Lupicus is to hard
There is a way to do this without issue. When I first did this boss I was exactly of the same opinion ‘omgwtfisgoingonsomeomnenerfthis!’. Now days I get a party of experienced people in exotics and we always kill him first time around. There is a strategy. Dodges, stability, Aegis, block skills, res downed player skills etc are your friend. After a few runs you will get into a pattern, you will recognize the animations and this boss will become just another boss. He becomes slightly more interesting than other dungeon bosses but not hard in the slightest. Good luck on your runs :P
|-Swiftpaw Sharpclaw [DnT]-|
Much like Subject Alpha, Lupicus is all about learning him. It’s all about timing your dodges.
Giganticus requires some know-how. Subject Alpha is Don’t Stand in the Fire! or in Guild Wars 2’s case, red circles.
Phase 2 is very luck based …. get a Mix of Clerics + Shaman’s Gear (Vitality + Heal) to take some of the Luck out of it.
Or…. make sure your party has Guards/Mes with Reflect utilities to block those Random-Pathed (unpredictable trajectories) Green bolts that fly out after or between the AoE bolts.
And yes, all of these bolts definitely need either a damage nerf or smaller “Collision-Hulls” so that their threat level actually matches their “Red Circles”.
PS @ OP: … it’s spelled “Too” — HtH
(edited by ilr.9675)
You just need to learn how p2 works or you need at least one player in your group that knows it and is able to offer propber guidance.
I run Arah twice per day – if it’s not bugged … – and most of the time we have at least 2-3 randoms and sometimes even 3 players who have never seen Lupi before, but we still manage to kill him most of the time.
Lupi is neither too hard nor lackluster but you still should not use a glass cannon build while still learning how he works. You also don’t need any particular profession or setup to beat him as long as everybody has a ranged weapon.
If you can speak German you can join my daily PUG and we can show you how it works and teach you some ways to beat him.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
I ve done arah path 1-4 about 30 times by now. Lupicus is doable easyly, you just need to learn him.
If hes too hard for you, I guess thats good. Developers stated that explorable modes are ment to be cleared only by skilled, very coordinated group of players.
Me and my mates dont find him hard at all anymore, but there are hundereds of avarage players that find him too hard and cant beat him and thats how its supposed to be
You are just not that skilled for this boss, end of discussion.
(btw thats sad cause I find explorable dungs in GW2 too easy .. )
This is not wow, rift, etc where every content is ment to be done by every player. I am happy to tell you, that some content is only for top players
Here is one of our first runs of Arah: https://www.youtube.com/watch?v=PATHHWkZoxo
And now we have no problem to do him without anyone running from waypoint.
(edited by Dogblaster.6713)
Lupicus is not too hard and does not require a nerf! This is your typical noob response. I cant kill him so he needs to be nerfed.
When in fact what should happen is the player your improve his skills and learn how to beat the boss.
In my opinion Lupicus is the best boss currently in Guild Wars, i would like to see more bosses like him and perhaps some harder bosses.
Also luck has nothing to do with the boss, I kill him every time with out fail.
What do you call it when a small elite group of people take it upon themselves to decide that almost everyone else who doesn’t think like them should be excluded from something really important?
I don’t like throwing labels around and I know Anet doesn’t endorse it either so I won’t hazard a guess here….
I just want to point out that Arah contains what is perhaps… THE MOST PIVOTAL historic lore about the ancient races that any Gw1 lore junkie could ever want. And missing out on it just because 1 boss has a few too many luck based mechanics that us overly skilled players deem “avoidable” … is really unfair to those people who deserve to see the story first hand with their own friends (instead of having to pay several Gold to have some “Pros” run it for them like it was Rraggarr’s or Shard of Orr).
What do you call it when a small elite group of people take it upon themselves to decide that almost everyone else who doesn’t think like them should be excluded from something really important?
I don’t like throwing labels around and I know Anet doesn’t endorse it either so I won’t hazard a guess here….
I just want to point out that Arah contains what is perhaps… THE MOST PIVOTAL historic lore about the ancient races that any Gw1 lore junkie could ever want. And missing out on it just because 1 boss has a few too many luck based mechanics that us overly skilled players deem “avoidable” … is really unfair to those people who deserve to see the story first hand with their own friends (instead of having to pay several Gold to have some “Pros” run it for them like it was Rraggarr’s or Shard of Orr).
Are you talking about story mode or explorable mode? I’ll admit that I haven’t done any arah explorables yet (since I saw multiple reports of blocked progress), but is there really that much lore in Arah explorable?
