Lets lose the downed = bad player stigma
Getting downed should be something you should be crying yourself to sleep in shame about
Okay it’s sort of acceptable if you’re on like, thief, but getting downed on guard especially is just bringing shame to your family
Why is it the most meaningful thing, not what i bring to the team in utility, not my dps, not my ability to guide teams but people judge you on “if you get downed or not”
If you’re downed you are literally providing nothing to your team, this is why there’s this “stigma” associated with it.
I am going to totally have to agree with you on this one. I don’t do pugs, I am part of a nice little guild that has allied with 2 other guilds and we do dungeons runs almost nightly. If the players I played with thought the way you are talking about I would be one of the worst players to play the game.
When playing my ele, I play only staff, and I set combo fields up as often as I can cast them to assist in the fight, but sometimes that comes with me being rooted to cast some of them and at times I get down during this period. Plus I don’t play a bunker build so I can put some dps out with the group, not full glass but closer to it then bunker so it doesn’t take long to down me if I get focus.
When I play my warrior, which I just started learning after getting him to 80, I am a berserker, being a zerker actually takes some skill to be good at it and I am stilling learning how to play him properly so there are lots of times I go down. But the good thing is I have a team that just res’s you, give you a little bit of a hard time and then we carry on.
______________________________________
Lead, Follow, or get the hell out of my way.
Tired of being judged? Stack defensive trait points and gears, and join us in our leet ranging everything with staff/bow/rifle and never get downed again. You can then laugh at those srubs staying melee thus risking getting downed.
But yeah,
I agree with OP. We all don’t have godly reflexes and can’t dodge every single attack. If you join a pug you should understand that not everyone can be so good and help them.
I don’t see an issue with someone getting downed. It’s the frequency that would bother me.
I do always plan in to get downed to get through content faster.
I’d rather 100b a mage on 50%, get downed, throw 1 rock and rally instead of run 20 seconds around to range him down.
I had a situation the other day where a warrior got downed and yelled at us for not reviving him. In the current situation, anyone that would have gone near him would have downed too. He rage quit, called us noobs, and left the group. lol
Anyways, I agree with OP. The downed state is part of the game. I only get mad at downed people if they are being impatient and can’t analyze the situation, so they start screaming at other people because they’re not being revived. I actually get a kick out of reviving people in the toughest situations (more so in PvP).
I agree that the downed state needs to get recognized as an integral part of regular combat. I find the dynamic it creates an enriching experience and the way a party handles those situations creates a venue to showcase it’s true competence, more so than the fact that the individual members never get downed.
It’s a mystery to me why you care what other people think about you…or do you mean they are calling you out in chat every time you go down? Because then it’s a different story.
Personally whenever i see someone go down, i see that as an indication for being a bad player. However i dont bother typing it in chat, since when i decide to PUG i expect a bare minimum (read being able to walk forward and collect loot while using auto attack) and not a 5star elitist player or whatever.
Just view it as a challenge. Everyone else wants to range the Legendary Archdiviner? Fine. I’m going to melee him and have some fun aswell as sense of accomplishment.
The only time i get mad is when i go down myself, because that just means i suck – end of story.
I don’t see an issue with someone getting downed. It’s the frequency that would bother me.
Yep. Getting downed once or twice? It happens. Getting downed every fight? You’re doing it wrong.
That said, you should try to help up your allies whenever feasible, and being a jerk about their death (which they are already probably feeling kind of terrible about) doesn’t help.
It’s pretty obvious, and nobody’s impressed.
(edited by Softspoken.2410)
The downed-state mechanic sounded good in theory, but it was implemented terribly. It just gives the player an impression that they did something wrong, especially in group encounters, when it’s impossible to avoid 1-shot hits.
A-net should just get rid of it, or find some other way to make it happen less and rare.
If you go down too frequently and people whine about that, just use bowl of fire salsa and explain that it’s actually a part of strategy.
If you go down too frequently and people whine about that, just use bowl of fire salsa and explain that it’s actually a part of strategy.
Lol. I can picture a warrior trying to explain that the reason he goes down on purpose is for “extra rock dmg” xD
If you go down too frequently and people whine about that, just use bowl of fire salsa and explain that it’s actually a part of strategy.
lol. i didn’t know there’s such a comical food!!! xD
I agree with OP, some of the best builds are those with traits for 10/20% dmg when downed and just going down 20+ in dungeons, it’s pure sign of great player!
