(edited by Enko.6123)
[LOD] Wing 2 cleared
Congrats.
Out of extreme curiosity, how many attempts did it take on average ?
Total time working on raid:
Slothasaur: 2.5 hours
Bandit Trio: 2 hours
Matthias: 5 hours
Total time: 9.5 hours
Not sure how many attempts that breaks down to.
Congrats and well done.
Total time working on raid:
Slothasaur: 2.5 hours
Bandit Trio: 2 hours
Matthias: 5 hours
Total time: 9.5 hoursNot sure how many attempts that breaks down to.
I can rough guess based on timers, assuming little to no wasted time
I can rough guess based on timers, assuming little to no wasted time
One of our players apparently recorded all the runs today and the total actual play time minus waiting for people came out to only 57 minutes out of 2.5 hours so we had a lot of waiting apparently.
Congratulations
Nicely done!!!!
you guys have fun??
what did you all think of the wing over all?
Any comments on rewards? Something that doesn’t spoil the fight.
Nicely done!!!!
you guys have fun??
what did you all think of the wing over all?
I think our consensus was that we were glad it was different mechanics and similar difficulty, but overall more annoying (especially the second “boss”)
Any comments on rewards? Something that doesn’t spoil the fight.
You can go to the merchant right at the beginning of Salvation Pass and see what rewards are capable of being dropped. The final boss has a lot of unique weapons. Also the 6 items you get for the legendary armor are not really time gated, so some of us already got all 6 items compared to the first wing which took a few weeks
Other guilds have posted their videos so updated first post with our’s.
Slothasar was a fun boss though easier than the wing bosses when first attempted. There’s a lot less mechanic wise going on.
I didn’t even realize the Bandit Trio was the second boss for the first few attempts. Thought it was a pre-event. The achievement for that boss seems like it will be a bit more difficult. It was a nice change of pace with something different than just going after the boss. It did seem a little out of place though.
Matthias was the hardest for us though for the first 3 hours, we didn’t realize we were basically fighting him with an Enrage that we were causing. Once we figured that out, it went a lot better. Still a lot of things going on good fight.
Other guilds have posted their videos so updated first post with our’s.
Slothasar was a fun boss though easier than the wing bosses when first attempted. There’s a lot less mechanic wise going on.
I didn’t even realize the Bandit Trio was the second boss for the first few attempts. Thought it was a pre-event. The achievement for that boss seems like it will be a bit more difficult. It was a nice change of pace with something different than just going after the boss. It did seem a little out of place though.
Matthias was the hardest for us though for the first 3 hours, we didn’t realize we were basically fighting him with an Enrage that we were causing. Once we figured that out, it went a lot better. Still a lot of things going on good fight.
Matthias would be the perfect fight if it had an aggro mechanic :( it was kind of annoying having him move around everyone, mostly after the person who needs to cleanse corruptio or drop the fire AoE away from the zerg.
Also i’m curious, have you guy tried condi chrono? With people scattered most of the time, they don’t get much alacrity, which is the only benefit of the regular chrono build, torment, confusion would be good against him plus the 40-50 stacks of bleeding.
Overall the fights had more mechanics to them but were much more forgiving, and the timers were REALLY generous, specially on Matthias.
(edited by Trice.4598)
Game Designer
I didn’t even realize the Bandit Trio was the second boss for the first few attempts. Thought it was a pre-event. The achievement for that boss seems like it will be a bit more difficult. It was a nice change of pace with something different than just going after the boss. It did seem a little out of place though.
We ran into an issue where the achievement was impossible under the current balance of the encounter, so we reduced the difficulty and balanced around that instead. I would definitely recommend giving that a go.
I didn’t even realize the Bandit Trio was the second boss for the first few attempts. Thought it was a pre-event. The achievement for that boss seems like it will be a bit more difficult. It was a nice change of pace with something different than just going after the boss. It did seem a little out of place though.
We ran into an issue where the achievement was impossible under the current balance of the encounter, so we reduced the difficulty and balanced around that instead. I would definitely recommend giving that a go.
Glad to see you here! Congrats on the wing 2 release, its amazing!
I also very liked how the 3 bandits weakness were explained in the journal, one of our member who read them all made the fight very easy for us since after the 3rd try we had all the information we needed from going back and reading them again.
While it did feel a bit odd at first, it wss refreshing and a good break in between the 2 bosses which are very mechanicaly heavy.
Matthias would be the perfect fight if it had an aggro mechanic
it was kind of annoying having him move around everyone, mostly after the person who needs to cleanse corruptio or drop the fire AoE away from the zerg.
Also i’m curious, have you guy tried condi chrono? With people scattered most of the time, they don’t get much alacrity, which is the only benefit of the regular chrono build, torment, confusion would be good against him plus the 40-50 stacks of bleeding.
Overall the fights had more mechanics to them but were much more forgiving, and the timers were REALLY generous, specially on Matthias.
We did have a lot of time left for our runs. The other guilds that have posted videos are all sub 60 seconds though.
We’ll probably try other builds as things become more refined. The condi mesmer build would probably work pretty well here since there’s no breaks in phases like there are for the Wing 1 bosses.
As far as the issue with being spread out, it’ll probably eventually get to the point where you don’t need to be scattered that much except for the pbaoe bombs on the later phases.
Yeps, your comp definitely worked very well, while my team had good dps in the beginning, it dropped drasticaly during the last 20%, they took almost as long as the first 80% haha. You were able to keep good DPS
During the whole fight. Very nice kills by the way!
Yeps, your comp definitely worked very well, while my team had good dps in the beginning, it dropped drasticaly during the last 20%, they took almost as long as the first 80% haha. You were able to keep good DPS
During the whole fight. Very nice kills by the way!
We can probably take off another minute at least with a couple of changes. It’ll be interesting to see how fast we can eventually down this boss.
Which comp were you running?
Yeps, your comp definitely worked very well, while my team had good dps in the beginning, it dropped drasticaly during the last 20%, they took almost as long as the first 80% haha. You were able to keep good DPS
During the whole fight. Very nice kills by the way!We can probably take off another minute at least with a couple of changes. It’ll be interesting to see how fast we can eventually down this boss.
Which comp were you running?
Oh god you don’t want to know, all I remember is the healer Rev and power scrapper, which weren’t actually that bad to be honest, I think we had around 1 min left.
The ventari rev was healing + blocking the vault like attack projectile, scrapper was reflecting with the bukwark toolbelt. Pretty far from optimal but it was pretty fun haha.
We had just too many melee power DPS, and since were still new to mechanic is was hard to sustain our DPS during last phase