Good day Ladies & Gentlemen,
Instead of posting a rage topic about why I think X and Y about Fractals I decided to start a discussion topic about Fractals as a whole. Also excuse me for calling some fractals by mobs rather than the names they are given, it’s a habit. (underground facility fractal = “Dredge” for example)
Some things I would like to discuss are;
1 “rolling” paths before starting.
2 Fractal “skins” or weapons without stats.
3 Reward/Difficulty (higher levels more worth it?)
4 Levels 40 and higher.
5 The variety in fractals.
6 The balance per path.
7 Agony.
8 Npc vendor “rewards”
1. Rolling paths, in my experience my parties always do it and there’s nothing really to prevent players from doing it, they just want the easiest first. Example would be the Swamp fractal. In my opinion the solution would be; if a party does Fractal swamp as the first, fractal Dredge/Harpies should be inserted as 2nd or 3rd. Not as a punishment perspective but a balancing one to make each run some what equal.
2. In my opinion they are weapons without stats because I am not going to buy gems for them to get fine transmutation stones. I don’t go wild over skins so unless Arenanet makes these real skins, they rot away in my bank until deletion.
(https://forum-en.gw2archive.eu/forum/game/dungeons/Fractal-Skins)
3. Rewards for higher difficulty, I can be short about it, I don’t feel the rewards increase when doing a higher level. Chests can be found at any dragon/boss that is simply auto-attacked to death by a zerg, fractal skins (see above), ascended rings.. I only need 2 rings.
(https://forum-en.gw2archive.eu/forum/game/dungeons/FotM-high-level-loot-How-much-better-is-it)
4. Level 40+, I can’t say much about these since I am only reward level 39 and people don’t enjoy pugging higher levels but from what I heard these are barely doable unless you run with rangers that rise from the death(?) or people with revive orbs stacks.
(https://forum-en.gw2archive.eu/forum/game/dungeons/Fractals-past-lvl-40)
5. Fractal variety, now I don’t really have a problem with it but I wouldn’t mind seeing some new ones… maybe a Skritt themed one. As long as you stay away from the karka’s.. cause I find these creatures disgusting to look at.
6. The balance, not every fractal has the same difficulty/length which can be seen in the first point, people pick swamp because it’s easy and incredibly short when done right. Dredge on the other hand is a lot longer.
7. Oh the Agony… I did Fractals on my necro till about level 16 without any agony resistance (AR) because Death Shroud can absorb the damage, I still think the whole “you must have x amount AR” is a joke for some fractals; Jellyfish & Ascalon since these bosses barely hit you with agony. The mossman usually sticks on one target. Cliffside isn’t too bad, Dredge suit is probably the best mechanic since it’s an all-hit regardless of position and you can avoid it if you pay attention to the boss. The ice one has a spot that never gets hit by the red circles. The one with Harpies is kind of acceptable as the attack follows the player but is easily reflected by guardians.
Personally I don’t think agony raises the difficulty, it’s mainly the rest of the mobs that start hitting a lot harder. Only the almost-unavoidable Maw would be a problem.
8. Normal tokens;
20 slot boxes ~ nice to get.
Backpiece, I guess it’s an alternative, already crafted one before hitting 1850 tokens.
Obsidian shard, waste since karma is so easy to get.
Skill points, probably the only reason to do FotM at some point.
Relic tokens; rings, there in case you didn’t loot them already from a daily reward or for gearing up alts but that’s about it for the usage of relic tokens.