Magic find, useful or detrimental?

Magic find, useful or detrimental?

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Posted by: Xephier.1647

Xephier.1647

I apologize if this has already been answered but to me it seems that magic find gear is rather useless unless you’re farming something that’s easy, and and lowest dungeon I know of is AC, and I wouldn’t even consider that to be easy.
To elaborate, I basically need to give up vitality,toughness,power .etc just so I can bulk my character up with magic find, which is not only detrimental to myself but to my group as I die easier or do not kill as fast. So in other words it’s a selfish stat that only has a use if you’re going into a dungeon with a group of skilled players that are going to carry you through so you can “MF” for gear.

I simply believe that MF should be a bonus stat on gear and not one that takes place over a primary(combat-functional) stat.

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Posted by: angan.6572

angan.6572

I play ranger and i have 2 sets of magic find gear that i use.

1) Explorer’s gear (Power , Precision , Magic Find) with runes of the pirate and a weapon with sigil of luck and omnomberry bar. With that you have 18% armor, +50% runes (5 runes), +3% opal orb on helmet , and 15% on 25 stacks on weapon, +30% food = 116% (assuming that’s how it gets added, not sure)

^ That’s for solo farming and running around in pvE maps

2) Ascalonian set from AC (power, toughness, vitality) with superior runes of the noble , weapon with sigil of luck and omnomberry bar. 50% runes (5 runes), 3% helmet (opal orb), 15% from 25 stacks on weapon and 30% from food = 98%. Plus with superior runes of the noble you get +30 power bonus.

^ That for dungeons that require a little more bulky build to survive. As you see you can reach 100%+ magic find without sacrifising any major stats.

From personal experience the difference i see with magic find is not really that much. I noticed a small increase on white loot but the rare/exotic drops for me it look the same without using MF gear. If the possibility of a a rare/exotic to drop is 1% even with 100% MF you will get 2% which is still insignificant in my eyes.

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Posted by: mosspit.8936

mosspit.8936

Another thing is that within stat combinations, there are major and minor stats. Take a lvl80 exotics GS for example. A Berserker GS has 179pow/128prec/9%c.dmg (power is the major stat) and an Explorer GS has 128pow/128prec/3%mf (mf is the major stat). The Explorer GS will lose out the primary stat of 9%c.dmg as well as 51 power – together will lead to significant loss in dmg.

So basically one will be leveraging party effectiveness with better chance to get good loot for oneself.

(edited by mosspit.8936)

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Posted by: Iehova.9518

Iehova.9518

MF is detrimental to your group and you as well.

Don’t use MF, chests aren’t affected by it anyway.

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Posted by: DeathPanel.8362

DeathPanel.8362

It might be useful if you are just out in the world killing mobs and doing events.

It’s bad if you are in a team doing an exp dungeon or fotm wearing that.

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Posted by: Kumakichi.2583

Kumakichi.2583

Oh no I love magic find particularly when in a group with terrible dps.

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Posted by: JJBigs.8456

JJBigs.8456

Well when you guys say “AC Exp MoneyRuns” Doesnt that mean your going for farming AC for the maximum obtainable loot, regardless of difficulty or time? Hence, MF gear would fit into this run imo.

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Posted by: Erebus.7568

Erebus.7568

every time i see some one running mf set i just wanna kick their head in -.- the stat in itself is freaking broken… but what would you espect from a company that things everything missing in the game can just be handled by sending people to thirdparty websites of which they got no influence at all….

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Posted by: mosspit.8936

mosspit.8936

Well when you guys say “AC Exp MoneyRuns” Doesnt that mean your going for farming AC for the maximum obtainable loot, regardless of difficulty or time? Hence, MF gear would fit into this run imo.

Actually the ac “money” runs I joined mainly kills Kholer, Troll and the champ gavelings that drops 5 silvers. Those runs pretty much means consuming omnom bars for the 40% gold find. Not magic find focused.

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Posted by: Minion of Vey.4398

Minion of Vey.4398

MF is pretty lousy out in the world, since MF seems to be what is reduced by Diminishing returns.

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Posted by: Kamahl.3621

Kamahl.3621

I’ve actually stopped wearing MF armor when doing events in Orr – they ‘upgrade’ bags to other drops, and getting less bags = less dosh.

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Posted by: Ayrilana.1396

Ayrilana.1396

I wonder when MF is used to determine drops. Could it be on kill or when you search corpse for loot… If it’s the latter then you can just swap to it after and not have any impact on the group.

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Posted by: ETR.8152

ETR.8152

I get more rares etc without mf….

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Posted by: Ayrilana.1396

Ayrilana.1396

I get more rares etc without mf….

