Legendary armor rune memory

Legendary armor rune memory

in Fractals, Dungeons & Raids

Posted by: Zodryn.4216

Zodryn.4216

With the introduction of legendary armor in HoT, I think it goes without saying that runes will be a huge pain if they aren’t unlockable/selectable. What’s the point of swapping stats when I need to carry around stacks of expensive runes for each time I swap?

People have already expressed a desire for selectable runes on legendary armor, but I would also like to see “rune memory.” What I mean is, say you have perplexity unlocked and select it while the armor is on sinister, then you swap to zerk and select scholar runes. If you switch back to sinister later on, the armor should “remember” that you use perplexity with that stat and automatically switch the rune for you.

If this isn’t implemented, I feel like i’d be saving a lot of time just having multiple ascended sets with their own runes instead of having to select both the stat and rune for each individual armor piece. To that end, it would also be nice if we could check boxes next to each armor piece to group them and change the stat on everything grouped at once.

Legendary armor rune memory

in Fractals, Dungeons & Raids

Posted by: trado.2571

trado.2571

That, or even better a new system could be “feeding” runes to the various pieces of legendary, this way any time you change stat you can select the appropriate rune from a list of any rune that has been on that armor piece. This could keep the prices of runes from falling too much.
The same system could be implemented for weapons too. Seeing the recent articles in which they aim at making the “legendary path” more complex than “farm x gold, you’re done” it would also make sense to improve legendaries a bit.

Legendary armor rune memory

in Fractals, Dungeons & Raids

Posted by: Ylvina.6749

Ylvina.6749

stated a similar theme some days ago but well.. no one seems to really care..

https://forum-en.gw2archive.eu/forum/game/hot/Runes-and-Legendary-Armor/first#post5543685

Legendary armor rune memory

in Fractals, Dungeons & Raids

Posted by: Zodryn.4216

Zodryn.4216

The biggest problem imo is that, even if runes were dirt cheap, it’s still significantly less convenient to have to apply new runes to each armor piece any time you switch builds. Why spend so much on legendary anything when plain ascended is more convenient?

Also, in case anyone is wondering, this is in raids instead of HoT because legendary armor is primarily a feature of raids, not general HoT content.

Legendary armor rune memory

in Fractals, Dungeons & Raids

Posted by: Fluffball.8307

Fluffball.8307

I doubt they’ll address this since legendary weapons have always been in a similar boat with sigils (for example sword on a ranger could be used for both power and condi builds.) Legendary armor will just be a skin unlock and no one will use it for the stat swapping.

Legendary armor rune memory

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

I just want to say that this is already on ANet’s radar. I’ve made sure they’re aware of the current limitations that stat-swapping has on legendary gear through my reports.

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