Mai Trin now impossible :\
tried this recently after the patch, and pugs now think it requires someone to AFK outside of the fight to bug out wipes.
“…it’s required”
so, now that she scales correctly for 5 people fighting her, she is so tough it requires someone to stay out of the fight just so when the other 4 wipe (and they will because it’s scaled for 5) they can insta-res on a count and pick up where they left off.
The fight itself is interesting, the mechanics are a challenge, and the effort required is appropriate. The damage and the bugs are game breaking. Used to fractal every day. Now i won’t even set foot in there over level 11.
guess my last post was too long for people to read
if you’re pugging it, just have someone stand at range and focus on tanking her pulls, that pretty much removes the OHKO mechanic and lets the other four people bumble around until her shield falls
also spam minions and clones to soak up a lot of the projectiles
Swirling wind and reflects can be timed ro take care of the pistol attack.
Not of the lightning projectiles, horrik cannon and melee Attacks.
Those requires every player to be more prepared that it should be considering the average difficulty of Others levels.
And if you add some instabilities …..GG you are done.
Don t as Always defend a clear mistake…you are not being helpful toward the community nor the game if you oppose people submitting things that needs a fix.
EDIT:
GG to this user from reddit
https://www.youtube.com/watch?v=MZwzpkCMLFs
i lold when i saw an increment of 200 to 500% damage….
And you still defend it.
Its clearly bugged.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
Amusingly, since they redid Mai Trin I exclusively get Mai Trin as my last fractal.
Fought her on 40 last night with some friends who hadn’t seen her after the revamp (2 of them had actually been totally inactive gamewise for some time). General reaction: “What the….?”.
We wiped a couple of times but got the hang of it after that.The least you can say is that you get a nice feeling of accomplishment if you beat her now.
But I still think the damage of some abilities is a little too much (and yes that especially includes the barrage phase for me).
you may keep them to rear new and interesting variants in your basement.
im sorry but why do you think a 8k hit from a level 50 fractal boss is alot? just about every boss in evrey fractal hits just as hard if not harder than 8k.
They’re going to end up nerfing her anyways I think. I personally like the new Mai but such an overwhelming majority of people are QQing that it seems pretty obvious it’s not gonna last.
They’re going to end up nerfing her anyways I think. I personally like the new Mai but such an overwhelming majority of people are QQing that it seems pretty obvious it’s not gonna last.
New Alphard lasted for a few months, so hey, you might have some fun in the meantime.
i just know it seems way easier at 50 than at 30.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
i just know it seems way easier at 50 than at 30.
Heh, to be honest, I think it’s exactly the same at 30 odd than it is a 50. In fact, we died less at 50… :S
the only people who don’t have issues with her and insult anyone who complains about Mai Trrin, are people who play bunkers with blocks… if you don’t play such class you might as well disbann group
i really hate how they keep making content for warriors/guards lately… mai trin mechanics in itself are just completely against this game philosophy:
- you were supposed to be able to play any class, with Mai you can’t
- dodging in time supposed to be rewarding, well in her case you can’t dodge her one shot combo
- her model is so small and animations are so minimal, if you run with pet classes or just have flashy animations you just can’t see anything she does and can’t dodge her aoe
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the only people who don’t have issues with her and insult anyone who complains about Mai Trrin, are people who play bunkers with blocks… if you don’t play such class you might as well disbann group
i really hate how they keep making content for warriors/guards lately… mai trin mechanics in itself are just completely against this game philosophy:
- you were supposed to be able to play any class, with Mai you can’t
- dodging in time supposed to be rewarding, well in her case you can’t dodge her one shot combo
- her model is so small and animations are so minimal, if you run with pet classes or just have flashy animations you just can’t see anything she does and can’t dodge her aoe
Frankly I managed to solo her for a solid 5 min on my thief, so evades really arent the problem (well except for the cannon phase and your a slow class with no movement skills). The problem is her obscenely high amount of damage, that kitten ed shield and its stacks, and of course her small character frame. Honestly the fight isn’t that bad but one shot damage on nearly every aspect of the fight just isnt fun and is plain ridiculous.