Look up statistical probability.

I am flipping a coin for a min and get 10 heads and 10 tails. I hop on one foot and repeat the same process ending up with 18 heads and 2 tails. Does that mean that me hopping on one foot increased the odds of getting heads?

The point I’m trying to make is that you can’t base your conclusions on personal observations alone when it’s probably that you can get lucky without MF gear.

Another way to think of this is to assume that something has a definitely probability of occurring 50% of the time. You have the ability to make it occur 75% of the time. It’s well within the realm of probability to attempt something 10 times with the 75% chance and not get your desired result yet achieve it multiple times with the 50%.

A lot of people who don’t understand probability are more prone to be superstitious and think lucky charms or lucky numbers will help them. I’m not saying this specifically at you but just in general.

(edited by Ayrilana.1396)

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Posted by: Wesley Of Florin.2150

Wesley Of Florin.2150

I wonder when MF is used to determine drops. Could it be on kill or when you search corpse for loot… If it’s the latter then you can just swap to it after and not have any impact on the group.

It’s well-known that it is applied on kill, not when you press “F”. This has been stated by Devs on this forum.

This means that you can’t use your power gear to kill something, then switch to MF gear to get better loot. It’s designed that way.

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Posted by: DeathPanel.8362

DeathPanel.8362

Look up statistical probability.

I am flipping a coin for a min and get 10 heads and 10 tails. I hop on one foot and repeat the same process ending up with 18 heads and 2 tails. Does that mean that me hopping on one foot increased the odds of getting heads?

The point I’m trying to make is that you can’t base your conclusions on personal observations alone when it’s probably that you can get lucky without MF gear.

Another way to think of this is to assume that something has a definitely probability of occurring 50% of the time. You have the ability to make it occur 75% of the time. It’s well within the realm of probability to attempt something 10 times with the 75% chance and not get your desired result yet achieve it multiple times with the 50%.

A lot of people who don’t understand probability are more prone to be superstitious and think lucky charms or lucky numbers will help them. I’m not saying this specifically at you but just in general.

True, but effectively doubling your chances of winning the lottery for example means very little since the probability you’ve doubled is so low in the first place.

The fact that the consensus is that there isn’t significant different in drop rates if at all of the rares and exotics in magic find runs means that either that MF is broken or that the base % chance of getting rares or exotics is so low that even doubling that chance through full MF gear makes very little difference.

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Posted by: SynfulChaot.3169

SynfulChaot.3169

I’ve run a bit of MF (about 50%) on one of my charas while the rest of them run none. I’ve not noticed any significant increase in drops with that boost. In fact, sometimes it seems I get less than my other charas. But that could just be coincidence.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: JJBigs.8456

JJBigs.8456

You have to have a massive amount of MF to notice the effects. Ofc you dont notice 50 MF, it would be OP. The more MF you stack, the better. Even when your missing just 1 ring that doesnt have MF, try to get MF on it and you will start to see better drops

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Posted by: Lucky.3298

Lucky.3298

Seems to me MF simply doesn’t work or have very little influence to sacrifice other stats for it.

sure an clear answer from GM would be great!

but from my own try to MF /low MF/ non MF alts I can’t see huge difference…

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Posted by: Iehova.9518

Iehova.9518

Just remember, folks. 100% MF reduces your combat efficiency by ~30% while increasing your drop chances from 0.01% to 0.02%.

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Posted by: Dee Jay.2460

Dee Jay.2460

Without a detailed description of how Magic Find actually works it’s hard to access it fairly.

Back during the days of Plinx farming in Cursed Shore going from 0 to 160% Magic Find certainly had a noticeable effect. The number of rare drops went from averaging roughly 1/hour to roughly 3/hour. It was very volatile obviously and you’d still get occasional droughts but I had not doubt that it was worthwhile.

However with the November patch and the subsequent changes to Orr loot it felt like MF was no longer worth it. The revised loot system (aka. nerfed) wasn’t yielding good results in general and MF gear wasn’t having much of an effect either.

Since I was more or less done with Karma grinding at that point anyway I stopped farming Orr and salvaged my MF gear. Now I just use Omnomberry Bars for the increased money drops and am back to maybe 1 rare/hour if I do ever farm Orr for that long.

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Posted by: Riis.7615

Riis.7615

It helps even though you’ll be giving up a stat. It is not a hard thing to understand really. All magic find does is increase the chance the fallen foe drops anything at all. The means more monsters drop something rather than nothing. If you think getting magic find is not worth it cause it does not increase the already low chance of getting a rare from 1 in 100 to whatever then you obviously were not doing your math right.

