Loss of Dungeons Facts on FOTM.

Loss of Dungeons Facts on FOTM.

in Fractals, Dungeons & Raids

Posted by: Bezagron.7352

Bezagron.7352

It is sad to see the death of dungeons as GW2 content, which was originally advertised as the hard challenging content for GW2 at release. And with the current The Guild Wars 2: Heart of Thorns Economy Blog It can now be seen that dungeons as supported content have gone the way of the dust bin.

They were to be unique challenging content that also provided further lore & story in the Tyrian universe. They were also to provide repeatable rewards through explorable paths. Provding worthwhile rewards for there challenge. Now not to go into all of the what if’s or could of been’s what I see happening is the transferring & separation of these roles into Raids & FOTM.

  • Raids become the hard challenging lore & story content.
  • FOTM become the hard challenging repeatable rewards.

The main reason for this thread is to inform players of the up & coming changes also happening to FOTM in HoTs, as I’ve seen many complaints directed at the FOTM liquid reward shift but based on current FOTM playable design. [i](For full blog please check out The Brand-New Fractals of the Mists, Legendary Backpacks, Ascended Salvaging, and More!

First some facts:

  • 1 Fractal = 1 Island – No more having to do run 3 islands & a boss.
  • Static Schedule – No more randomness you select which fractal you want to do.
  • 1-100 Fractal Scaling – Providing training wheels at the low end & the challenge at the high.
  • FOTM Achievements & Rewards – A major rework looking to provide relevant repeatable rewards that scale with fractal scaling & also adding more rewards & unique skins.
  • Legendary Backpacks – That carrot on a stick, which can now be achieved through time & grind with out wish to the god of randomness.
  • Ascended Salvaging – Now you can make use of all those wasting ascended items (No sure if can be TP for profit but hoping).

Hope this helps clear up abit of the confusion regarding FOTM & dungeons. Yes it’s sad to see dungeons go which I’m sure their’s just as many FOTM players sad to see current FOTM go.

(edited by Bezagron.7352)

Loss of Dungeons Facts on FOTM.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I remember when they reset all fractals. It was done to create a level playing field so leaderboards could be created. Everybody did get reset back to FoTM lvl 1..but not leaderboard ever appeared.

I also remember when they said they were adding fractal weapons boxes. They then said it is content that is above level 50 and not currently in the game. 2 years later that content never arrived.

When it comes to fractals, don’t hold your breath about what was said.

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Posted by: Eight Samurai.6840

Eight Samurai.6840

Ooooh let’s also not forget that they have no new plans for making new fractal islands. So new system sure, but same dozen or so fractals you have been doing the last 2 years! With a static island per level they essentially made it almost impossible to add new maps without also changing the entire rotation.

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Posted by: Bezagron.7352

Bezagron.7352

Ooooh let’s also not forget that they have no new plans for making new fractal islands. So new system sure, but same dozen or so fractals you have been doing the last 2 years! With a static island per level they essentially made it almost impossible to add new maps without also changing the entire rotation.

Bar the last 3 years, going forward Arenanet have stated their supporting Raids & FOTM. And that dungeons are now not.

With this I would think new FOTM maps are incoming. Which is sonething they have talked about.

My question then comes to be:
Even without the reduced rewards incoming as stated unsupported content how much longer would you play be playing it for?

There’s no planned fixing or balancing. No new dungeons. No new rewards.

I’ve come to accept this although it’s sad. What it would say now it to look a modifications &improvements to FOTM maps, gameplay & rewards as this is supported content.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Ooooh let’s also not forget that they have no new plans for making new fractal islands. So new system sure, but same dozen or so fractals you have been doing the last 2 years! With a static island per level they essentially made it almost impossible to add new maps without also changing the entire rotation.

Bar the last 3 years, going forward Arenanet have stated their supporting Raids & FOTM. And that dungeons are now not.

With this I would think new FOTM maps are incoming. Which is sonething they have talked about.

Talk about wishful thinking. There is zero evidence that any new fractals are coming. In fact, the “ravamp” looks exactly like a cover for that fact. Furthermore, they are struggling; struggling to get their one single raid out within a reasonable time after HoT’s launch. Do you really think they have the time/resources to make a new fractal map?

More likely, a year from now, we’ll see another fractal “revamp” where they’ll think up a couple new instabilities and increase the max level to 150.

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Posted by: Elomite.2396

Elomite.2396

Really glad you cleared this up for me guy as I was really confused about it, so let recap the recap. We only have 3 fractal tiers to run daily, we have 3 less fractal islands to run yet we are getting better rewards than before and we get 1 raid locked behind a weekly timegate. This sounds fantastic, I can’t think of a better game on the market that offers so much content.

I’m being sarcastic by the way, this is an absolute kitten excuse of an endgame for a 3 year old game and they are still not developing new fractals and removing rewards from dungeons because they know their new content isn’t appealing enough to deter people from doing dungeons instead.