What do you call it when a small elite group of people take it upon themselves to decide that almost everyone else who doesn’t think like them should be excluded from something really important?.
Winners!
What do you call it when a bunch of whinny cry babies post on the forums demanding nerfs on the only end game content because they are too lazy to work out or read the tact’s to kill the boss?
You do not need to be an elite to kill the boss. Its not rocket sciences to dodge the massive red circles.
I just want to point out that Arah contains what is perhaps… THE MOST PIVOTAL historic lore about the ancient races that any Gw1 lore junkie could ever want. And missing out on it just because 1 boss has a few too many luck based mechanics that us overly skilled players deem “avoidable”
Mechanics are not luck based just because their target is picked by random. Nothing about Lupi is luck based, once you know how it works, you can deal with it:
- risen grub → just stand up and fight
- single target poison bolt → don’t stand still and change direction as soon as he targets you
- poison ae spam → run out of them, don’t dodge until the third wave of circles has been drawn and either move directly towards or away from Lupi to avoid the bolts
- shadowsteps → just dodge
- that ugly green dome → either run directly away from him as soon as he targets you or just take it and activate your stability skill
- single target life drain → just dodge twice
- massive ae life drain → just get out of it
- melee poison barrage → run away
… is really unfair to those people who deserve to see the story first hand with their own friends (instead of having to pay several Gold to have some “Pros” run it for them like it was Rraggarr’s or Shard of Orr).
Lupi is absolutely beatable by casuals if either
a) they get proper guidance
b) they have enough time to figure this boss out on their own
You don’t need to pay for anything, unless your server community really sucks. There are a lot of people out there that offer their guidance for free, I know it, cause I’m one of them. And all I ask for is Team Speak, attention and a suitable build for dungeons (e.g. no glass cannons unless you can handle it).
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
How do any of you defenders justify the fact that it’s anti-melee?
What do Guardians get to do? Oh yeah, run around using a sceptre like an idiot. Any focus on melee goes out the window, because we can’t.
You call that a challenge? I call that tedious.
Lupi is absolutely beatable by casuals if either
a) they get proper guidance
b) they have enough time to figure this boss out on their ownYou don’t need to pay for anything, unless your server community really sucks. There are a lot of people out there that offer their guidance for free, I know it, cause I’m one of them. And all I ask for is Team Speak, attention and a suitable build for dungeons (e.g. no glass cannons unless you can handle it).
a) I don’t know what fantasy land you live in, but it’s hard enough to find people who actually WANT to run this dungeon for themselves, let alone taking up to 3+ hours to help others out of the kindness of their hearts.
b)The general description of a casual player is that we don’t have the time to do that, otherwise we wouldn’t be casual players.
I’m a casual player, and I really want some of the orrian armour. Being a casual player, I joined a guild for social reasons rather than the sole purpose of progressing my character. Therefore, I don’t (or VERY rarely) have access to any little elite groups who
spend half their day running dungeons in a game.
So when I join a random group of other casual players like me who want to run the dungeon, I don’t have the time to spend hours trying to learn how to kill this boss after the considerable amount of time it takes just to reach him.
The only one time i’ve successfully run this dungeon was back when lupicus could be dragged to the waypoint, and even then it was a completely ridiculous affair.
I find him pretty easy, though I’m mostly in exotics and run with guildmates on Raid Call.
Lupi is absolutely beatable by casuals if either
a) they get proper guidance
b) they have enough time to figure this boss out on their ownYou don’t need to pay for anything, unless your server community really sucks. There are a lot of people out there that offer their guidance for free, I know it, cause I’m one of them. And all I ask for is Team Speak, attention and a suitable build for dungeons (e.g. no glass cannons unless you can handle it).
a) I don’t know what fantasy land you live in, but it’s hard enough to find people who actually WANT to run this dungeon for themselves, let alone taking up to 3+ hours to help others out of the kindness of their hearts.
b)The general description of a casual player is that we don’t have the time to do that, otherwise we wouldn’t be casual players.I’m a casual player, and I really want some of the orrian armour. Being a casual player, I joined a guild for social reasons rather than the sole purpose of progressing my character. Therefore, I don’t (or VERY rarely) have access to any little elite groups who
spend half their day running dungeons in a game.
So when I join a random group of other casual players like me who want to run the dungeon, I don’t have the time to spend hours trying to learn how to kill this boss after the considerable amount of time it takes just to reach him.The only one time i’ve successfully run this dungeon was back when lupicus could be dragged to the waypoint, and even then it was a completely ridiculous affair.
I should point out that there are a great many people who genuinely believe that due to you being casual, you don’t deserve anything from Arah. Because they are for “the elite”.