The reason why it is hard to get a rare drop is mostly because most of the monsters don’t drop anything. When you have magic find, rather than hoping for a 1% drop out of 12 looted bodies, you get to hope for a 1% drop out of 72 bodies that dropped something. The less drops you get the less often you get anything, including a rare. This affects material drops and dye drops too. Simple.

In dungeons, steamrolling through the trash will get you money. Not direct coin as in the 5 S you get from the 3 chests and bosses. It surprises me that SOMEHOW they forgot they can sell the stuff they get from the runs. At level 80, the blue gear sells in vendor at 60-90C on average, greens sell for 1.1-1.3S on average. I frequently overstock on gear drops like this and get over 40-60S in sell all of that junk, rather than the 18-26S you get from those awfully under rewarding speed runs. I would get more if I sold the insane amount of materials I get from the places too, but I’m using them. In FotM I make it out there with no less than 5 ectoplasm on average, provided that the team I get that wants to steamroll everything, or when we luck out on maps that don’t have avoidable fights.

When you want to get a lot of G’s in runs, and it is easy. You get magic find and you take every opportunity you get. Not OR. You get magic find >>>AND<<< you take every opportunity you get. That way you get drops that are 1of100 out of 100 bodies instead of settling for 5bodies and 3chests+bosses whose only guarantee is that they give you anything at all and you sell everything you get.

That way you’ll be getting 40S and beyond (considering how lucky you get and if you sell your materials too) for 20 minutes of steamrolling everything.

OR…

You can cry about those 5 extra minutes and settle for 18-26S, where before the waypoint lock patch, you’d be losing profit solely because of your repair bills because you decided to skip out, go on a mass suicide spree to pass parts like a certain on in CoF path 2 when you could have fought and beaten it, and wait for more time as you walk all they back from the start because you did not want to unlock the avoidable waypoints because you ignored the possibility that you and your team will fail and wonder why you are broke all of the time.

I know I’m choosing the top option.

You can deck out your gear with the runes of the noble set, without magic find accessories and weapons and you’ll be good to go, or you can get boosters.

And remember magic find doesn’t work on Bosses and Chests because they already drop loot.

(edited by Riis.7615)

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Posted by: mosspit.8936

mosspit.8936

snip

You forget to mention that magic find only benefits the wearer and brings absolutely nothing to group effectiveness in dungeons.

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Posted by: JJBigs.8456

JJBigs.8456

Its faster to just wear zerker gear, farm guaranteed drops vs do low dps, take longer in runs hoping or that 1 magic item.

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Posted by: voidwater.2064

voidwater.2064

MF is useful, but it’s a selfish stat for leeches when used in a team.

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Posted by: Ayrilana.1396

Ayrilana.1396

In dungeons where most people skip trash mobs, and chests are not affected by MF, you’re better off wearing normal gear.

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Posted by: jportell.2197

jportell.2197

Simple MF=sacrificing a stat that is used for either defense or attack to get a marginally better chance at catching favor with the RNG gods… Notice I said MARGINALLY… It does not guarantee jack. And It also affects the loot that other people in your party get because the tables spread more in your favor. And you are also going to be carried by your group… Take for instance a guardian I took with me in HOTW last night… We started with path 2 and he died just so much… And we laughed about it and made jokes his response was “All you other classes are still squishier than me” So for the next run I kitten on over to the retrainer switch my traits and come back for path 1 face tanked everything while the guardian was just kind of dying… His response was “your still squishy” And so yeah… That is my snippet on how MF just kind of screws everyone in your team over.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Ayrilana.1396

Ayrilana.1396

Take for instance a guardian I took with me in HOTW last night… We started with path 2 and he died just so much… And we laughed about it and made jokes his response was “All you other classes are still squishier than me” So for the next run I kitten on over to the retrainer switch my traits and come back for path 1 face tanked everything while the guardian was just kind of dying… His response was “your still squishy” And so yeah… That is my snippet on how MF just kind of screws everyone in your team over.

How is this relevant to the argument against MF? Unless you knew 100% that he was wearing MF then you can’t use this in an argument. Don’t get me wrong, I don’t see why MF should be used in dungeons since most trash mobs are generally skipped but you need a better argument. For all we know is that he was just poorly traited, had terrible gear, did not know how to play the class, or any combination of those.

And It also affects the loot that other people in your party get because the tables spread more in your favor.

Incorrect. Loot that you get has no impact on loot that others get.

