Lieutenant Kohler needs an audio cue
He’s gone one of the most obvious windups in the game. I get what you’re saying but I don’t really see that it’d be necessary.
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I don’t think he “Needs” one either. It’s usually a decently clear animation as long as you’re actually look at him. But a shout like “COME HERE!” or something wouldn’t be out of place either.
I vote for this:
http://youtu.be/3C3poU_0sK4
I’m really surprised so many people have been having trouble with this boss. You really only have to do 1 thing during the entire encounter. That is “Watch Lt. Kohler” for his main attack. That is it. Tank & spank.
I think all the fights need more noises, not just cues but dialogue or something. I’m getting bored because all I hear are background noises. Too quiet.
Yes, except the annoying ones like the Champion outside CoE
Kohler is pretty darn easy but there definitely needs to be an improvement with the boss sounds. The visual cues just aren’t enough because of the insane amount of particle effects in this game sometimes.
An audio cue prior to the visual cue would be quite handy. My reasoning, playing through AC the other night with 5 Australians, and the half second lag we all had that night was just a disaster with Kholer. We would see the visual clue, and either dodge or use LoS to break. However, due to the lag we would be too late and get pulled anyway (through pillars or mid dodge) anf the get dead.
Other times I’ve played through the dungeon and not had any problems, so it is only at certain times the lag get too much to dodge on a visual cue only.
More audio cues for bosses would be great. However, He’s also one of the more obvious bosses that gives away his attack when compared to most of the others.