'Little Things' to make dungeons more fun

'Little Things' to make dungeons more fun

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Posted by: chaosgrimm.5837

chaosgrimm.5837

A Brief Intro:
If anyone has ever played around on the Eve Online forums, they have these threads that pop up from the devs from time to time called “Little Things”. The little things threads are a place for players to suggested small / easy to implement changes that are usually related to quality of life improvements. I want to start one here for dungeons.

Guidelines:
Suggestions should focus on the biggest pain-points and should be quick to implement. An example of what NOT to suggest: We should overhaul/rebalance dungeons so that all builds are viable. <— large undertaking.
Suggestions should also be short and to the point to help encourage devs to read them xD.

I’ll start:

  • Dungeons should not ever be locked down. I dont think I have ever actually seen a dungeon group unlock one together, they just find a different instance of the map. Locking dungeons does not enhance fun.
  • If a boss ‘resets’ when leaving combat, the boss’ stacks of defiance should also reset. I’m talkin to you Subject Alpha

(edited by chaosgrimm.5837)

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Posted by: Wethospu.6437

Wethospu.6437

Buff healing power on enemies.

For example Elite Risen have 157k health but their Regeneration heals 220 per tick.

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Posted by: Flissy.4093

Flissy.4093

Buff healing power on enemies.

For example Elite Risen have 157k health but their Regeneration heals 220 per tick.

I’m not sure if you’re being sarcastic or not, as we all know people’s view on giving mobs more health (which is essentially what this results in).

Granted, that currently that regen is pathetic, and it would actually be better to buff it up.

Light Up the Darkness
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Posted by: Rym.1469

Rym.1469

Buff Searing Effigy CoF P1 Boss “Burning Attack” somehow, since it’s very telegraphed and could have some extra effect like freezing the player in shard, which would be greater than others and require the “sharded” player to be taken into downstate for effect to disappear, buff it’s regeneration from crystals so we actually have to lay with the mechanic and maybe constantly spreading low, sustained AoE from the crystals?

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Posted by: haviz.1340

haviz.1340

People complain about healing power being useless so if it should be changed, mobs that grant regen or heal should be buffed substantially. Maybe then poison would be considered useful.

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Posted by: chaosgrimm.5837

chaosgrimm.5837

Buff healing power on enemies.

For example Elite Risen have 157k health but their Regeneration heals 220 per tick.

Keep in mind if something is balance related, its not necessarily something simple. For example, what would be an acceptable lvl for their healing power that would also keep with the standards of difficulty anet wants in a particular area? Is the trouble of determining that number worth the benefit?

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Posted by: chaosgrimm.5837

chaosgrimm.5837

After selecting a dungeon from the LFG tool, the window should display a link to a waypoint for that dungeon.

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Posted by: Dub.1273

Dub.1273

Enemies should regen 20k health per second.

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: Wethospu.6437

Wethospu.6437

Buff healing power on enemies.

For example Elite Risen have 157k health but their Regeneration heals 220 per tick.

Keep in mind if something is balance related, its not necessarily something simple. For example, what would be an acceptable lvl for their healing power that would also keep with the standards of difficulty anet wants in a particular area? Is the trouble of determining that number worth the benefit?

Currently it ticks 0.14% of their health. So in total they get 1.4% health back in 10 seconds. They could easily buff it 10x so it would end up 1.4% health per second. It wouldn’t still be a big deal but at least you could notice its effect.

If they want to go further they can buff it 100x while lowering base health by 33%. Though then it would probably be too hard as people would have to bring damage, Poison, anti-Boon skills or interrupts.

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Posted by: Dalanor.5387

Dalanor.5387

Enemies should regen 20k health per second.

But that would make PVT groups obsolete. :O

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Posted by: Dub.1273

Dub.1273

That would almost force everyone to actively play.

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: Vox Hollow.2736

Vox Hollow.2736

Most stuff I can think of is big stuff.
Though I suppose I have kind of missed how in older games you could use crafting to help standout as a teamplayer. Crafting’s surprisingly selfish for a game that makes every other effort to foster cooperation.