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Posted by: Bezagron.7352

Bezagron.7352

Well guess I’m just alittle more positive & hoping there’s more stuff they haven’t shown us like more FOTM maps.

Instead of the world’s ending why not analysis what’s been shown of both raids & updated FOTM looking to provide feedback to supported content to help change it into something that works for you. If not as we’ve been informed dungeons are no longer support & if this was all that was left in GW2 for you I would be looking for a new game. It’s sadly not looking like there’s any dungeon support coming.

Also alittle after release I was hoping with some additional functions dungeon could of been a PvE ingame competive scene. But your welcome to take your frustration out on me for trying to be positive.

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Posted by: Windsagio.1340

Windsagio.1340

Reducing the gold drop is “DEATH”?!

I haven’t seen this big an exaggeration since they claimed nerfing lightning flash was the end of elementalists.

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Posted by: kolompi.1287

kolompi.1287

I remember when they reset all fractals. It was done to create a level playing field so leaderboards could be created. Everybody did get reset back to FoTM lvl 1..but not leaderboard ever appeared.

I also remember when they said they were adding fractal weapons boxes. They then said it is content that is above level 50 and not currently in the game. 2 years later that content never arrived.

When it comes to fractals, don’t hold your breath about what was said.

Agreed, but the reset was to level 30 (in case you were above it before the reset).

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Posted by: insanemaniac.2456

insanemaniac.2456

With a static island per level they essentially made it almost impossible to add new maps without also changing the entire rotation.

no they didnt. all they have to do is make a new map, give us 10 instabilities to chew on (maybe even recycled!), and call that levels 101-110. the actual difficulty prolly wont scale much from 51-100, thats prolly why that daily tier will encompass so much… cuz the difficulty of fractals is actually in a pretty good place — its already difficult enough in the current state that kitten y builds kitten over the group and someone needs to explain to newbs how to not be in the way (at a minimum) so they dont cause wipes. were just getting variety out of the daily since itll take 50 days before we see repeats, assuming anet constructs the daily schedule such that all fractal levels get hit.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: phys.7689

phys.7689

With a static island per level they essentially made it almost impossible to add new maps without also changing the entire rotation.

no they didnt. all they have to do is make a new map, give us 10 instabilities to chew on (maybe even recycled!), and call that levels 101-110. the actual difficulty prolly wont scale much from 51-100, thats prolly why that daily tier will encompass so much… cuz the difficulty of fractals is actually in a pretty good place — its already difficult enough in the current state that kitten y builds kitten over the group and someone needs to explain to newbs how to not be in the way (at a minimum) so they dont cause wipes. were just getting variety out of the daily since itll take 50 days before we see repeats, assuming anet constructs the daily schedule such that all fractal levels get hit.

its possible that they do this, but would represent a pretty strong paradigm shift, putting new content 100 levels deep into fractals. (unavailable for all but the top players with a large previous investment.
The advantage for them is it would definately be hot only by that point since masteries would pobably be needed

Ill be honest even that way thats pretty ungainly. You literally have the same level for 10 in a row? I think they arent planning on adding fractals till they do another whole restructuring of the system. which is probably a long ways out, if they intend to do it all, and not just remix levels with new instabilities and mastery reqs

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Posted by: Bezagron.7352

Bezagron.7352

Okay this could feed the fire or provide some understanding. The way I look at it with Dungeons with the recently provided information & historical actions to use a construction as an example is:

Looking at a renovation depending on how many faults a house has it might be quicker & more cost effective to knock it down & rebuild from scratch.

Without the complete knocking down I think this is how Arenanet views dungeons. Although the possibility was there players discovered just how broken dungeons were & have been able to bypass most if no 90% of the designed encounters & content. So instead of reworking & trying to fix said broken content I believe their decided is easier to create new content (Raids) & update a base design that seems to be working (FOTM).

Also to look back on the 3 years Arenanet’s focus was on LS & open world content. With very little directed to instant. If any thing for the instant players their should be rejoicing the coming of HoTs because if anything at all with the announcements of the Raids & the update to FOTM this is say instant gameplay has a place in GW2 endgame. Yes their is history but it looks like their happy & now looking forward to also supporting endgame instant content were before is was more about LS.

So please let me be positive, if in another 3 year time again nothings happen they you all can say you told me so. But as of now I hope.

