Love the new fractal changes

Love the new fractal changes

in Fractals, Dungeons & Raids

Posted by: Absurdo.8309

Absurdo.8309

New vendor

New Instabilities

Great changes to existing fractals

Power builds useful in high level fractals

… Just, thanks

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Posted by: OnizukaBR.8537

OnizukaBR.8537

Awesome job A-net !

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Posted by: Jerus.4350

Jerus.4350

“infinite” potions… what’s the deal with those? Just peaked my curiosity but stuck at work >.<

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

“infinite” potions… what’s the deal with those? Just peaked my curiosity but stuck at work >.<

Same ones as before (Offense/Defense/Mobility), just infinite use

Also, the mist convergence instability is going to need some restrictions, most likely.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I am not in favour of them. They are a mish mash of things that don’t make sense. Spawning jade tentacles etc in the middle of aetherblade base just seems confused and like the well of good ideas has run dry. It feels like they simply adopted a, “More is more.” ideology and have simply tried to put 10 pounds into a 8 pound bag. The whole concept now is to defeat Bosses with huge HP while working around a spam of annoying mechanics that just don’t fit, or make any sense to the fractal.

Fractals were meant to be about playing through Tyrian history. Now they’re just this Frankenstein kinda ugliness. Heap as many annoying features together as possible and stitch them all together and call it “challenging.”

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Posted by: FrostDraco.8306

FrostDraco.8306

Fractals were meant to be about playing through Tyrian history.

This is factually wrong. It was confirmed several times that fractals could also be mythic history. Meaning things that never actually happened in the Tyrian timeline. Uncategorized, is not a real place in Tyria, nor has it ever been.

Also I might have to add, have you forgotten that someone is messing with the fractals? That’s what Chaos was all about, and now it’s bleeding over into other fractals. It’s an event.

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Posted by: CptAurellian.9537

CptAurellian.9537

Mostly great changes, especially killing the most boring/dumb old instabilities. The new ones were much more interesting in today’s T4 fractals. Just the Thaumanova anomaly was pretty painful without any indicator to when the flux bombs blow up. That should be fixed in some way.

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Fractals were meant to be about playing through Tyrian history.

This is factually wrong. It was confirmed several times that fractals could also be mythic history. Meaning things that never actually happened in the Tyrian timeline. Uncategorized, is not a real place in Tyria, nor has it ever been.

Also I might have to add, have you forgotten that someone is messing with the fractals? That’s what Chaos was all about, and now it’s bleeding over into other fractals. It’s an event.

You’re also forgetting the concept of original content.
Splicing bosses from one fractal and placing them in another and creating a new fractal that is just a sequence of existing ones mashed into one is nothing new. The biggest QQ from the add on’s in dark souls was the re-use of existing bosses and just changing their colour.
Making a clean martini is one thing..adding various ingredients of a pina colada to it doesn’t make it better, it just makes a drink that is muddled, confused and makes you spew.

All you’ve done is affirm the state of fractals.

At launch is was Tyrian history..then unicorns and mythical events got added.
Then everyone’s fractal level got reset for leader boards, which never happened.
Then the promise of new fractals, which turned out to be a short term dungeon rehashed and put on steroids.
Agony resist was never needed, you could avoid agony, then you got unavoidable agony checks.
Then agony got increased, and infusion slots got removed.

Essentially the only reason people mostly play fractals is the loot tables now. The idea of playing for fun doesn’t exist. Try posting fractals levels outside the dailies..you’ll be waiting all day for a group, because no one plays them for fun..only for the rewards.

Original content should be the priority, not change for change sake and making T4’s a hotch potch of scrambled fractal elements.

Love the new fractal changes

in Fractals, Dungeons & Raids

Posted by: Sarahfull.4930

Sarahfull.4930

Fractals were meant to be about playing through Tyrian history.

This is factually wrong. It was confirmed several times that fractals could also be mythic history. Meaning things that never actually happened in the Tyrian timeline. Uncategorized, is not a real place in Tyria, nor has it ever been.

Also I might have to add, have you forgotten that someone is messing with the fractals? That’s what Chaos was all about, and now it’s bleeding over into other fractals. It’s an event.

You’re also forgetting the concept of original content.
Splicing bosses from one fractal and placing them in another and creating a new fractal that is just a sequence of existing ones mashed into one is nothing new. The biggest QQ from the add on’s in dark souls was the re-use of existing bosses and just changing their colour.
Making a clean martini is one thing..adding various ingredients of a pina colada to it doesn’t make it better, it just makes a drink that is muddled, confused and makes you spew.

All you’ve done is affirm the state of fractals.

At launch is was Tyrian history..then unicorns and mythical events got added.
Then everyone’s fractal level got reset for leader boards, which never happened.
Then the promise of new fractals, which turned out to be a short term dungeon rehashed and put on steroids.
Agony resist was never needed, you could avoid agony, then you got unavoidable agony checks.
Then agony got increased, and infusion slots got removed.

Essentially the only reason people mostly play fractals is the loot tables now. The idea of playing for fun doesn’t exist. Try posting fractals levels outside the dailies..you’ll be waiting all day for a group, because no one plays them for fun..only for the rewards.

Original content should be the priority, not change for change sake and making T4’s a hotch potch of scrambled fractal elements.

Since the start, people have cried over the rewards in fractals and the time it takes to get them. How it is now.. Was inevitable.

Love the new fractal changes

in Fractals, Dungeons & Raids

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Fractals were meant to be about playing through Tyrian history.

This is factually wrong. It was confirmed several times that fractals could also be mythic history. Meaning things that never actually happened in the Tyrian timeline. Uncategorized, is not a real place in Tyria, nor has it ever been.