  • Add a tier of group consumables that only distributes 5 copies of 1/2 hour duration consumables. (So you’d use feasts/stations/trays to feed a zerg, but could also make a smaller cheaper version to feed your party).
  • Give Artificer group consumable versions of Slaying potions.
    Remove Slaying potions from mob loot tables.

(edited by Vox Hollow.2736)

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Posted by: Dalanor.5387

Dalanor.5387

That would almost force everyone to actively play.

A man can dream, right?

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Posted by: Silberfisch.3046

Silberfisch.3046

I shall shamelessly steal an idea I have seen multiple times already in other threads. I will not claim it as my own and I would give credit, but right now I honestly can’t get myself to look for all sources trying to fiddle out the first.

A little checkbox before joining a group via the lfg tool. “Have you read, understood and do you agree to comply to this party’s description?”

If you happen to stumble across any typos,
you may keep them to rear new and interesting variants in your basement.

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Posted by: hendo.1940

hendo.1940

Though I suppose I have kind of missed how in older games you could use crafting to help standout as a teamplayer.

We are not going through this again.

Rezardi – [DnT]
Game over, yo.

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Posted by: Vox Hollow.2736

Vox Hollow.2736

Holy carp, this actually came up before?

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Posted by: Silberfisch.3046

Silberfisch.3046

Though I suppose I have kind of missed how in older games you could use crafting to help standout as a teamplayer.

We are not going through this again.

I don’t think he wants the crafting to be part of the dungeon as in that glorious fractal CDI you are most likely referring to.

Just smaller versions of the sharpening stone stations or feasts and something like that for artificier potions. You do the crafting BEFORE you enter the dungeon, just pop the consumable dispenser for the group at the start. Everyone grabs a bite/sip and off you go.

Edit: Way too many typos even for me…

If you happen to stumble across any typos,
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Posted by: frifox.5283

frifox.5283

Make Subject Alpha’s AoE not dodgeable.

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Posted by: Vox Hollow.2736

Vox Hollow.2736

I actually missed the fractal CDI, as I was way too busy in the Ranger one.
I should probably go back and read that. Mid-dungeon crafting? Sounds like ya’ll got up to some off-the-wall stuff in that thread.

But, yeah, you’ve got the right of it Silber.
Just smaller versions.

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Posted by: Silberfisch.3046

Silberfisch.3046

There were only a select few – but sadly vocal – who promoted the idea of in-dungeon-crafting. Luckily enough most disagreed or ignored the idea.

If you happen to stumble across any typos,
you may keep them to rear new and interesting variants in your basement.

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Posted by: hendo.1940

hendo.1940

I actually missed the fractal CDI, as I was way too busy in the Ranger one.
I should probably go back and read that. Mid-dungeon crafting? Sounds like ya’ll got up to some off-the-wall stuff in that thread.

But, yeah, you’ve got the right of it Silber.
Just smaller versions.

It was the worst idea suggested in the entire thread.

Rezardi – [DnT]
Game over, yo.

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Posted by: Lindbur.2537

Lindbur.2537

I guess his plan backfired when he made that suggestion.

Anyway, little things… hmm. I’m thinking bug fixes, you know, like fixing the broken Arah waypoints.

A remnant of times past.
“Memories are nice, but that’s all they are.”

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Posted by: guanlongwucaii.3162

guanlongwucaii.3162

I guess his plan backfired when he made that suggestion.

Anyway, little things… hmm. I’m thinking bug fixes, you know, like fixing the broken Arah waypoints.

that’s crazy talk!

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Posted by: Lindbur.2537

Lindbur.2537

But… but… someone had to say it! I had to! :(

A remnant of times past.
“Memories are nice, but that’s all they are.”

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Posted by: Seerstrange.4723

Seerstrange.4723

Make Subject Alpha’s AoE not dodgeable.

Your a sick, sick man.

Anet give us new skills!