Magg's behaviour in CoF Path 2

Magg's behaviour in CoF Path 2

in Fractals, Dungeons & Raids

Posted by: Auesis.7301

Auesis.7301

This isn’t a “nerf the kite stage” post.

I’d just like to point out that Magg is a complete and utter buffoon. His companion AI is absolutely horrific. There’s only one part of this path where our guild party gets annoyed at, and it’s the magmacyte field. We land a perfectly smooth run, putting out all the fires, dodging all the attacks and leaving a perfectly clean path for Magg to walk to the magmacyte. I even blind the mobs with some aoe utilities and put stealth down for him as we go across to the end. We all reach the magmacyte untouched.

Then Magg turns 180 degrees, walks over and stands in the rekindled fire behind us. He then forgets the use of his legs, finds the fire quite comfortable and dies without even thinking to budge.

Sort him out. Please.

Gnome Child [Gc]
Resident Thief

Magg's behaviour in CoF Path 2

in Fractals, Dungeons & Raids

Posted by: kthnxbai.4076

kthnxbai.4076

The worst feeling is when he’s almost at the magmacite, waiting for you to kill the mobs, only to run back into the fire after you kill the mobs…

Magg's behaviour in CoF Path 2

in Fractals, Dungeons & Raids

Posted by: Chilsung.3710

Chilsung.3710

His pathing during the lava run is just incredibly terrible now. We lost him one crossing, and so we go back to the beginning, he resets, and immediately sprints into the lava and dies…. which triggers what can only be described as a loop where he spawns, runs in, dies, spawns, runs in, dies… repeatedly with no way to stop him. He doesn’t follow people, he doesn’t wait, he just runs straight for the fire and incinerates himself.

??

Magg's behaviour in CoF Path 2

in Fractals, Dungeons & Raids

Posted by: Ravenmoon.5318

Ravenmoon.5318

That is why you have fire extinguishers for no ? o.o
I’m not very good, I was crying that path 1 is too hard, don’t get me wrong, but that lava field IMO is one of the easiest parts for me in that path, and maybe the bombs, but it’s fun because in some pugs we manage to fail it because of the countdown ^^" or someone “decides” to DC at that moment and it’s kind of bad :p

But originally you should make sure he follows you and clear the path then have some of your party to remove the extinguishers and fight it out

Magg's behaviour in CoF Path 2

in Fractals, Dungeons & Raids

Posted by: Luminastik.6958

Luminastik.6958

I don’t understand the point of having the mobs respawn for the magmacyte event at all. If they just took out the respawns, people would just take the time to kill the enemies, put out the fires, and escort him across. With the respawn timers the way they are, and the amount of health that enemies have, I couldn’t possibly understand what the dungeon designers were thinking.

Magg's behaviour in CoF Path 2

in Fractals, Dungeons & Raids

Posted by: Auesis.7301

Auesis.7301

That is why you have fire extinguishers for no ? o.o
I’m not very good, I was crying that path 1 is too hard, don’t get me wrong, but that lava field IMO is one of the easiest parts for me in that path, and maybe the bombs, but it’s fun because in some pugs we manage to fail it because of the countdown ^^" or someone “decides” to DC at that moment and it’s kind of bad :p

But originally you should make sure he follows you and clear the path then have some of your party to remove the extinguishers and fight it out

I don’t think you understand what I mean. He will run back in to the fire, and we will extinguish it. He will then proceed to not move. No matter what we do, he finds that spot comfortable, and waits for mobs to come near and proceeds to shoot at them while still standing in the fire spawn. We kill the mobs, and he still refuses to budge from the fire until the mobs respawn and it ends up in a vicious cycle, and we have to let him die and reset it.

It is easy. It’s extremely easy. It’s the easiest part of any dungeon I’ve ever played. However, Magg is such a moron that it’s unbearable, and smooth completion is erratic at best. We can clear it in seconds, but he will ruin it for us. Hell, half the time he runs in to the lava and refuses to leave until we reset the whole thing.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

Magg's behaviour in CoF Path 2

in Fractals, Dungeons & Raids

Posted by: Ravenmoon.5318

Ravenmoon.5318

I guess this is not his full-time behaviour o.o . How often do you experience this o.o
I’ve done and keep doing magg path and “the trick” is to see who actually is magg following and then have this guy to run at the furthest point after the mobs are cleared and all. He won’t move on his own yep, he is a follower NPC.

Magg's behaviour in CoF Path 2

in Fractals, Dungeons & Raids

Posted by: Gothran Phalamor.1896

Gothran Phalamor.1896

Glad to know I’m not the only one having this issue… First it’s not being able to access CoF, now it’s I can’t DO CoF properly… Painful.

Can’t wait for Magg to get worked out; he’s by far one of the most screwed NPC’s ever.

Northern Shiverpeaks: Triumvirate [TRIV]

Magg's behaviour in CoF Path 2

in Fractals, Dungeons & Raids

Posted by: Fercil.1295

Fercil.1295

I guess this is not his full-time behaviour o.o . How often do you experience this o.o
I’ve done and keep doing magg path and “the trick” is to see who actually is magg following and then have this guy to run at the furthest point after the mobs are cleared and all. He won’t move on his own yep, he is a follower NPC.

We experience this on most runs, not all but most. We are aware that he is follower npc but most of the times he just decides to do incredibly stupid things like Auesis described. He can even follow us nicely to magmacite, the decide “nah, not coming with you guys” and run back halfway the lava field to stand in fire, shoot random mobs and die and just refuse to come to us even after killing the mobs and ressing him.

There’s nothing difficult in this part considering the mobs, lava or fire to us, it’s just that this npc is obviously having some issues.