(edited by Ayrilana.1396)

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Posted by: Meglobob.8620

Meglobob.8620

I have just recently gone from 0% MF to 128% —→ 143% (got that weapon sigil that gives 0.6% per kill, 15% total) and I see no difference whatsoever…if anything I am getting more white equipment drops if anything…

It wouldn’t surprise me if MF is bugged…remember loot was bugged for 6 months until they looked into it and fixed it…also GW2 is very well known for having loads of bugs…

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Posted by: Facepunch.5710

Facepunch.5710

Using MF in a dungeon party is selfish. There is no argument to be made against that. Using MF while soloing in the world doesn’t make sense in my opinion. It will slow down your kill speed so you may have twice the chance to loot rare stuff, stuff but you may be killing half as slow, or even dying on large pulls which is hurting your time/reward ratio. Just my opinion, if you think MF is helping, by all means use it. Just have the decency to acknowledge it if I’m in a group with you and I ask, so that I can leave.

Please take your tinfoil hats off and be reasonable. ~ReginaB
This forum is a wretched hive of scum and villainy. ~DevilLordLaser

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Posted by: Tentonhammr.7849

Tentonhammr.7849

Magic find works perfectly well and as intended. It gives you a small increase in loot quality. The effect cannot be measured over the course of a few minutes or hours or days. I used a full MF set for the first few months after launch, and stopped using it around December. (Not because I was trying to study magic find, but because it kittening sucks for group play and dungeon effectiveness, which I started doing heavily around that time). The difference is clear: loot is slightly worse, survivability and DPS are much much better. I greatly prefer the latter. Do your party a favor and ditch the MF.

Zelendel

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Posted by: Riis.7615

Riis.7615

You forget to mention that magic find only benefits the wearer and brings absolutely nothing to group effectiveness in dungeons.

I’m not trying to spoon feed all of this to you, because I have foolishly misplaced hopes that some of the rest of you can figure out that part for yourselves, but it’s just too much to ask sometimes. That part it totally redundant. At no point, ever, should you assume a listed stat affects the party whenever is not explicitly stated or implied. Your healing stats affect only the healing YOU do; your power affects the damage only YOU do. I mean why would you think that? Since when did a MMORPG game with any individual’s loot find stat ever raised the parties’ loot chances?

(edited by Riis.7615)

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Posted by: mosspit.8936

mosspit.8936

You forget to mention that magic find only benefits the wearer and brings absolutely nothing to group effectiveness in dungeons.

I’m not trying to spoon feed all of this for you. That part it totally redundant.

As opposed to spoonfeeding your previous crap that is redundant? Good job.

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Posted by: Riis.7615

Riis.7615

Guys, most of the Magic find gear gives you power and precision. The only detrimental thing about this isn’t your DPS (unless you also use conditions). Well actually it would matter if you are dieing all the time. It hurts your health defenses and your condition damage. Hurts tank, high defense, max HP, healing, and condition damage builds. Let me rephrase it: you will be a MUCH worse tank, healer, DoTDPS, Best way to balance it out (wrote this before by the way) is with 5 of the Runes of Nobles, with nothing else. That way you get a whole 50% boost rather than using the 3-6% per gear piece (6 armor slots x 6 =36%=BAD MF=GLASS CANNON and/or 6 accessory items x 6= 36% again..=BAD MF….again=WHAT ARE YOU DOING!? WHY AREN’T YOU GETTING THE NOBLE RUNES? THEY SACRIFICE A LOT LESS AND GIVES YOU MORE! WHY!? WHY!!). That way you have all the gear you want. Don’t get magic find armor, weapons, or accessories if you care that much about your performance. Don’t be another one of the players who thought it would be easy being a glass cannon without any means to stop yourself (and the party) from bleeding to death or breaking out of a stun!

The last I checked in any party I ran, I fought, healed everyone, even got the sense enough to use stun breakouts, condition cures, push backs, Fear’s, endure pain, and/or quickness (frenzy on my only MF character, a bow/sword+axe High HP offensive support warrior) to up my da——actually because my PUG noobs keep going down most of the time the moment I get ready to use it, so MOST of the time I’m stuck picking them back up. more than twice as fast as everyone else around me, which is the same case whenever I am forced to use Endure pain in its place. And again, I’ve been getting some great drops. I never said most of it will be junk, mostly because I think that those of you reading this understand mathematical probabilities (and if you don’t, then do better at math), while I do not whine about getting junk most of the time because that’s where all my high tier materials are coming from, let alone my gold.

Plus….AGAIN :
It only raises loot drop chances, NOT the 1% chance of whatever it is you are trying to get. It’s like buying 2000 bags of Doritos just to have a better chance at winning your very own tricycle than someone who bought only 5 bags. Does that mean you’ll win? More chances don’t mean automatic win. A GREATER chance means win, more chances don’t. Quality of chance and Quantity of chance. By creating more chances you would have ultimately increased your chances. You make more chances and you take them. Not either or. You do both or you’re just burning more time.