Unfortunately this attitude seems to be shared by the devs, who promised accessibility to all before release and now smugly proclaim “Do story mode!” to casuals, claiming explorables to be for those great awesome super hardcore players who are totally cooler than you (this ironically forgets that some story modes are, due to overtuning, harder than the explorables!).
Of course when I suggest that there should be a “hard mode” for the elites, not necessarily with extra rewards, just a mode to challenge them so they ccan feel good about clearing “top tier” content, they balk at the idea. I do wonder why.
I’m a casual. I work 40 hours a week, and only play for more than 30 minutes at a time on weekend.
Guess what? I don’t die on Lupicus.
I am not a good player. I click some of my abilities, I sometimes forget what ability is bound on what key, and I’m notorious for getting lost.
Yet I don’t die on Lupicus.
I’m a female gamer, I like exploration, never played a FPS (because they are too fast paced for me).
Yet I don’t die on Lupicus.
This shows that Lupicus is NOT too hard. His difficulty is entirely fine. If a player like me (who does a lot of things that are generally considered n00b/bad) can beat him every time, then maybe the problem isn’t the boss.
The problem is YOU. Learn him. Stop complaining because you’re so utterly terrible that you can’t even get used to the few tricks this boss has. Even a terrible player like me learned how to do this fight the first time I faced him (during which I died exactly once).
PS: And it’s not luck based. He usually targets me more than other players. I STILL don’t die.
Sorry guys. Even casuals think that this boss is fine. Casual does not mean “UTTERLY HORRIBLE AT THE GAME”, you know?
I’m a casual. I work 40 hours a week, and only play for more than 30 minutes at a time on weekend.
Guess what? I don’t die on Lupicus.
I am not a good player. I click some of my abilities, I sometimes forget what ability is bound on what key, and I’m notorious for getting lost.
Yet I don’t die on Lupicus.
I’m a female gamer, I like exploration, never played a FPS (because they are too fast paced for me).
Yet I don’t die on Lupicus.
This shows that Lupicus is NOT too hard. His difficulty is entirely fine. If a player like me (who does a lot of things that are generally considered n00b/bad) can beat him every time, then maybe the problem isn’t the boss.
The problem is YOU. Learn him. Stop complaining because you’re so utterly terrible that you can’t even get used to the few tricks this boss has. Even a terrible player like me learned how to do this fight the first time I faced him (during which I died exactly once).
PS: And it’s not luck based. He usually targets me more than other players. I STILL don’t die.
Sorry guys. Even casuals think that this boss is fine. Casual does not mean “UTTERLY HORRIBLE AT THE GAME”, you know?
Congrats on being lucky enough to find a group that clearly knew what it was doing.
No one ‘learns’ lupicus and dies once in their first attempt in a group full of inexperienced casuals, especially if they’re a ‘terrible player’ as you claim to be.
If it was that easy, no one would be complaining.
(edited by Shaade.2013)
No one ‘learns’ lupicus and dies once in their first attempt in a group full of inexperienced casuals
Except I did. And so did the others in the group.
We didn’t know what we were doing, we even had multiple wipes on trash. On deadeyes, for example.
That should show you exactly how much we knew what we were doing. Ie: Little.
If it was that easy, no one would be complaining.
Untrue: People make similar complaints about, say, AC Explorable. People complain all the time the moment they fail at something, because complaining is easier than admitting that you are not very good, and working at improving yourself.
That seems to be the major difference between me and people like you.
Fact is, Lupicus isn’t hard when a group of casuals, including a clicker, can kill him first try while only knowing the basic strategy from the wiki. He just isn’t.
Yes, if you don’t know the boss at all, then you likely won’t do him first try. But that’s just not the case anymore. You know him now. You shouldn’t die.
If you still do, well, then you got something to work on.
No one ‘learns’ lupicus and dies once in their first attempt in a group full of inexperienced casuals
Except I did. And so did the others in the group.
We didn’t know what we were doing, we even had multiple wipes on trash. On deadeyes, for example.That should show you exactly how much we knew what we were doing. Ie: Little.
Please excuse me if I find that hard to believe.
If it was that easy, no one would be complaining.
Untrue: People make similar complaints about, say, AC Explorable. People complain all the time the moment they fail at something, because complaining is easier than admitting that you are not very good, and working at improving yourself.
That seems to be the major difference between me and people like you.
People like me? Your assuming I tried this once, failed, then came on here looking for a thread about lupicus and started complaining.
I AM trying. I’ve tried this dungeon on 5-6 different occasions and succeeded once.
I intend to try again later when I have the time, and will probably fail again.
