Madness of Instability (Fractal Idea)

Madness of Instability (Fractal Idea)

in Fractals, Dungeons & Raids

Posted by: Amaimon.7823

Amaimon.7823

So here’s a (fun) idea I had yesterday; A Tormented Fractal.
As we know the fractals are like copied bubbles of real world events, like splinters of a tree of time, whether past, present or future events are reflected.

So I was thinking, how about a large fractal for 10-man groups. The rift can be added to the Fractal Auditorium and can be set to 6 levels, F1, F2, .. F6 where they represent in 6 steps the values of difficulty (And times 35 Agony Resistance, so F6 would take 210 AR (A bit more than the 150 you need for F100 Mai Trin, but then again, this is supposed to be harsh. But maybe the agony damage can climb slower so that you can enter with a decline in AR, but notice the difference as you get more)
Inside will be a large open area where some events take place, which can be done in any order. The map itself will be a dark place, chaotic, unstable, it is truly the most outer rim of whatever realm these fractals of the mists are in. The area has no mistlock instabilities on its own, but effects occur all over the place as you’re in the zone.
As said, complete the events in any order, all or just a few. They’ll have individual rewards, and an aditional reward for a full run.

1) The events of Jadoth at the coast
1-2) (only event that needs (1) completed before): Margonite General Jadoth
3) Stygian maw
4) The Fury
5) The Darknesses
6) Mallyx the Unyielding (extra achievement for defeating him in Mallyx form)
7) The Gates of Torment (a sequence of Chaos, Torment and Madness), followed by a fight with Lich and Shiro Tagachi
8) Help the Apostate and Fight Abaddon

Remember that these are fractals and the actual locations, so they’re supposed to look more like splintered memories than the actual thing as they did in GW1. Also, if you want you can do Abaddon first and then fight Stygian Maw. There’s no forced sequence. But maybe we could add runes that tell the story of the fall of Abaddon until his defeat at the hands of Kormir’s Lackeys.

In its entirety I think it should take 2-3 hours to complete, if you’re good at it, and since you can take breaks because of individual progress it shouldn’t be a problem for people who don’t have 2-3 hours either. Would a weekly reset be fair?
Unlike fractals, this map will have its own Mistlock Instabilities, that changes upon location. Also bosses can have unique effects like the mursaat in (1) as they would have Agonizing Touch.

Some ideas for instabilities:
Paranoia: Sometimes get hit by allied attacks
Maddening Lethargy: skill cooldowns are more random (+/- 5 seconds, so sometimes in your favor)
Encroached Silence: Not very often, but sometimes skills fail (not autoattack or heal-skill) and knock the player back.
Violence: As you deal damage your toughness and vitality slowly decreases, just take a step back to recover.
Shrouded: this is more for enemies than the players. Enemies who are shrouded in white light are resistant to condi’s, and weak to power, a dark shroud inverts this. When fighting groups, pay attention to their shrouds or get punished for it.

Madness of Instability (Fractal Idea)

in Fractals, Dungeons & Raids

Posted by: daw.4923

daw.4923

it was too long to read it all,but i think you are correct