I also agree, the Heavy armor meta is getting annoying, this fight is ALOT easier if a guardian is on the team.
;_; today I was blamed for soloing her because Anet must’ve watched it and buffed the boss.
on a good note: Anet watches my videos? wat?
Solo’ing her is much easier than doing a party kill. The coordination require to get her into AoE in a party most likely require you to stand there and get hit, which is for most class and instant ohko now. I can dodge all of her hit if I want, but I’ll end up running around, which work fine if I’m solo’ing but in party, she will teleport to someone else, 2 different people will have the aggro of horrik and mai trin.
Then if someone go down, better have a war banner, or he’s lost. I love a good fight, and good mechanic but this one is just is not one of them.
Fire shaman, Dredge powersuit, Ice Elemental, Liadri, Lupicus (this one could need mroe health :P) Some of the crown pavillion boss this year had nice mechanic, those are good example of fight that reward player skills.
So on the weekend, I finally got to face the beefed up Mai. (Only on level 13, so I imagine her damage is a lot softer than what the guys on higher levels are getting.) It took us 4 wipes before we finally managed to kill her, although I imagine it would have been a lot quicker since we had one guy who didn’t have AR, and another guy who hadn’t done Fractals in ages and was unfamiliar with the fight. (To everybody’s credit though, we didn’t get mad or throw blame, and we all stuck together and worked as a team until we overcame it. ) Even so, she was still a lot tougher than before.
I agree that she does need a bit more correction so her difficulty is more in line with Maw and the Molten bosses. Some ideas:
- Mai’s teleport shot should be made evadable
- Horrik’s fire shots also remove a stack of Mai’s shield
- Mai’s health does not regenerate past her cannon barrage thresholds. (e.g. If you got her to the 2nd barrage phase, then everybody wipes, when you re-enter the boss room, Mai still only has 50% health.)
Otherwise, she runs the risk of becoming the new Dredge fractal.
(edited by Zaxares.5419)
the only people who don’t have issues with her and insult anyone who complains about Mai Trrin, are people who play bunkers with blocks… if you don’t play such class you might as well disbann group
i really hate how they keep making content for warriors/guards lately… mai trin mechanics in itself are just completely against this game philosophy:
- you were supposed to be able to play any class, with Mai you can’t
- dodging in time supposed to be rewarding, well in her case you can’t dodge her one shot combo
- her model is so small and animations are so minimal, if you run with pet classes or just have flashy animations you just can’t see anything she does and can’t dodge her aoe
- Necromancers can go into Death Shroud to pad the teleport shot that way
- Engineers can tool for 3 blocks
- Mesmers have two weapons with blocks
- CounterAttack for Ranger GS is on a 15 second cooldownm Whirling Defense is on 25, that’s enough for Teleport shots as well
- Thief, Trait smoke screen for a shorter cooldown, you can help pad that time with stealth abuse.
- Elementalist, use a focus
There we go, solutions to her teleport shot for all professions.
the only people who don’t have issues with her and insult anyone who complains about Mai Trrin, are people who play bunkers with blocks… if you don’t play such class you might as well disbann group
i really hate how they keep making content for warriors/guards lately… mai trin mechanics in itself are just completely against this game philosophy:
- you were supposed to be able to play any class, with Mai you can’t
- dodging in time supposed to be rewarding, well in her case you can’t dodge her one shot combo
- her model is so small and animations are so minimal, if you run with pet classes or just have flashy animations you just can’t see anything she does and can’t dodge her aoe- Necromancers can go into Death Shroud to pad the teleport shot that way
There we go, solutions to her teleport shot for all professions.
Because it is totally fair that I should give up my class mechanic (with a lot of traits attached to it) just to survive an attack while others have to access to blocks, reflects and similar skills. And even if I do that, the damage is most likely overkill and goes right through my death shroud.
Pugs just need to learn the mechanics of this fight and try do something less facerolly?