Just because i’m complaining about the difficulty of this boss doesn’t mean i’m not trying, and I think i’ve tried enough by now to warrant that complaint.
Do not have a necro with any points into toughness on the fight. Makes him many times harder, all I can say for advice besides patience and reflect his attacks when you can. Everything else is learn as best as you can. I know it doesnt help much but Arah is the most annoying dungeon of them.
a) I don’t know what fantasy land you live in, but it’s hard enough to find people who actually WANT to run this dungeon for themselves, let alone taking up to 3+ hours to help others out of the kindness of their hearts.
The fantasy land I’m from is called Elona Reach and, believe it or not, some of us here like to help other and teach them how to do dungeons effectively – as long as they are willing to learn.
Even with 3 randoms Arah 3 just takes about and hour, Arah 2 just a little bit longer. I get that it’s not as fast as other dungeons, but 120 badges in less than 3 hours is still okay. And, most important, even a casual player can spend 1-1.5 hours in a dungeon.
If you need some help, are from a European-friendly time zone and can speak German (or don’t mind my English) add me and I show you how Lupi is done.
b)The general description of a casual player is that we don’t have the time to do that, otherwise we wouldn’t be casual players.
Not all casual are the same, some of them play longer on weekends and therefore have the time to figure out how a boss works.
I’m a casual player, and I really want some of the orrian armour. Being a casual player, I joined a guild for social reasons rather than the sole purpose of progressing my character. Therefore, I don’t (or VERY rarely) have access to any little elite groups who
spend half their day running dungeons in a game.
People who say that you need an elite group to do Arah are just wrong or telling lies. Yes, Arah 1 and 4 take rather long and have some really tough encounters (e.g. you can’t afford die during Lupi on path 1) but 2 and 3 are totally doable with Lupi being the only “tough” – or better: not easy – boss there. It’s either that, or every casual player on Elona Reach I met so far is actually an elite player in disguise.
So when I join a random group of other casual players like me who want to run the dungeon, I don’t have the time to spend hours trying to learn how to kill this boss after the considerable amount of time it takes just to reach him.
I get that, but, in all honesty, it doesn’t matter. This game is not made for casuals only, there need to be some encounters that require a certain level of teamwork and knowledge to keep the fight interesting.
And yes, I also get that it sucks if that means you can’t get the design you want easily, but that is still no reason to nerf a perfectly fine boss. Lupi still has some bugs (e.g. he sometimes tends to reset during the fight), but the concept is solid.
The only one time i’ve successfully run this dungeon was back when lupicus could be dragged to the waypoint, and even then it was a completely ridiculous affair.
This was obviously an exploit and therefor was removed. I did this twice and I really hated it cause it takes way longer then necessary and it also drastically increases your repair bill.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
I should point out that there are a great many people who genuinely believe that due to you being casual, you don’t deserve anything from Arah. Because they are for “the elite”.
Unfortunately this attitude seems to be shared by the devs, who promised accessibility to all before release and now smugly proclaim “Do story mode!” to casuals, claiming explorables to be for those great awesome super hardcore players who are totally cooler than you (this ironically forgets that some story modes are, due to overtuning, harder than the explorables!).
If your definition of “elite” is “players that like to be challenged” while you define casuals as “players that want to steamroll everything without any problems” then I agree, otherwise you are wrong.
Arah is not only for “the elite”, I see newbies kill Lupi every day. It’s not easy, but doable.
Of course when I suggest that there should be a “hard mode” for the elites, not necessarily with extra rewards, just a mode to challenge them so they ccan feel good about clearing “top tier” content, they balk at the idea. I do wonder why.
What about an “easy mode” without any rewards instead?
Congrats on being lucky enough to find a group that clearly knew what it was doing.
No one ‘learns’ lupicus and dies once in their first attempt in a group full of inexperienced casuals, especially if they’re a ‘terrible player’ as you claim to be.
If it was that easy, no one would be complaining.
If that is how you want boss fights in GW2 to be than we have nothing more to talk about. If you don’t want a learning progress involved it’s fine, but it doesn’t help your argument.
In general, GW2 is neither exclusively for casuals nor for non-casuals players, it’s a little bit of everything. There are a lot of things that can even be done by casuals with ease (e.g. every exploreable dungeon expect Arah) but certain things need a little more knowledge and involve a learning progress. So, if you can’t do Arah – whyever – that doesn’t mean that you can’t do anything at all. There are still enough dungeons to run, designs to get and titles to earn. Do what you can do instead of trying to take the fun away from those who like a slight challenge.
