List of changes to AC (Spolier Alert.)

List of changes to AC (Spolier Alert.)

in Fractals, Dungeons & Raids

Posted by: Kumu Honua.2751

Kumu Honua.2751

All paths:

Spider queen: Now spawns long duration poison circles. Also uses a conical immobilize which means that you need to get out of poison circles asap before you are immobilized inside one. Condition Removal is king. If a circle is spawned on the queen itself, for the love of everything, stop face tanking while in said circle.

Spiderlings: Have much more health. Probably a good idea to focus them down before tackling the queen.

Kholer: He’s easier now with lower healthpool. Only annoyance is when he spawns necromancers that fear. Whirl of doom doesn’t do nearly as much damage but still avoidable by same mechanic.

Troll: Ceiling collapse is faster. Dodge out of circle quicker than previous incarnation. Now throws a bouncing projectile that stuns on hit. Fear is also aggravating. Stability would be wonderful. Not sure if stun projectile can be reflected. Didn’t get a chance to check yet.

Path 1:

Burrows/Defend Hodges: Actually easier with the lack of breeders. Same general concept works fine for this stage.

Artifact hunting: Same as always. Just watch for the knockdowns as always.

Howling King: Dodge Rays of doom. Position yourself so that the waves of gravelings run into the flame circles to disintegrate.

Path 2:

Spikes: Only thing that’s hard about this is the graphics glitches and FPS tanking TERRIBLY.

Defend Deatha: Same as always. Necros, Eles, Rangers, The rest.

Ghost Eater: Hit the ghost eater to spawn oozes. Target oozes with the ghostbuster beam pack. One person to use the lift beam (Skill 1) Another to use the pull beam (Skill 2) drag to the traps and it will charge the trap. When full charge, ghost eater will lose ghostly shield and can be harmed again. Repeat with next trap. Ghost eater will drop circles of doom. Don’t stand in em.

Path 3:

Lovers Room: Same as before, just no breeders. Vastly easier for all. Just kill burrows.

Grast’s room: Kill burrows as before. Nothing really changed.

Colossus Rumbulus: You need grast to be with you, so best to clear out the breeders in the way to rumbulus. His ceiling collapse is nearly instant now, and you need to be under Grast’s protection dome. Rumbulus has a KD with every melee attack with a bunch of conditions. Stability and consistant removal is great. Hard part seems to be keeping Grast alive to provide dome.

Anyone have stuff I may have gotten wrong/missed? Any tricks that have been learned such as reflecting troll bouncing projectile?

Sylvari Guardian. – Dragonbrand.

(edited by Kumu Honua.2751)

List of changes to AC (Spolier Alert.)

in Fractals, Dungeons & Raids

Posted by: Kozai.8269

Kozai.8269

Ghost Eater: Hit the ghost eater to spawn oozes. Target oozes. One person to use the lift beam (Skill 1) Another to use the pull beam (Skill 2) drag to the traps and it will charge the trap. When full charge, ghost eater will lose ghostly shield and can be harmed again. Repeat with next trap. Ghost eater will drop circles of doom. Don’t stand in em.

How long does he typically lose his shield, and how quickly does it happen after he arrives at a full trap? We often had to wait minutes before his shield would drop, and it would only be down for 10-20 seconds, is this normal or bugged behavior?

List of changes to AC (Spolier Alert.)

in Fractals, Dungeons & Raids

Posted by: Kumu Honua.2751

Kumu Honua.2751

I didn’t get a chance to time it or anything. It doesn’t stay down for TOO long so burn those high damage skills.

Sylvari Guardian. – Dragonbrand.