As an engie stacking toughness, I am usually being targeted by most groups in dungeons. The toughness helps, but even with utilities and all I don’t always manage to stay alive. Just imagine it. An engie. Getting downed. In a dungeon. The populace is biased enough towards engineers as it is.
However, I know why those mobs are on me, I know what I do to prevent my downing, and I know what I take on for the team to be better off. So I ignore the pugs dissing me, and move on happily to the next group of mobs.
Moral of the story: If you feel underperformed and are downed – do better next time. If you did your best and aimed for it, live a calm and happy life.
So what, someone goes down, you res them, if you don’t res them they get defeated, then what kittening good are they? This is the stupidest kittening post I have ever read. If people complain about you going down, block them and leave the kitten group, they think they are God or something? This game has no Pro’s, people might think they are but they aren’t, no one get’s paid to play this game, and only Pro’s are paid, remember that.
Välkyri – 80 Warrior
JQ[Lulz] – Kill fur Thrillz…
Guardian player goes down once in the dungeon, yeah most people will shrug that off as “kitten happens”
If a ranger/thief/engineer player goes down once, what do you think most players think?
Guardian player goes down once in the dungeon, yeah most people will shrug that off as “kitten happens”
If a ranger/thief/engineer player goes down once, what do you think most players think?
Ranger/Thief/Engi went down? kitteng noob, holding the group back, kick meow! Lets invite that guard with 1200 achiev points so he can carry us through.
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
Im tired of people thinking just because im on a guardian i should never get downed.
Im tired of people thinking because im on my warrior and get downed im a bad player.
Im tired of people thinking im a terrible thief if i get downed by mistake on first battle.
Im tired of people thinking they are carrying me if they res me once.
I honestly believe this is not people’s experiences. I’ve pugged in all 3 classes. While I agree that guardians are harder to bring down, on the times I have gone down on my guardian, no one has ever raged, or for the warrior, or the thief. I understand that if you get the wrong group, people can think this, but from my guild and I’s experience with pugging, we never see this. I hope (and believe) this was just a rare encounter(s) you’ve had that is not the norm.
I really hate those lb rangers, who stay at max range whole fight, dealing zero damage and never getting aggro, but acting smug just because they survive when others go down.
If you are being useful to your team it means you’re dps-spec, zerk or close to it, and meleeing stuff (even if you are ranged, to make stacking mobs easier), you will get down sometimes. And if some of your team is slacking by being ranged and tanky, you will get downed even more often. It’s ok.
Sure there are places where you souldn’t be getting down, but it’s a question of experience.
It’s all relative. I think if you’re the kind of player that instantly gets downed right at the start of any boss battle, and repeatedly, then you might be a bad player. I’ve been in plenty of groups where we had players that would always get downed or die instantly with every encounter. It happens. And sometimes it is an indicator of bad play.
Then again, as a necromancer I often die, due to us necros having 1/3 of the health of other classes when downed. So getting downed in a dungeon or any high level zone, is a death sentence. FIX THIS ANET!
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Going down is going to be considered a bad thing depending on the context. If you go down all of the time because of something that is easily dodged, like the grawl shaman arrow, you will be seen as a bad player. Missing a dodge happens, and is fine, but if you get hit almost every single time like I’ve seen from some players you’ll obviously be perceived as a rather terrible player.
Getting downed by stuff like the dredge trash, when you’re doing fotm 48 is perfectly fine, and the way to go is not to rez people but to target the lowest hp mob and rally.
If the group constantly goes to revive people who are downed even when a mob is at under 40% HP or less during trash fights, the group is doing it wrong and its members aren’t any brighter than whoever got downed because that type of behavior is the cause of many wipes at high level fractal. Kill the * mobs, whoever is downed will rally and thinning the crowds will ease up the load taken by the group. Faster kill means less damage taken. Downed members are not a fatality, target low hp mob and burst that stuff down.Of course, that doesn’t work at all in a group that believes in tanky gear in gw2. Rallying is impossible with that type of group so your only option is to join the kittens in ranging and taking forever to complete a run. Or just avoid that type of bad group altogether.
100% agree. When I go down in a crowd, I usually call target on an enemy with the lowest hp. And when in Melee range with the other players, makes it easier to res since everyone is near you and 1-2 can res at same time so even faster.
