Let dungeons be soloable.
Well, it’s a MMOg.
Your more than welcome to try to solo, but I think dungeons aren’t supposed to be soloable. They arent made for that because…well it would mean that dungeons would be incredibly easy for groups to finish if a solo can finish it.
If you want to solo a boss, solo the World events or politely ask your party member to allow you to solo the boss.
Not A Message.
That’s not even what I’m saying.
I’m saying utilize the scaling feature.
Then hardly anyone would even bother joining a party of 5. Why not just solo grind away in your own world. Afk when you want, kill what you want, exploit bugs when you please.
I doubt this would happen. Imagine…if you were a WoW player…using the scaling system so everyone can solo a raid. Same concept here, its not going to happen anytime soon without Anet having a very good reason.
Not A Message.
Yeah… I’m not happy about the personal story difficulty because it’s called personal story which logically means you can play it alone, but dungeons are purposely made to be for groups.
What they should do is include a party in-game voice chat so pick-up groups are actually functional.
If you’ve done personal storylines, you’d know that solo is MUCH harder than grouping, even 1 person would make the difference.
If you’ve done personal storylines, you’d know that solo is MUCH harder than grouping, even 1 person would make the difference.
I have to disagree there. I think Dungeons are harder than personal story lines :/ I have never found the story lines hard once I figured out what I was supposed to do. If you do what is asked for by Anet in the story, then it is very simple. Extra players in your instance only makes it more convenient.
Not A Message.
kitten it. MSO’s here we come.