Alone, you get great material farming, plus gear to sell, salvage, or use.

When in a party, look up at the previous line.

If you run a dungeon for your small speed runs and will cry about the small time it will take to steamroll the dungeon, then AGAIN, you do NOT have any business wasting your time and efforts in getting magic find when you do not fight the trash! If you did do this with your magic find character, then why? Why waste everyone’s time when you also do not want to make more loot? Why raise your loot chance, when you enjoy getting nothing most of the time for more power???

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Posted by: Riis.7615

Riis.7615

As opposed to spoonfeeding your previous crap that is redundant? Good job.

As opposed to what?
I did write “not trying to spoon feed ALL of it” for a reason. ^^

Whether or not you fail to understand even something as simple as that isn’t really my problem. Like I mentioned twice now. I’m enjoying getting tons of material, gear, rare items included to sell, because this works.

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Posted by: mosspit.8936

mosspit.8936

As opposed to what?
I did write “not trying to spoon feed ALL of it” for a reason. ^^

Whether or not you fail to understand even something as simple as that isn’t really my problem. Like I mentioned twice now. I’m enjoying getting tons of material, gear, rare items included to sell, because this works.

Lol it isn’t as simple as being informative on your part. What I mentioned, however redundant as you may think it is, is a drawback which you failed to mention in your biased stance on MF. As many mentioned, it is a stat that only benefit your self.

If you run a dungeon for your small speed runs and will cry about the small time it will take to steamroll the dungeon, then AGAIN, you do NOT have any business wasting your time and efforts in getting magic find when you do not fight the trash! If you did do this with your magic find character, then why? Why waste everyone’s time when you also do not want to make more loot? Why raise your loot chance, when you enjoy getting nothing most of the time for more power???

Condescending tone aside, more power leads to faster runs for the MF independent loot from chest and guaranteed completion rewards. So on the “enjoying gettng nothing most of the time for more power” part isn’t as absolute as you think from the Time vs Rewards scheme of things

(edited by mosspit.8936)

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Posted by: Riis.7615

Riis.7615

Lol it isn’t as simple as being informative on your part. What I mentioned, however redundant as you may think it is, is a drawback which you failed to mention in your biased stance on MF. As many mentioned, it is a stat that only benefit your self.

Condescending tone aside, more power leads to faster runs for the MF independent loot from chest and guaranteed completion rewards. So on the “enjoying gettng nothing most of the time for more power” part isn’t as absolute as you think from the Time vs Rewards scheme of things

The only biased one here is you. I offered tips to make up for the lost stat, explained how the possibilities work and what you can gain from it, and all you say is that you fear that 1000 points of your strongest attack is going to make you take an extra minute in a boss fight after which you skipped every part of the game to save just 5 minutes of your time otherwise you will cry about it in even the easiest dungeon in the game. Grow out of it already! I did an Arah explorable run with a party of newbies (myself included) and greens. We beat it, and that was the hardest dungeon I ever did, and you’re going to tell me how much it matters to have optimal DPS in even AC or whatever place you had in mind? Geeze, never mind the support and tanks who will suffer from having magic find more than the DPS. Just never mind the support that keeps you and the party from bleeding to death, but oh right, that’s not nearly an issue a lot of the time since every challenge in this game is swept off easy like an exit 2 feet behind you with the hard part entirely optional. Somehow, the you think you can just tear down this whole thing just by that weak “it don’t benefit the team” counter argument without even trying to pull apart anything I said. Not to mention telling me that I fail to understand something I had clearly wrote to you. If that’s the best you could do, then I was wasting my time with you. This had already gotten stupid and I’m not sticking around to see where you go with this if you even get anywhere at all as you brilliantly shown here (in other words, you are getting nowhere with your point and I don’t think you will be).

Haven’t you ever thought about what you can do with that money? I don’t know, maybe help out the guild? Of course you haven’t by what you’re are saying. I wouldn’t be surprised if you bought no guild influence either.

I’m not writing this again, and I had enough with you.

Do you want 9 drops per 15 minutes? Or over 36 per 20 minute? The differences are clear. You get either get less for more time, or you get more for less time. Just try to figure out how that math works. If you never gotten that much when you tried, then you did something wrong or you just got unlucky, either way doesn’t matter to me. While I’m getting my bags full after almost every dungeon group I run, sometimes before they were over, you along with the bandwagon you ride will be sitting around burning more time for little to nothing.

And an hour ago, I racked up 4Gs worth of materials, gear, and one of them got me a quarter of the amount in Fractals of the Mist 7-9 (because the people I went with were that level, and recruiting has been SLOW)!