Do not have a necro with any points into toughness on the fight. Makes him many times harder, all I can say for advice besides patience and reflect his attacks when you can. Everything else is learn as best as you can. I know it doesnt help much but Arah is the most annoying dungeon of them.
Well, I’m a necro with 20 points in toughness and he only spawns a grub out of my Jagged Horror every once in a while (maybe 2 out of 10 times). But, if he does it’s a guaranteed Empowered buff for him, that’s true.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
Is phase 2 bugged? I mean the red circles hitting you when they shouldn’t. It’s not the “ultimate” aoe thing either. I try to constantly keep moving during the fight and noticed many times that even though I’m outside of the circle I still get hit by it. I’m watching the boss and he isn’t shooting his aoe thing, so it’s not that. My whole party complained about it although I’m not sure everyone was aware of the “ultimate”. I was paying close attention and could not wrap my head around why I was getting “lag hits” from these kitten circles. My latency wasn’t an issue either.
Congrats on being lucky enough to find a group that clearly knew what it was doing.
No one ‘learns’ lupicus and dies once in their first attempt in a group full of inexperienced casuals, especially if they’re a ‘terrible player’ as you claim to be.
If it was that easy, no one would be complaining.If that is how you want boss fights in GW2 to be than we have nothing more to talk about. If you don’t want a learning progress involved it’s fine, but it doesn’t help your argument.
I’m struggling to see how you somehow read that as me somehow declaring how I want dungeons to be.
Congrats on being lucky enough to find a group that clearly knew what it was doing.
No one ‘learns’ lupicus and dies once in their first attempt in a group full of inexperienced casuals, especially if they’re a ‘terrible player’ as you claim to be.
If it was that easy, no one would be complaining.If that is how you want boss fights in GW2 to be than we have nothing more to talk about. If you don’t want a learning progress involved it’s fine, but it doesn’t help your argument.
I’m struggling to see how you somehow read that as me somehow declaring how I want dungeons to be.
Well, if you don’t think casuals without any experience should be able to steamroll dungeons than the sentence I marked would make no sense. Especially cause you said, no one would complain if it were that way, which, in my book, would lead to a lot of complains cause than every dungeon would be way to easy.
@Symbiote
Yes, lately this seems to be a little bugged.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
Congrats on being lucky enough to find a group that clearly knew what it was doing.
No one ‘learns’ lupicus and dies once in their first attempt in a group full of inexperienced casuals, especially if they’re a ‘terrible player’ as you claim to be.
If it was that easy, no one would be complaining.If that is how you want boss fights in GW2 to be than we have nothing more to talk about. If you don’t want a learning progress involved it’s fine, but it doesn’t help your argument.
I’m struggling to see how you somehow read that as me somehow declaring how I want dungeons to be.
Well, if you don’t think casuals without any experience should be able to steamroll dungeons than the sentence I marked would make no sense. Especially cause you said, no one would complain if it were that way, which, in my book, would lead to a lot of complains cause than every dungeon would be way to easy.
@Symbiote
Yes, lately this seems to be a little bugged.
That’s not what I said. Read up. Someone claimed to kill lupicus in their first attempt with a group of first timers while only dying once, to which I replied;
‘No one ’learns’ lupicus and dies once in their first attempt in a group full of inexperienced casuals, especially if they’re a ‘terrible player’ as you claim to be.
If it was that easy, no one would be complaining.’
I didn’t say anything about how I want dungeons to be.
In that case: Sry.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
I should point out that there are a great many people who genuinely believe that due to you being casual, you don’t deserve anything from Arah. Because they are for “the elite”.
Unfortunately this attitude seems to be shared by the devs, who promised accessibility to all before release and now smugly proclaim “Do story mode!” to casuals, claiming explorables to be for those great awesome super hardcore players who are totally cooler than you (this ironically forgets that some story modes are, due to overtuning, harder than the explorables!).If your definition of “elite” is “players that like to be challenged” while you define casuals as “players that want to steamroll everything without any problems” then I agree, otherwise you are wrong.
Arah is not only for “the elite”, I see newbies kill Lupi every day. It’s not easy, but doable.Of course when I suggest that there should be a “hard mode” for the elites, not necessarily with extra rewards, just a mode to challenge them so they ccan feel good about clearing “top tier” content, they balk at the idea. I do wonder why.
What about an “easy mode” without any rewards instead?
Congrats on being lucky enough to find a group that clearly knew what it was doing.
No one ‘learns’ lupicus and dies once in their first attempt in a group full of inexperienced casuals, especially if they’re a ‘terrible player’ as you claim to be.
