Let's Talk Dungeons

Let's Talk Dungeons

in Fractals, Dungeons & Raids

Posted by: AnathemicOne.1684

AnathemicOne.1684

So dungeons in GW2. We have 8 and they are fairly fun in their own way give or take (personally enjoy Sorrow’s Embrace, Citadel of Flame, and Crucible of Eternity), but it’s been, what, a year and a half so far? And since then we had plenty of LS instances (Tower of Nightmares and Battle for Lion’s Arch) but they are very short (AKA single boss battles) and not permanent.

Approaching the next season of LS, will we ever get a full-fledged dungeon with some sort of permanency (> 2 weeks)? Or will PvE be restricted to mass zergs on boss fights (these are still fun in their own way)? If the latter is the ultimate future for GW2 then I must say I’ll be bit depressed and question why bother even creating the original 8 dungeons in the first place and suggest to remove them even as their nothing more of a tease of what’s never to come.

Just my thoughts on the game, and yes I am a huge fan of PvE and I do understand that a good portion of GW2 playerbase does not play this for PvE.

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in Fractals, Dungeons & Raids

Posted by: Nage.1520

Nage.1520

The TA Aetherblade path is both newer and longer than most other dungeon paths. I don’t have a problem with more dungeons being added, but I question what percentage of the population actually enjoys/does dungeons.

I wish Anet would publish stats on that.

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in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

The TA Aetherblade path is both newer and longer than most other dungeon paths.

It is too long. It aims not at the general dungeon doing players, but only at the top 1% of them. Most people stick to the easier paths and dungeons – and that is the content that we need more of.
The same is, btw, happening to Fractals – the new fractals are harder than the average original ones. The two new end fractals are not only harder and more annoying than maw, but also RNG seems to be skewed seriously towards getting them (since the Fractured update i have gotten Maw only once. Some of my friends already start to joke it does not exist anymore).

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Posted by: CptAurellian.9537

CptAurellian.9537

The TA Aetherblade path is both newer and longer than most other dungeon paths.

It is too long. It aims not at the general dungeon doing players, but only at the top 1% of them.

My impression is rather that the top 1 % dungeoneers despise that path due to a failed effort/reward ratio and way too much unskippable nonsense.

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Posted by: domness.6719

domness.6719

The TA Aetherblade path would be so much nicer if it wasn’t for the Ooze puzzle near the beginning. That part takes long than any other part in the dungeon.

[OP] Optimise