Bye

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Posted by: Venereus.9473

Venereus.9473

I have both Berserker and Explorer gear on my Warrior. The difference is around 300 power and ~75% critical damage, precision remains the same. I’m a glass cannon on both sets, so the only difference is the decreased damage, meaning the run might go a little slower. But then again whenever a dungeon run takes longer than it should is usually because one or more players in the party are bad/inexperienced and fail at performing the necessary task to beat the dungeon’s mechanics, like in the arm seals at the Colossus fractal, someone kills the chanter you shouldn’t kill and there goes an hour of your life trying to do that part the hard way. Seriously, if I’m a leech on my MF gear then what’s a Ranger?

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Posted by: JJBigs.8456

JJBigs.8456

Warriors have a different ruleset than the general public.

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Posted by: mosspit.8936

mosspit.8936

Lol it isn’t as simple as being informative on your part. What I mentioned, however redundant as you may think it is, is a drawback which you failed to mention in your biased stance on MF. As many mentioned, it is a stat that only benefit your self.

Condescending tone aside, more power leads to faster runs for the MF independent loot from chest and guaranteed completion rewards. So on the “enjoying gettng nothing most of the time for more power” part isn’t as absolute as you think from the Time vs Rewards scheme of things

The only biased one here is you. I offered tips to make up for the lost stat, explained how the possibilities work and what you can gain from it, and all you say is that you fear that 1000 points of your strongest attack is going to make you take an extra minute in a boss fight after which you skipped every part of the game to save just 5 minutes of your time otherwise you will cry about it in even the easiest dungeon in the game. Grow out of it already! I did an Arah explorable run with a party of newbies (myself included) and greens. We beat it, and that was the hardest dungeon I ever did, and you’re going to tell me how much it matters to have optimal DPS in even AC or whatever place you had in mind? Geeze, never mind the support and tanks who will suffer from having magic find more than the DPS. Just never mind the support that keeps you and the party from bleeding to death, but oh right, that’s not nearly an issue a lot of the time since every challenge in this game is swept off easy like an exit 2 feet behind you with the hard part entirely optional. Somehow, the you think you can just tear down this whole thing just by that weak “it don’t benefit the team” counter argument without even trying to pull apart anything I said. Not to mention telling me that I fail to understand something I had clearly wrote to you. If that’s the best you could do, then I was wasting my time with you. This had already gotten stupid and I’m not sticking around to see where you go with this if you even get anywhere at all as you brilliantly shown here (in other words, you are getting nowhere with your point and I don’t think you will be).

Haven’t you ever thought about what you can do with that money? I don’t know, maybe help out the guild? Of course you haven’t by what you’re are saying. I wouldn’t be surprised if you bought no guild influence either.

I’m not writing this again, and I had enough with you.

Do you want 9 drops per 15 minutes? Or over 36 per 20 minute? The differences are clear. You get either get less for more time, or you get more for less time. Just try to figure out how that math works. If you never gotten that much when you tried, then you did something wrong or you just got unlucky, either way doesn’t matter to me. While I’m getting my bags full after almost every dungeon group I run, sometimes before they were over, you along with the bandwagon you ride will be sitting around burning more time for little to nothing.

And an hour ago, I racked up 4Gs worth of materials, gear, and one of them got me a quarter of the amount in Fractals of the Mist 7-9 (because the people I went with were that level, and recruiting has been SLOW)!

Bye

Still holding on to your condescending guns I see lol. Nah Im fine with however you wanna play. You are seem to be the one that is parading your tips like they were needed to be used by everyone and they are are a fool if they are not using them. In fact, create your own MF CoF1 party.

I understand maths and probability just fine. Similar to others in this thread. That is why we advise against MF. And MF does not in anyway help your fellow teammates despite your fruitless attempts to explain how you “carried” parties. Even if that is true, it is certainly not because of what MF does. But unfortunately you are too hoplessly delusional to realize it yourself.

(edited by mosspit.8936)

Magic find, useful or detrimental?

in Fractals, Dungeons & Raids

Posted by: voidwater.2064

voidwater.2064

Guys, most of the Magic find gear gives you power and precision. The only detrimental thing about this isn’t your DPS (unless you also use conditions).

Well, I agree that if you choose to run MF gear, you’re better off using Explorer’s. Even then. it’s a pretty significant loss of DPS compared to Berserker (no crit dmg, and power is only a secondary stat on Explorer). It’s like you chose to run Knight over Berserker, without the +survival. If you restrict MF to runes/food, then I think that’s acceptable.