If it was that easy, no one would be complaining.If that is how you want boss fights in GW2 to be than we have nothing more to talk about. If you don’t want a learning progress involved it’s fine, but it doesn’t help your argument.
In general, GW2 is neither exclusively for casuals nor for non-casuals players, it’s a little bit of everything. There are a lot of things that can even be done by casuals with ease (e.g. every exploreable dungeon expect Arah) but certain things need a little more knowledge and involve a learning progress. So, if you can’t do Arah – whyever – that doesn’t mean that you can’t do anything at all. There are still enough dungeons to run, designs to get and titles to earn. Do what you can do instead of trying to take the fun away from those who like a slight challenge.Do not have a necro with any points into toughness on the fight. Makes him many times harder, all I can say for advice besides patience and reflect his attacks when you can. Everything else is learn as best as you can. I know it doesnt help much but Arah is the most annoying dungeon of them.
Well, I’m a necro with 20 points in toughness and he only spawns a grub out of my Jagged Horror every once in a while (maybe 2 out of 10 times). But, if he does it’s a guaranteed Empowered buff for him, that’s true.
That horror has more grub spawns for me then i think should be possible so i guess im the really unlucky one. They need to fix that thing so we can turn it off or on because it has caused me more trouble then its worth so many times.
Lupicus is luck based. If he doesn’t randomly reset with 4 people still in the room or hit you outside the aoe circles then consider yourself lucky.
We already have a red post indicating that they will address this issue in the near future, so it might be solved in 2014.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
I’m a casual. I work 40 hours a week, and only play for more than 30 minutes at a time on weekend.
Guess what? I don’t die on Lupicus.
I am not a good player. I click some of my abilities, I sometimes forget what ability is bound on what key, and I’m notorious for getting lost.
Yet I don’t die on Lupicus.
I’m a female gamer, I like exploration, never played a FPS (because they are too fast paced for me).
Yet I don’t die on Lupicus.
This shows that Lupicus is NOT too hard. His difficulty is entirely fine. If a player like me (who does a lot of things that are generally considered n00b/bad) can beat him every time, then maybe the problem isn’t the boss.
The problem is YOU. Learn him. Stop complaining because you’re so utterly terrible that you can’t even get used to the few tricks this boss has. Even a terrible player like me learned how to do this fight the first time I faced him (during which I died exactly once).
PS: And it’s not luck based. He usually targets me more than other players. I STILL don’t die.
Sorry guys. Even casuals think that this boss is fine. Casual does not mean “UTTERLY HORRIBLE AT THE GAME”, you know?
I’m sorry you seem to feel that being female (or a non-FPS player.. huh?) in any way counts against your gaming ability.
Perhaps you should find ways to deal with your issues of self-loathing.
You assume by casual I mean “bad gamer” rather than “gamer that doesn’t necesarilly have the time or resources to find groups of players that are capable.”
As a casual myself I often rely on PUGs. I can deal with Lupicus fairly well, aside from the irritation of it being an anti-melee fight and the fact that it has tunnel vision for me throughout phase 2 and 3.
The problem is, well, others. I try to explain tactics, but some people will not get it, and the fight is too unforgiving for those of us who are less capable. I’m not shifting blame, this is simply fact. Arenanet should stop assuming everybody has access to guilds with professional dungeoneers 24/7.
Very easy boss……. we killed him wiz 1 atemt and we not see any movies….. he must ber buffed.
How do any of you defenders justify the fact that it’s anti-melee?
What do Guardians get to do? Oh yeah, run around using a sceptre like an idiot. Any focus on melee goes out the window, because we can’t.You call that a challenge? I call that tedious.
I have a really good time on my guardian in there tbh.
I slot shout skills and here’s why:
Retreat: Aegis + run buff for kiting.
Stand your ground!: Stability for the bubble + retaliation because it’s kitten sexy.
Save yourselves!: A selfish skill right? Not entirely when it comes to this boss. As a Guardian in this fight it is your job to survive and pull through where others may fail. Your signet of mercy is unfortunately not worth the cast time. One can argue that it enables you to res from range but it also requires you to remain stationary which is a bad idea when it comes to lupicus anyway. Save yourselves will give you another buff to your run speed and a bunch of other goodies to keep you going if you are clinging onto life.
Elite Slot: RENEWED FOCUS! I cannot stress this enough! you have no time to be fiddling around with a book, and chances are if you manage to get something off, no one is in range. With renewed focus, if your Stability shout is down, and you are stuck in a bubble.. this skill is amazing. Pop all your virtues, pop renewed focus, pop them all again, and BAM done’s expired and you’ve weathered the kitten storm. This also frees you up for using your stability shout to help others.