Sometimes it’s just experience. I’ve done many PUGs in CoF and TA and for most of the vets in there, if you go down, rally on the Blossoms or Crystals. I tell party members so many time but many still just spam skill 1 on boss and wait for be res.
Never ever going down means you’re not taking any risk, which in turn means you’re making a sub-part effort or down right get carried by the rest of the party (I’m looking a you ranged players pew-pewing in the back — and no I don’t think only about bad rangers, I got my share of skill #1 spamming GS mesmers, staff necros, staff elems and even scepter guardians or SB thiefs).
However, going down on every encounter says a lot on a player competency too (I’m looking at you, five-signets zerkers warriors)…
Emmeline Ivardottir — Duelist (Sword & Focus Mesmer) — Sunrise / The Anomaly
The other day while doing a dungeon, the berserker Elementalist was constantly bragging about their massive crits… however accounting for all the time they spent on the ground, and all the time the party spent helping him up (then having to recover/mitigate the free hits from enemies while reviving the downed ele) they were probably a net loss in efficiency for the group.
There should probably be more penalties for going down, this would further disincentive all these poorly skilled, berserker cookie cutter builds. The berserkers are going to hate me for this suggestion, but maybe gear should be damaged when you are downed in addition to getting damaged when you are killed… at least for non-WvW (as there is already enough disincentives for dying/going downed in WvW).
alot of elitism comments.
Look. If you are so good at the game, doesn’t mean other must be so good at it too. Just because you clocked in 10000 hours, means you are King of the Lab….errr…. King of GW2.
I don’t understand the mentality of many players in this game. For example, ranged attacks is like so kitten taboo they scream exploit every second of the day,week, month and year! If ranged attacks is exploiting, then let’s do without ranged. Everyone goes melee.
Problem solved. No more whiners. “HEY! Shooting from stairs is EXPLOITING!” “Shooting from 1200 range is EXPLOITING”. “10 eles dropping AoE is EXPOITING”…etc.
In fact, removed all ranged classes why we are at it. Rangers, Eles, Mesmers…. guns? Removed. Bow? Removed. Staff? Removed. Scepter? Removed.
So, it solves everything and the whining can stop. And everyone can go their merry ways!
Hence, when everyone is a single class, warriors or guardians, everyone don’t get downed. See? It solves everything! You only get to choose 2 class that the stigma of downing won’t happened according to many players!
The only people I get irritated at for getting downed are people who should have known better or the twits running full zerkers that cannot stay alive… Heck if you run full zerkers and cannot sustain the damage I hate you too :P
But not much of an issue in fractals, honestly I run a hybrid build with my guardian, my old tanky guardian never went down but my new one does occasionally when I mistime things (easy to do with australian 200+ping and higher level fractals) but really for the most part I am up or I know I am going down with an easy rally.
Hmmm I dislike exploiting personally, but I wouldn’t say shooting is exploiting from any distance…
Purposely bugging out a boss however is.
alot of elitism comments.
-snip-
I don’t understand the mentality of many players in this game. For example, ranged attacks is like so kitten taboo they scream exploit every second of the day,week, month and year! If ranged attacks is exploiting, then let’s do without ranged. Everyone goes melee.
Problem solved. No more whiners. “HEY! Shooting from stairs is EXPLOITING!” “Shooting from 1200 range is EXPLOITING”. “10 eles dropping AoE is EXPOITING”…etc.
-snip-
Those complaints aren’t about using ranged attacks. It’s about hitting a mob from somewhere that it can’t actually retaliate properly, but the damage still sticks because it thinks it can attack you. (If a mob knows that it can’t ever hit you back at your current position, it goes invulnerable / keeps out-of-combat regen.)
It’s pretty obvious, and nobody’s impressed.
Im tired of people thinking just because im on a guardian i should never get downed.
Im tired of people thinking because im on my warrior and get downed im a bad player.
Im tired of people thinking im a terrible thief if i get downed by mistake on first battle.
Im tired of people thinking they are carrying me if they res me once.
