Magnetite Shards: Why Change?
1) It’s a bug
2) To prevent the fail farm state of only running VG and gaming the system.
1) It’s a bug
2) To prevent the fail farm state of only running VG and gaming the system.
But there’s nothing wrong with only failing VG to get shards. It takes time, it’s a fail attempt, it’s legit, You still gotta be good to get to last phase to max out shards you get, and it still takes a while to cap your 100. Any sane person would clear the raid and then either fail VG repeatedly, or help other people and fail VG/Gors/Sab repeatedly. Don’t see any issues. Cap’s there for a reason.
If people ONLY farm VG, that’s their choice. They don’t even want a shot at any loot on Sab/Gors. And as I said it takes 3 months to get a full ascended set => where’s the issue?
Once cap is above 100, ppl will still clear all the raids, then farm the easiest boss. Unless they want to give 0 shards to people who cleared which would discourage people from going in again to help others, which’d be a bad thing imho.
The only issue I see here is Anet being opposed to people getting any reward whatsoever for doing content. Horrifying isn’t it :P
As long as VG isn’t being cheesed and Akitten in one place to get shards => people are doing stuff. Who cares which boss it is. And it’s a nice way for those who can’t clear VG to keep trying at it.
This is incredibly annoying and upsetting and I’ve noticed it as well.
From what I gather they’re calling it a bug – but honestly i do believe this is another stealth nerf.
This might be tin foil but it would be possible for them to avoid the backlash of “nerfs” but disguising them as bug fixes.
Look at the TD meta event – it was apparently a “bug that caused incorrect scaling” and thus it was made easier but you’re not calling it a nerf and upsetting people – you’re fixing a bug.
Same thing here – you can pretty much nerf/change anything in the game and say you were fixing a “bug” that was causing unwanted behavior.