Also I might have to add, have you forgotten that someone is messing with the fractals? That’s what Chaos was all about, and now it’s bleeding over into other fractals. It’s an event.

You’re also forgetting the concept of original content.
Splicing bosses from one fractal and placing them in another and creating a new fractal that is just a sequence of existing ones mashed into one is nothing new. The biggest QQ from the add on’s in dark souls was the re-use of existing bosses and just changing their colour.
Making a clean martini is one thing..adding various ingredients of a pina colada to it doesn’t make it better, it just makes a drink that is muddled, confused and makes you spew.

All you’ve done is affirm the state of fractals.

At launch is was Tyrian history..then unicorns and mythical events got added.
Then everyone’s fractal level got reset for leader boards, which never happened.
Then the promise of new fractals, which turned out to be a short term dungeon rehashed and put on steroids.
Agony resist was never needed, you could avoid agony, then you got unavoidable agony checks.
Then agony got increased, and infusion slots got removed.

Essentially the only reason people mostly play fractals is the loot tables now. The idea of playing for fun doesn’t exist. Try posting fractals levels outside the dailies..you’ll be waiting all day for a group, because no one plays them for fun..only for the rewards.

Original content should be the priority, not change for change sake and making T4’s a hotch potch of scrambled fractal elements.

Since the start, people have cried over the rewards in fractals and the time it takes to get them. How it is now.. Was inevitable.

No one is crying over rewards. They play only for the rewards. Hence my statement, “Try advertising for group that isn’t doing dailies and you’ll be there all day.” In other words to repeat myself again….nobody plays them for fun. They only play for the rewards.

Why does no one play them for fun?..because for the longest time they have not been engaging. They are lacking original content by and large. Which is what I said to begin with. They have become a Frankenstein of reused elements all stitched together with annoying mechanics and labelled as challenging. This is why cliffside in the 80’s range is harder than Mai trin at 100. This is why social awkwardness is becoming an issue for lower tier PuGs.

Bloom hunger was solid and original content, but the objective was to make the challenge split between mossman and bloom hunger..mossman is a cluster bomb of adds and can be done in minutes..bloom hunger was over tuned with annoying mechanics and made to be more in line with raids. Essentially the first step in the direction of original content is marred again with the addition of mechanics that just don’t make sense. They create so much visual noise, throw in reused elements and get shipped out without enough forethought to whether this makes fractals an increasingly interesting experience where each tier gets increasingly more challenging.

Ultimately anet endeavours to do a good job, but compliments don’t make you better. It is objective, dispassionate critical feedback that makes you better.

Love the new fractal changes

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

Fractals were meant to be about playing through Tyrian history.

This is factually wrong. It was confirmed several times that fractals could also be mythic history. Meaning things that never actually happened in the Tyrian timeline. Uncategorized, is not a real place in Tyria, nor has it ever been.

Also I might have to add, have you forgotten that someone is messing with the fractals? That’s what Chaos was all about, and now it’s bleeding over into other fractals. It’s an event.

You’re also forgetting the concept of original content.
Splicing bosses from one fractal and placing them in another and creating a new fractal that is just a sequence of existing ones mashed into one is nothing new. The biggest QQ from the add on’s in dark souls was the re-use of existing bosses and just changing their colour.
Making a clean martini is one thing..adding various ingredients of a pina colada to it doesn’t make it better, it just makes a drink that is muddled, confused and makes you spew.

All you’ve done is affirm the state of fractals.

At launch is was Tyrian history..then unicorns and mythical events got added.
Then everyone’s fractal level got reset for leader boards, which never happened.
Then the promise of new fractals, which turned out to be a short term dungeon rehashed and put on steroids.
Agony resist was never needed, you could avoid agony, then you got unavoidable agony checks.
Then agony got increased, and infusion slots got removed.

Essentially the only reason people mostly play fractals is the loot tables now. The idea of playing for fun doesn’t exist. Try posting fractals levels outside the dailies..you’ll be waiting all day for a group, because no one plays them for fun..only for the rewards.

Original content should be the priority, not change for change sake and making T4’s a hotch potch of scrambled fractal elements.

Since the start, people have cried over the rewards in fractals and the time it takes to get them. How it is now.. Was inevitable.

No one is crying over rewards. They play only for the rewards. Hence my statement, “Try advertising for group that isn’t doing dailies and you’ll be there all day.” In other words to repeat myself again….nobody plays them for fun. They only play for the rewards.

Why does no one play them for fun?..because for the longest time they have not been engaging. They are lacking original content by and large. Which is what I said to begin with. They have become a Frankenstein of reused elements all stitched together with annoying mechanics and labelled as challenging. This is why cliffside in the 80’s range is harder than Mai trin at 100. This is why social awkwardness is becoming an issue for lower tier PuGs.

Bloom hunger was solid and original content, but the objective was to make the challenge split between mossman and bloom hunger..mossman is a cluster bomb of adds and can be done in minutes..bloom hunger was over tuned with annoying mechanics and made to be more in line with raids. Essentially the first step in the direction of original content is marred again with the addition of mechanics that just don’t make sense. They create so much visual noise, throw in reused elements and get shipped out without enough forethought to whether this makes fractals an increasingly interesting experience where each tier gets increasingly more challenging.

Ultimately anet endeavours to do a good job, but compliments don’t make you better. It is objective, dispassionate critical feedback that makes you better.

Yes, only bashing A-Net everytime a new patch arrives because you didnt like something, and never saying compliments for all the things they did right is really good /s
Feedback is not only for saying what you hate did you know? Feedback is for the things you like too.

Love the new fractal changes

in Fractals, Dungeons & Raids

Posted by: daw.4923

daw.4923

me too i love it,all of it