Last I hope & wish for a competitive PvE scene were players solo & teams can compete. Some past ideas:

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Posted by: Bezagron.7352

Bezagron.7352

With a static island per level they essentially made it almost impossible to add new maps without also changing the entire rotation.

no they didnt. all they have to do is make a new map, give us 10 instabilities to chew on (maybe even recycled!), and call that levels 101-110. the actual difficulty prolly wont scale much from 51-100, thats prolly why that daily tier will encompass so much… cuz the difficulty of fractals is actually in a pretty good place — its already difficult enough in the current state that kitten y builds kitten over the group and someone needs to explain to newbs how to not be in the way (at a minimum) so they dont cause wipes. were just getting variety out of the daily since itll take 50 days before we see repeats, assuming anet constructs the daily schedule such that all fractal levels get hit.

its possible that they do this, but would represent a pretty strong paradigm shift, putting new content 100 levels deep into fractals. (unavailable for all but the top players with a large previous investment.
The advantage for them is it would definately be hot only by that point since masteries would pobably be needed

Ill be honest even that way thats pretty ungainly. You literally have the same level for 10 in a row? I think they arent planning on adding fractals till they do another whole restructuring of the system. which is probably a long ways out, if they intend to do it all, and not just remix levels with new instabilities and mastery reqs

In truth I wouldn’t be surprised if with the rework 1 or 2 new maps appeared. And hoping at least like raids / raid wings maps to be added regularly (Some temporary LS or historical content).

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Posted by: theoutsider.7849

theoutsider.7849

Slightly offtopic but some perspective, take it as you will:

In 2013, Arenanet first promised a full rework of Dungeons. They overhauled AC and afterwards abandoned the project. Later the year, they promised a rework of World Bosses. They overhauled Tequatl, then abandoned the project. Near end 2013, they pushed out Fractured, promising an overhaul of Fractals along with many desperately wanted features that have never been added to date. They added a total of four recycled Fractals from the Living Story, then abandoned the project.

In 2014, they were working on their failure of a China release. Once it was done, they promised updates/improvements to the Matchmaking system in PvP. It was a complete failure from many point of views bar maybe Arenanet themselves. In 2015, they are still trying to fix said Matchmaking. Every other patch, they claim its fixed, yet it is not.

Exactly how believable is the promise of all that future content they are advertising, some of which isn’t even shipping on HoT release date? You decide how deep your faith in Arenanet goes, but I am getting tired of hearing people blindly blabber “they said they will add x (in this case, lots of new fractals) so they will”.
There is a chance they won’t.

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Posted by: Elomite.2396

Elomite.2396

You just have to look at anets track record at any point during the games life-cycle to realize that they do not keep promises, faill to meet expectations and every update seems completely out of touch with what their players want, or the updates themselves are just plain lazy. I mean bezagron seriously believes that new dungeons aren’t completely out of the horizon and that they are releasing new fractal maps unannounced.
For instanced pve players this expansion is going to have like 1 hour of content to do everyday and a raid on weekly reset and let’s be honest these raids will be trivialized within a few months of release. Is this worth $50, clearly not, they are removing the rewards from dungeons because they know this, they know that if they released the expansion and people would rather play the 3 year old bug ridden dungeons over the new fff1111 open world stuff, then that would be really bad for the games image, especially when anet has pretty much confirmed they do not want to update dungeons, everyone knows how long the bug list is. So they make a completely unnecessary change to the rewards, give some bullkitten excuse about how dungeon gold is ruining the economy, even though just like everywhere else in the game mobs with champbags, pvp match rewards also generate gold, Why are they not being removed too?

(edited by Elomite.2396)

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Posted by: Bezagron.7352

Bezagron.7352

Well i for like to hope, overall as a game I’ve been very happy with GW2 & when getting bored or looking for something more I load up other games.

If GW2 is that depressing, that frustrating for you it might be time to move onto something different & you can always join back in later if you ever want. Hey you never know with 3th expansion just like core GW2 you might get HoTs free.

You could say I’ve been having breaks & am no longer burn out actually looking forward to HoTs coming for a influx of new content & a era that’s going to provide instability across the whole game. Bring back part of that time following release.

So have I been always happy no I moved on to play other games, most of close friends left along time before me for burn out. HoTs brings the new back what game time I get out of it I plan to enjoy.

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Posted by: Windsagio.1340

Windsagio.1340

There’s some serious Eyore up in this situation.

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Posted by: TPMN.1483

TPMN.1483

Well all I can say – is you loose a lot of money if you keep releasing ‘failed’ content or break promises. Prehaps this is why ANET are really careful before they say anything.

Problem is I’ve been burnt like all of you:

  • FOTM Reset (Never forget)
  • World Boss Difficulty increases << Where are they ? Make people earn those rares ? >>
  • Dungeons (Revamped?)
  • FOTM New Levels (Took 6 Mo for Thurmanova Fractal?)

What I have seen is a reduction in content which players like to do on a daily basis:

  • FOTM from 5 tiers to 3 tiers (with HoT)
  • Dungeons (nerfed – so players are encouraged not to run them)
  • RAIDs – once / week. (New content every two weeks – hang on didn’t they say the new FOTM system would allow them to produce new FOTM levels quickly? [where are they?]). It wont be long until these get onto ‘farm’ mode.
  • Temple events – Nerfed so they can no-longer be farmed by players against a server [see megaserver impacts]

Right now I’m very unhappy with the direction things are going.

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com