I don’t approve of MF primarily because of the team reciprocation issues. Why should you contribute less and get more? If your team isn’t carrying its weight, then fine, they don’t have much basis to complain about MF. But if everyone else is doing well and has optimized their character for clearing content, then you should do the same. Or form an MF-centric run.

By choice you have made your character mediocre at best, so you should stick with mediocre/subpar players.

(edited by voidwater.2064)

Magic find, useful or detrimental?

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Posted by: Syn Sity.5826

Syn Sity.5826

Lol, I love this Riis guy, not only is magic find not hurtful to your team, but somehow it’s actually helping and we should all be thanking him for carrying us through dungeons with our crap gear that gives us kitten loot.

[DnT]

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Posted by: deSade.9437

deSade.9437

Lol, I love this Riis guy, not only is magic find not hurtful to your team, but somehow it’s actually helping and we should all be thanking him for carrying us through dungeons with our crap gear that gives us kitten loot.

Ahahaha. I always find these gems in the middle of the night… So MF is useful after all.
It can always make me chuckle.

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Posted by: Riis.7615

Riis.7615

Lol, I love this Riis guy, not only is magic find not hurtful to your team, but somehow it’s actually helping and we should all be thanking him for carrying us through dungeons with our crap gear that gives us kitten loot.

Yes, never mind the fact I never wrote or implied that you should do anything I wrote here. Good one.

Let’s all forget what an informative explanation is just to swing things your way.

Well, I agree that if you choose to run MF gear, you’re better off using Explorer’s. Even then. it’s a pretty significant loss of DPS compared to Berserker (no crit dmg, and power is only a secondary stat on Explorer). It’s like you chose to run Knight over Berserker, without the +survival. If you restrict MF to runes/food, then I think that’s acceptable.

You can deck out your gear with the runes of the noble set, without magic find accessories and weapons and you’ll be good to go, or you can get boosters.

Boosters don’t subtract from anything.
Sacrificing only a rune set comes at little consequence.

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Posted by: haxi.9038

haxi.9038

Don’t see whats the problem here. Just do a gear check and kick anyone with magic find gear

Magic find, useful or detrimental?

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Posted by: swiftpaw.6397

swiftpaw.6397

Don’t see whats the problem here. Just do a gear check and kick anyone with magic find gear

That’s what I do. It’s just a hassle and I wish I didn’t have to. And alot of them ping one set, and then switch to MF once we enter the dungeon. That’s the issue really.
I suppose I figured the majority of the population should have figured out by now it’s a bad idea to run MF in a dungeon, and yet here we have people in this thread still harping on like a bunch of buffoons about the wonders of a stat that gimps performance for the sake of their selfish desires. I’ve resorted to just going through threads like this and blocking the parrots so I don’t accidently group with them in the future.

‘Oh swiftpaw you are an elitist scumbag! You have the god complex! You’re what’s wrong with the world! You may as well have burnt down an orphanage you are such an awful individual!’

Bring it. Bring the hate.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

Magic find, useful or detrimental?

in Fractals, Dungeons & Raids

Posted by: haxi.9038

haxi.9038

Don’t see whats the problem here. Just do a gear check and kick anyone with magic find gear

That’s what I do. It’s just a hassle and I wish I didn’t have to. And alot of them ping one set, and then switch to MF once we enter the dungeon. That’s the issue really.
I suppose I figured the majority of the population should have figured out by now it’s a bad idea to run MF in a dungeon, and yet here we have people in this thread still harping on like a bunch of buffoons about the wonders of a stat that gimps performance for the sake of their selfish desires. I’ve resorted to just going through threads like this and blocking the parrots so I don’t accidently group with them in the future.

‘Oh swiftpaw you are an elitist scumbag! You have the god complex! You’re what’s wrong with the world! You may as well have burnt down an orphanage you are such an awful individual!’

Bring it. Bring the hate.

ikr some people switch to mf gear when they get in but its pretty obvious when you notice that their dps etc is very different from the gear they pinged. Nothing better than exposing a liar in the middle of the dungeon and kicking him.
Oh and you reminded me to block them, thanks man. Hi five!

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Posted by: Riis.7615

Riis.7615

I have both Berserker and Explorer gear on my Warrior. The difference is around 300 power and ~75% critical damage, precision remains the same. I’m a glass cannon on both sets, so the only difference is the decreased damage, meaning the run might go a little slower. But then again whenever a dungeon run takes longer than it should is usually because one or more players in the party are bad/inexperienced and fail at performing the necessary task to beat the dungeon’s mechanics, like in the arm seals at the Colossus fractal, someone kills the chanter you shouldn’t kill and there goes an hour of your life trying to do that part the hard way. Seriously, if I’m a leech on my MF gear then what’s a Ranger?