Not only this, but you can get another THREE blocks if you have a focus on. That’s no small thing! It makes you the champion of reviving people. trait into :Grant aeigis/protection/regen on revive of an ally and that gives you a grand total of 5 aegis’s at your disposal when ressing someone (including your aegis virtue that you can pop as u res) Now imagine even MORE aegises! my setup is the AC set and let me tell you, it is awesome! the set bonus is ‘grants aegis on use of an elite skill to all party members.’ so, when you use your renwed focus, every time you get a free aegis on top! you can then time your next aegis (which you get directly after as a result of renewed focus unlocking your used virtue) for the next lupicus attack on you.
Guardian’s sceptre is poor damage. yes. But that’s not your job in this fight! that’s not the whole picture here. You have a whole party in there, it’s not just you DPS’ing him. Your job is to hold everything together, you are the backbone of the group.
Uhm I might also add (just read some posts above) I agree, being a female gamer doesn’t mean squat :/ although sometimes it makes super nerdy guys too scared to come on vent. I do many many dungeons without any issue. It has nothing to do with sexual orientation…
‘You see when it comes to gaming, the female body has ways to shut that whole thing down. the screen starts wobbling in their field of view and they cant press the WSAD keys properly…’ hahaha get outta here <3
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
Right and if I just want to be a melee fighter? Yeah, no joy there.
That’s my point. It’s no fun. It’s the Benny Hill Show with a giant anthropomorphic dog in place of the police.
Nobody said a Guardian can’t survive him, it’s just an act of pure unadulterated tedium. Also good luck reviving when Lupicus tunnel visions you.
Well that’s the thing, you have enough Aegis’s and evade time to dodge and block all of his attacks, I have done this many times without getting downed once. Even with him focusing you the whole time. and I might add that when he focuses me the whole time, everyone else is quite happy with it for the reason that they aren’t getting downed because of it to begin with. Bottom line: survival. You stay alive to res up others. or you stay alive to tank the tunnel vision boss, keeping other alive by keeping his attacks off them.
|-Swiftpaw Sharpclaw [DnT]-|
There are NO MELEES in GW2.
GW2 has no profession that is strictly limited to its role as a melee damage deal, melee tank, melee support or anything like that. Therefore encounters are also not designed considering a melee only playstyle. I’m not saying that it’s impossible to play melee only, but there are downsides you have to accept if you play the game in a way it was never meant to be played.
The next thing is, people have to get rid of the stupid idea that DPS is the answer to any problem in a dungeon. That’s just wrong. Especially Lupi is not a DPS fight at all. Besides from the grubs he spawns during phase 1 you don’t need spike damage or a generally high damage output. What you need is survivability. Of course, you need to do damage to take him down, but you don’t have to hurry, Lupi is not Simin.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
If there are no melees, then give Guardians something other than the exceptionally tedious sceptres and staves.
You feel like your weapon choices are tedious? Welcome to the club, you are not alone.
/edit
Seriously, it’s not like a Guardian would only spam auto attacks while fighting Lupi, Scepter + Focus offer a lot of helpfull skills.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
(edited by nachtnebel.9168)
You feel like your weapon choices are tedious? Welcome to the club, you are not alone.
My ranged weapon choices, yes. If ranged must be forced, then it’s important to make both melee and ranged fun to use.
Well, the Necros weapon choices are tedious too. Staff is just there as a second weapon, switch to it, place you marks, switch back do avoid that kitten useless auto attack with that annoying sound. Scetper + Dagger is not that different from the Guardians Scepter + Focus, hell I even don’t use 2 this weapon set’s skills cause they are not effective against single targets.
So what is it exactly what you want?
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
Necros are casters, casters generally stay back and.. you know, cast. I don’t see much wrong with necro staves in that regard.
Heres a tip for you…
if you get downed, do not attack or try to heal yourself. Lupi has an agro switch that auto makes him attack the person trying to heal themself. if you dont do either of those things, lupi will leave you alone while downed 100% of the time.
this fight is not about luck. its about how well you and your group can revive your team mates if they get downed. Someone has to be in agro range of him 100% of the time or he will reset. this person cant be a thief if he is going to stealth.
I see people say he is bugged because of this. it isnt a bug. its a predictable behavior and once you know it, you should never have him reset again.
A Necro’s Scepter only has a range of 900 not 1200 as the Guardian’s, so there is no “staying back”. Besides that, if there is nothing wrong with the Necro’s Scepter and Staff why is there a problem with the Gaurdian’s?