Why is it the most meaningful thing, not what i bring to the team in utility, not my dps, not my ability to guide teams but people judge you on “if you get downed or not”
ITS part of the game, deal with it. It happens, almost every player, even bunkers get downed sometimes. It has nothing to do with build. It has to do with oops cat on keyboard, oops misdodged, oops forgot this part etc. Why do people make it seem like the biggest deal ever when people are downed. Either leave them dead and make them learn with tough love, or res and move on,
You have found modern paladins
The creme de la creme of the elite knights
Those who think only the elites should ever click a mouse and press a keyboard.
Those who sport Overpriced Ultimate Gaming PC with 4 monitors and 8 sticks of RAM
I’m lucky that, as far as dungeoning goes, I have always found nice people, even when I sign in from GW2LFG
The kind that recognizes that death is frustrating, but doesn’t mean Zhaitan will rise again with huge proportion and strength like the monsters in Power Rangers / Ultraman
If you’re downed you are literally providing nothing to your team, this is why there’s this “stigma” associated with it.
Actually, my Necro actually does a lot more damage while in downstate (traited). So yes, I still provide for my team in downstate =P I like the mechanic of not being instant out of fight. Rezzing is part of the game and I agree there should be no stigma attached. It happens!
I agree, there should be no stigma for being downed. I hate that the downed state is completely worthless in many cases. For example you get downed by a boss with a high damage aoe you’re hosed because you can’t move out of his aoe with many classes in downed state & to add insult to injury some bosses have aoes that can take you straight from full health to not just downed but dead.
Kwisatz Haderach – For the Toast!
I agree, there should be no stigma for being downed. I hate that the downed state is completely worthless in many cases. For example you get downed by a boss with a high damage aoe you’re hosed because you can’t move out of his aoe with many classes in downed state & to add insult to injury some bosses have aoes that can take you straight from full health to not just downed but dead.
If only we could have some red circles that tell us where AoE is going to be…..
Oh right the circles, silly me just standing in them! Except some times they bug & don’t show up Sovta, or what about the ones that anet didn’t fix which are bigger than the red circle. Some times there’s lag, and finally the mob melee high dps shots don’t get warning circles, nobody is perfect about not getting downed. I honestly think every class should just get 4 downed skills, a ranged basic, a move, a class specific, and the #4 bandage. Sometimes, ya get downed it happens, what doesn’t need to happen is that guy laying next to the boss getting KO’d cuz he can’t move.
Kwisatz Haderach – For the Toast!
Oh right the circles, silly me just standing in them! Except some times they bug & don’t show up Sovta, or what about the ones that anet didn’t fix which are bigger than the red circle. Some times there’s lag, and finally the mob melee high dps shots don’t get warning circles, nobody is perfect about not getting downed. I honestly think every class should just get 4 downed skills, a ranged basic, a move, a class specific, and the #4 bandage. Sometimes, ya get downed it happens, what doesn’t need to happen is that guy laying next to the boss getting KO’d cuz he can’t move.
I agree that some downed skills need to change, especially in pvp.
Well, you can, in turn, judge them for being bad teammates.
You didn’t die because of yourself only. Even IF you were a bad player, you’re in the dungeon together. Everyone has to make the best of it, even if it’s keeping an eye out for you and trying to protect you.
The team should have helped you not get downed, should have helped you rally, etc. If you got downed too much, it doesn’t reflect poorly on just you, but the team too. Everyone has to make the best of it, even if it’s keeping an eye out for you and trying to protect you. And if they are really better players than you, then they should be able to give you some tips instead of raging at you, right? ;-)
I had a situation the other day where a warrior got downed and yelled at us for not reviving him. In the current situation, anyone that would have gone near him would have downed too. He rage quit, called us noobs, and left the group. lol
Reminds me of wammos in Gw1 who always overextended (rushed ahead too far of the group), would die, someone goes and revives him, he rushes again, dies… and spams chat.
heal noob monk
heal
heal
heal
monk? u afk?
rez
REZ
!!!
REEEZZZZZZZ
noob monk
<wammo has quit>
(edited by lorazcyk.8927)
Proper defense was always underestimated in GW1, usually by loud mouths who would die very quickly. I remember being cursed at for being a necromancer and bonding myself. But the net result: I was the last person standing every time, because I hardly took any damage at all, and never ran out of energy either, due to proper energy management.
In GW2 it hardly is any different. Players will yell at you for not using the flavor of the month build. What, you’re a necro and not a condition-mancer?! For shame! And then the health of the rest of the team starts dwindling and the importance of proper defense becomes painfully clear to everyone but the people who are dying.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
GW1 required tanks/“terras” to efficiently go through content.