Thank you! Finally someone says it.

That is the very thing that these maximum DPS fail speeders don’t really understand.

That part kitten es me off the most. Most of the time the DPS-aholics, speed running noobs are the ones screwing up, not because they were too weak, but because they failed to establish or follow the plan. Can’t even do the door map in the fractals because of them too. They can’t hold anything because they normally lack the health and/or defenses to survive, lets not even mention the lack of a single breakout, condition, or any means of offensive support (crowd control effects). They just act like sheep and follow the first moron leader with the worst assessment, observant, tactical, and just overall skill to their loser(full of fail) speed run. Worst one I ever been in was in AC exp path 1 before it was revamped. The plan was to hit the west chain, and I was the weakest one there with a level 35 elementalist brandishing the ice bows to rip apart the burrows quick among level 80 thieves and warriors. The team all skipped Kholer too, I should have left because no matter how fast I made it, the losers who were charged to defend the NPC all died because they did something VERY wrong, like pull with a single target only melee weapon while not evading, destroying the burrow in front of the door before the 3rd in line was gone thus unless the scavengers on either them or the NPC or the burrow team with the ice bows before we even know it, neglecting to even use caltops and area snarls (caltrops), stuns, or damage field effects like the warrior’s 8 second ring of fire bow burst skill or bow bombs or the thieves’ poison gas or bow bombs to ensure they themselves don’t get killed. They started to listen to me after we failed and had to run ALL the way back from the start cause we skipped Kholer and I warned them that it might happen too. Next thing I know, the first people going down in the Kholer fight were the same noobs who were all for " MAXIMUM DPS WINZ EVERYTHING! DDHHHERERERER!" bull crap, needless to say they died cause they failed to evade or block the pull. Stability would have helped their DPS more too cause it prevented them from being interrupted, so they can keep on with the relentless assault which as you would find almost nobody except a guardian, lucky Mesmer, or outside PvP will EVER use it normally in a dungeon where being knocked down, dazed, stunned, or pull is frequent. I quit the team after that horrible wipeout instead of persisting with that band of noobs. Because of being in teams like that most of the time, most of my character are stuck being support so that our lovable DPS kittens won’t bleed, burn, get thrown down to death before they get OHKO’d. I don’t even want to take about how those same punks don’t bother to revive you before you die, not even so much as to just to a fear, AoE pushback like the warrior’s stomp and elementalist’s earth quake, and other means to preventing damage while they revive or a ranged revival skill would have helped too (so glad they fixed the elementalist’s revive glyph). They just try to rally off of silver frame foes who aren’t even near death, or in worse cases they are trying to prove they are the best and let EVERYONE die. Been in a failed speed run where they tried to 3 man the revamped spider queen in AC exp while they left me outside to recruit a 5th guy. Me and the 5th guy never made it to the scene, and they died FAST cause they followed the kitten who claims it was THAT much easier with their dodges and maximum DPS. After that display, I felt it best to leave before I dump half my earning into only repairs. -_-

But for the first part, you know you can save the crit damage if you ditch the explorer’s gear and get the runes of the noble set so you can total up your magic find to 50% while your overall gear that isn’t magic find will still have their stats, right?

Magic find, useful or detrimental?

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Posted by: Riis.7615

Riis.7615

Found some info on the wiki, that is usually not up to date with the things I want to know from it, but apparently it also adds to the chance for that category item (rarity) with the percentage of that chance.

So basically the math in that is:

Base Chance + (Base chance*Magic Find )= Your Chance.
Example: 1/10 + (1/10* 200
) = 3/10 chance of getting an item of that rarity.

Basically the only reason why Magic find doesn’t seem to have an effect on increasing the rare drop’s chance is because the base is so low that 10-20% makes no practical difference.

It rolls a number, depending on that number you get that category item. The issue is that apparently whites aren’t 100% chance, so when that number fails even the whites and greys, you get nothing and a lot of lootless bodies.

The most you can do in the game is quadruple the chance, but you’ll have to wear a full set of explorer’s, traveler’s and whatever, have the sigil of luck in one of your weapons, dual wield magic find weapons, have magic find accessories including the ascended one, have all guild magic find buff, both the laureate and original boosters active, and lastly being fed a omnonberry food. All of which gives you only power and presicion stats, so you’ll have to rely on your traits and 5 spare weapon sigils for the crit damage increase and other effects, but while using these you will not make a good tank at all.

(edited by Riis.7615)

Magic find, useful or detrimental?

in Fractals, Dungeons & Raids

Posted by: Milennin.4825

Milennin.4825

Magic Find doesn’t belong in this game.

Just who the hell do you think I am!?