guardian for dungeons and open world content. Never had issues when the group knows what they’re supposed to do. Personally I like PVT better than zerker because it’s amusing for me to watch zerkers die and then flip out and wonder why I’m not dying to the same things.

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Posted by: DonQuack.9025

DonQuack.9025

I havent had a day where I didnt encounter a group that didnt have a mixture of this

I run a PVT staff/gs guardian for dungeons and open world content. Never had issues when the group knows what they’re supposed to do. Personally I like PVT better than zerker because it’s amusing for me to watch zerkers die and then flip out and wonder why I’m not dying to the same things.

Yes yes thats good lets not turn this into a zerker bashing thread also Im pretty sure those are called bad zerkers. Dont worry though bad zerkers “should” learn from their mistakes and become good zerkers who will lolfaceroll most things through experience.

Also the primary mistake those bad zerkers make is assuming others in the group are also zerkers. A group of zerkers will kill things so quickly they wont have to worry about health. Toss in a nonzerker and they dont notice it in time will lead to them dying because said target isnt dead because of lack of deeps.

That being said knowing what to do and being able to do it is two very different things. Ive had groups for ac path 3 that new what to do all day long. But if you dont have dps know what to do wont help you when the room is full of gravelings and your only at 20%.

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(edited by DonQuack.9025)

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Posted by: Veckna.9621

Veckna.9621

Veckna: What about those who quit an LFG because they realize that they made a mistake and picked the wrong group doing a path they don’t want to do? I’ve seen it happen MANY times. Heck I’ve done it myself a time or two. What about those who are kicked for non zerker? Or leave because group is zerker only, and they don’t meet the requirements? They get punished and are forced to wait because they clicked the wrong group or didn’t understand what the intended course of action for the group was? It seems like you are saying “punish everyone because I had a bad experience and thats not fair.”

To be honest, most of the issues with the LFG system would be circumvented by adding more to the system, like checkboxing the classes you’re looking for, the path of the dungeon you plan on doing and so forth…
It’s true many people fail to post their LFG ads according to their wishes, sometimes they wish specific classes and don’t mention anything in their LFG ad and just kick whoever is not playing said class. While there’s also the case of people joining groups before reading the LFG ads.

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Posted by: pdavis.8031

pdavis.8031

^
Oh I agree the system could use more to refine your perimeters better. However, punishing people by having a lockout, or reporting them, isn’t the way to go about it.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Lord Kuru.3685

Lord Kuru.3685

I havent had a day where I didnt encounter a group that didnt have a mixture of this

I run a PVT staff/gs guardian for dungeons and open world content. Never had issues when the group knows what they’re supposed to do. Personally I like PVT better than zerker because it’s amusing for me to watch zerkers die and then flip out and wonder why I’m not dying to the same things.

They die because you’re not doing enough DPS and causing the runs to be longer than their gear can handle. That’s why zerkers don’t like to play with those who have low DPS.

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Posted by: Muffin Nook.5923

Muffin Nook.5923

Disagree on both counts:

1. Should be easy enough for any group to quickly grab a member to fill the spot made by the person leaving.

2. This would just lead to people abusing the system to harass others.

I’m sorry there are times when you just have to cut your losses whether its 1 minute or 10 minutes into a run.

There is no solution to this at this time. A lot of it could be cured by giving us more control over the forming of the group with checkboxes that limit level, armor type (even limiting it to armor type generalization such as power, or vitality , etc) , and professions. If a person trying to join the group doesn’t fit the requirements they can’t join. Another bonus to this would be not having to deal with swappers since they wouldn’t meet the level requirement.

Plus, “play how you want” works both ways. If a person wants an efficient dungeon run and gets stuck with a subpar group they should be allowed to leave and find something they find more enjoyable.

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Posted by: Aidan Savage.2078

Aidan Savage.2078

I havent had a day where I didnt encounter a group that didnt have a mixture of this

I run a PVT staff/gs guardian for dungeons and open world content. Never had issues when the group knows what they’re supposed to do. Personally I like PVT better than zerker because it’s amusing for me to watch zerkers die and then flip out and wonder why I’m not dying to the same things.

They die because you’re not doing enough DPS and causing the runs to be longer than their gear can handle. That’s why zerkers don’t like to play with those who have low DPS.

This is the mentality that makes me think I should never run zerker in the first place. IF my lack of critical hits is what you count as “not enough dps,” and on top of disregarding any other damage, then quite frankly you should learn to dodge and avoid damage more. In the meantime, I’ll keep killing things while you’re taking a dirt nap. Bye mr elitist.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

I havent had a day where I didnt encounter a group that didnt have a mixture of this

I run a PVT staff/gs guardian for dungeons and open world content. Never had issues when the group knows what they’re supposed to do. Personally I like PVT better than zerker because it’s amusing for me to watch zerkers die and then flip out and wonder why I’m not dying to the same things.

They die because you’re not doing enough DPS and causing the runs to be longer than their gear can handle. That’s why zerkers don’t like to play with those who have low DPS.

This is the mentality that makes me think I should never run zerker in the first place. IF my lack of critical hits is what you count as “not enough dps,” and on top of disregarding any other damage, then quite frankly you should learn to dodge and avoid damage more. In the meantime, I’ll keep killing things while you’re taking a dirt nap. Bye mr elitist.

Don’t worry, I’d never play with a staff guardian with PVT gear in a dungeon — and definitely not with someone who think’s he’s the hero who survived the fight when in fact he was the cause of everyone else going down.

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Posted by: Slither Shade.4782

Slither Shade.4782

I almost never find myself standing outside the dungeon due to a rage quit. This is because I enter the dungeon first then make the lfg. I realize that not everyone can enter the dungeon first because if we all did that we would be soloing everything. I enjoy taking new players through the first dungeon and it is unwise to let a new player enter first as the chance of a ragequit is high.

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Posted by: DeathPanel.8362

DeathPanel.8362

People ragequitting is nowhere near a problem in this game. It’s not as if their spot is forever locked down by them. This is not like league of legends or other mobas where when someone ragequits your team is basically guaranteed to lose since you can’t replace them. They can be easily replaced in a matter of seconds.

In fact it’s a great thing when they rage quit. It shows their character and you definitively don’t want the type of person that rage quits so easily in your group in the first place.

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Posted by: Moderator.6840

Moderator.6840

Hi everyone,

We’d like to ask you to please stick to the topic of the discussion which is the concern of players that are leaving groups, as stated by Veckna.

If you want to discuss about the viability of some builds, please use the threads that already exist in this forum.

Thank you!

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Posted by: DonQuack.9025

DonQuack.9025

Tis what I get when I put “Lvl 30+ all welcome” Oddly enough the rangers were running spirits. Still managed to take 40 minutes

Should be able to lock out people like that.I wanted to kick so much but I just couldnt wrap my head around why said person would do such a thing. They even led the charge and ran first into enemies.

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