GW2 requires damage to efficiently go through content.
Any build that is not focusing on damage is bad, only defense you need is endurance.
Warrior are not only the flavor of the month, they are the flavor of the game. Necros are bad, necros who don’t pull out their maximum damage are worse.
Sheesh, don’t be so open minded.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
In high level fractals you dodge, reflect, or die. There’s really no “taking damage”. Everyone makes a mistake every once in a while and dies. No big deal. Melee on bosses in such a situation is very risky as 1-2 hits will take out anyone.
On lower level fractals/dungeon I can akitten and facetank with AH guard in all knights/zerk. Not sure how get downed in such a situation?
I think somehow people think guardian is tank even though the game does not support trinity. XD I only play with random people from LFG and I know one thing. It’s the players’ personalities and play styles. Some people charge without fear and some usually turtle back and stay a distance. I know when I play with the turtle back players I usually get down more ’cause I like to charge. :P
Reason is simple. They turtle back while you charge, you draw all the aggro and down quickly. But if you play with a charge group, you will share/draw less aggro from different adds and take less damage. So playing with turtle back group you got to play turtle back as well, so that everyone shares the damage. That’s it.
(I don’t know how else to describe turtle back, so plz don’t take offense. It only means you are not a hot blooded type who charges on the front line. :P)
You know you are a GW2 player when you equate “going down” to being a bad thing!
Sometimes, newer players aren’t aware that they are being downed particularly frequently. All it takes is usually a whisper. Tell them in a non-condescending, non-caps-locked manner that they are dying an inordinate amount. Offer some helpful tips or whatever. Don’t just kick them without warning.
I think most of my downed states are from trying to help other downed people. I think most of the problem comes from hold-over from other MMOs, people not adjusting to this game. Downed is not a bad thing (well, some professions downed states are a bad thing, but that’s another discussion), we all just have to learn how to use it. One strategy has been mentioned here already: focus on the lowest health mob so they can rally, it’s often faster than trying to rez. Another strategy is to have one person focused on rezzing, while everyone else focuses the mob to distract them. But something that I see all the time is people try to rez the wrong person. You’ve got one still downed and fighting, and another that’s dead…and they try to rez the dead one first. I’ve had to tell people to leave me and rez someone else. Plus if you’re dead, you’ve got nothing better to do than call stuff out. If you see the big attack is coming, let the party know. If you see someone go down, and no one else seems to notice, say so.
But yeah, downed is a part of the game, we need to learn to use it properly.
After coming back from a long break… the first thing I get roped into is a COE and right on the first Alpha encounter I got downed b/c I forgot he has that secondary instant & nearly-invisible Ground-Spikes attack with no Red Rings. It’s not a 1-hitter obviously but if you forget to pop the right food and he catches you slacking on popping your main heal… it’s a GG’er.
so yeah… it happens. These things would be even MORE boring than they already are if none of us ever made any mistakes on them.
I play Guardian and I am downed every now and then. Generally there’s an obvious reason why (dodged the wrong direction, missed a stability, etc.) But sometimes it is legitimately unavoidable to get downed. The important part is whether or not you can get yourself up without requiring someone else to help you. Frequency is also important.
I’m a pretty patient fellow. I remember playing a FotM 10 with a PUG and one guildie. This one elementalist, clearly a fotm pro (infused capacitor, fractal weap) completely blew it every dungeon. At least 10-15 downed states each dungeon. The elementalist apologized almost every time she went down too. “I don’t know what the heck is going on! Sorry guys I swear this doesn’t usually happen!” No one berated her, no one said omg you sux! We just moved on. Mostly because we 4manned most of the encounters, but you know what, I’m no snob and I’ve had off days too, so why be a jerk about it. I won’t lie I did start eye-rolling eventually when I would revive, then 10secs later have to run over to revive again, but that’s how you learn and I have the patience to deal with it.
Moral is: people will have off days, people will be new to encounters, people makes mistakes. Being downed is not a big deal to me. If you are constantly dying then that’s a different problem, but don’t be a complete jack@$$ when someone is downed while playing. If you are experienced in their class, offer suggestions. Don’t just insult them. That’s common decency, though, so it may be lost on the Internet crowd.
It’s a medical condition, they say its terminal….