Orb of Warth is your auto attack, it’s as boring (or fun) as any other auto attack, no reall difference here. Smite is an AE Attack with a great range (1200 again) and, compared to the Necro’s Grasping Dead, really high damage output but it doesn’t apply crippling. Chains of Might is your CC skill, it immobilizes your target and applies 3 stacks of vulnerability. Ray of Light is not that usefull, unless you have enough +healing (12.5% is added to healing per Regeneration tick) which you should have since every char in Arah should be a supporter too. And last but not least you have Shield of Wrath with blocks the next three attacks and therefor is very usefull. The Necros off-hand skills are Deathly Swarm, which blinds Lupi (useless) and transferes one condition to him (again useless) and Enfeebling Blood which applies Weakness (useless) and Bleeding.
Both professions Staffes migh do different things, but they both don’t use them much against Lupi. The Guardians only disadvantage here is that he can’t spam his auto attack.
What I try to say here is: The grass is not greener on the other side, a lot of weapons are equally boring.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
kitten this. I’m paying anyone who can help me overcome this horrible dungeon explo mode 40s per run. Ingame name Lily Autumn.
I realise there are boring weapons on every class, but for ranged the Guardian’s choices are both very boring.
Necro staves for example I think are fine. Irritatingly useless against structures, sure. But otherwise fine.
The issue with the Necro’s Staff are its incredible long cooldowns, you can place some marks and than you have to either switch ot another weapon set or you can’t do anything but spamming auto attacks (which makes an annoying sound).
The Guardian’s Scepter + Focus weapon set isn’t more boring than most other ranged weapon sets. If you don’t like them but have to use them it sucks, I get that, but that doesn’t change the fact that this set offers 5 very distinct skills that are all useful and offer some flexibility. You don’t just stand there, run in circles and spam auto attacks. Well sometimes you do, but that has nothing to do with which profession you are or what weapons you use.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
Me any my team had the same problem, Lupicus was to hard.
After hours of trying we finally did it, and this boss is now a piece of cake.
Tips:
Get skills for evading .
Get Endurance refill skills.
Buff your armor/traits a bit.
Live and die on this day.Live and die on this day.
Gunnar’s Hold – [ACID]
Asagi.1405
Because they are for “the elite”.
Unfortunately this attitude seems to be shared by the devs, who promised accessibility to all before release and now smugly proclaim “Do story mode!” to casuals, claiming explorables to be for those great awesome super hardcore players
This part I’ll actually take exception with… on the Caveat that we’re being patient & giving Anet more time to get around to it. ….This is also why I’m just laughing at the Slings and Arrows thrown my way by a couple of people here who think they’re so awesome at this game and therefore entitled to more exclusive Aesthetic options than anyone else. …(yet you could count on 1 hand the # of people in this thread who’ve had the skill to survive being Double-Bubbled).
Here’s the facts: There were plenty of encounters just like this in GW1 and Anet eventually made changes that those encounters more multi-faceted. Infact they’ve already TOLD US that they’ll be adding new content to the previous modes that will make these modes more accessible to more players. And once that NEW dungeon comes out that’s directed at their particular Demographic with it’s steady difficulty ramping … this one will no longer be “their Precious”. This was the pattern all throughout GW1 infact … Sorrows replaced Tombs, UW got upstaged by DOA. Ursan made them both Accessible to everyone for a while. And eventually WOC upstaged all of them for needing overwhelming gimmicks in the face of overwhelming odds.
I actually think part of Anet’s iteration process over the years…. is to start off immediately with the Flannum Doctrine (99% sadistic) and then carefully evaluate ways to chip away at their own difficulty over time with subtle but holistic changes such as PvE splits, Consumables, Gizmos, and a host of other things that dedicated casual players eventually gain more and more access to. I’m not sure if these sorts of discussions weigh into that at all… but if they do, I guarantee they tend to filter out the vocal minority Hardcore players who demand exclusivity and I can cite specific MAJOR patches over the past 7 years that support this hypothesis. …that doesn’t mean they only listen to super moderates like me either … but I do think having some modesty (like Nacht has) definitely helps your case
Beating Lupicus for the first time came with a great feeling of accomplishment because he was so much harder than most bosses. That’s what is great about him.
After downing him a few times, he becomes a cake-walk that you can practically solo. Except if you get really unlucky and he shifts to phase 2 with no indication (which can happen sometimes) then blasts your team with AoE when they aren’t expecting it.
Lupicus requires planning and practice.. if it’s your first time through Arah explorable, leave yourself plenty of time because you’re probably going to be stuck on him for a while. And feel free to do some research about him first.. watching a youtube video may help.
I also recommend food that increases endurance fill rate, as dodging is your best friend.
lionsarch.org