First to set the stage:
Fun
Noun
1. A source of enjoyment, amusement, or pleasure.
2. Enjoyment; amusement: have fun at the beach.
3. Playful, often noisy, activity.
From there we can derive that the opposite of fun is anything but those things. I propose the word “maddening”.
Fun, to me, is when I do something and I’m able to walk away with a sense of accomplishment, some cash in my bags, and maybe some loot that makes me think “wow that was sure worth my time and effort, even if I can’t use this stuff I could sell it and make a small but tidy profit.”
You know what running GW2’s story mode dungeons is like? None of that. It is an investment for which there is little to no return. Luckily for most it is a one time investment that allows them to get to the explorer mode dungeons where not only is the content generally “easier” (by way of meaning it doesn’t down your whole party and involve the strategy of graveyard zerging) but also nets you an actual reward in the form of tokens, which should be universal. Account bound was the first step but having to slog through the same dungeon day in and day out to acquire an armor set we might like is just drudgery and completely removes the desire to go back and do it after said armor set is acquired. In fact it promotes an ideal of “WHEW I got that dungeon set complete. NEVER going back there again!” (Which is not really helping out the community who still needs to run it so they can access explorer mode. You want people go back and help others? Make it worth their time and not hair-rippingly frustrating).
Bottom line is that these dungeons are generally NOT FUN. I’m not the only one who thinks so and I’m sure a PvP hero will be along shortly to tell me to L2P and stuff but the team I run with is not stupid or bad. We’re well geared out, 2 of us working on our legendaries (which btw? The price of the precursors is kitten should probably look at that, too), and train explorer mode dungeons like nothing even on bad days. When something isn’t fun in a game the appeal to do them diminishes and disappears. People decide that the PvE in the game is crap, more fun elsewhere, and leave. Your customer base shrinks and then your game ends up in the pile of “not as good as WoW” which is already a small hill of corpses.
MMO’s cannot be supported by just their PvP content alone. This is proven again and again so please, do yourself a favor Anet, and try not to make PvE a giant frustrating suckfest. We’ll appreciate it, we’ll love you for it, and we’ll continue to shove our money down your throats for it.
Also knowing the logic employed so far by you guys, this isn’t a call to make Explorer mode dungeons harder to match the difficulty of story mode. Just stop yourself right there, slap yourself in the face for even thinking it, and help make this game’s PvE more fun. Thanks.