It’s like, oh no, I bring no reflects to CM and nobody else in the pug does and it’s so difficult to do! Pls make it so CM is doable without reflects (doable = faceroll).
Why does Anet have to modify the fight because people are too much of a moron to do something about the fight mechanic? Like, if people spread out during the cannon phase, it’s easier to survive that. And then, because pugs can’t even do that, Anet must now modify the content down to the level of your standard pug.
Really?
On the side note, Mai Trin could probably be added into the dungeon bingo now.
I’m actually very interested into seeing a clean fight of mai trin at level 49-50, I’d like to see how people actually deal with her. If anyone have one I’d appreciate
i just know it seems way easier at 50 than at 30.
Heh, to be honest, I think it’s exactly the same at 30 odd than it is a 50. In fact, we died less at 50… :S
checked…
Mai Trin and First Mate Horrik should now scale appropriately with fractal levels.
Means Mai and horrik now does like 2-4% less damage per tier (30-50).
And considering how much damage they do its totally irrelevant.
Now if you compare damage between low levels and higher you know that the dev who made the change, just changed the code and didn t even test or checked what he was doing.
Because if anything they totally broken the scaling.
So anyone suggesting mai trin is fine is suggesting a level 20-30 fractal player has to face a level 50 fractal with broken scaling and maybe added instabilities.
And i guess same broken scaling is applied to the other living story fractal.
Possibly anyone has wiped at fire/earth elementals or those funny charrs hitting for 15.000 with a fast melee attack.
Its infact clear that both living story fractals have scaling issues.
One was just broken last patch.
I still like people defending a broken fractal because they want to write L2p everywhere….
I would just remember that with people like them we would still have the old Dredge fractal, and possibly will have a fractured patch 2.0.
Before giving credit to them just look at how much the fractal population dropped.
Selfishness as i never seen before.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
I’d like to see a better call of teleport one shot.. as zerk at lvl 49 i was hitted by 16k, i’ve tryed to lf some animation before teleport, but i cant see anything… gw2 give alot of graphic spam and sometime it become harder for that… i’d like to see something noticeable before oneshot teleport… i will never play fotm till something will change… i like harder and challenging contets, but i’d like to have a chance to see what is happening..
Honestly. If people should complain about anything, it’s the untelegraphed aoe from the last boss at the grawl fractal.
Honestly. If people should complain about anything, it’s the untelegraphed aoe from the last boss at the grawl fractal.
At least you can block this one, and you don’t have to stay in it (in a party it’s really hard to remove stack without staying in the AoE with her at least until she start an auto-attack) I just think that the mechanic of the fight doesn’t fit well with extremely high damage. Just think how ridiculous it is going to be at level 80, Electric field hitting 8k? autoattack doing 12k/8k? Fire cannon doing 15k , spin 12k
(edited by Trice.4598)
Teleport shot has 1.6 s animation. Of course it doesn’t really matter if Mai is covered with flashbangs.
(edited by Wethospu.6437)
Honestly. If people should complain about anything, it’s the untelegraphed aoe from the last boss at the grawl fractal.
At least you can block this one, and you don’t have to stay in it (in a party it’s really hard to remove stack without staying in the AoE with her at least until she start an auto-attack) I just think that the mechanic of the fight doesn’t fit well with extremely high damage. Just think how ridiculous it is going to be at level 80, Electric field hitting 8k? autoattack doing 12k/8k? Fire cannon doing 15k , spin 12k
You don’t have to stay inside Horrik’s AoE. That’s what I say to every pug I’m running that fractal with and it works just fine. I’m sure that you can do something that even works in pugs. Either a) kite around and let her get hit by the AoE randomly or b) trigger the melee attack before the lightning AoE hits (every 3rd attack I believe) or c) coordinate your CC. I don’t have anything against the boss design because it makes people to rethink their strategy (weapons, traits and in worst cases even gear). Just don’t make up gambits for yourself like “I absolutely have to facetank the boss until she loses her shield stacks”.
The problem with the untelegraphed AoE from Imbued Grawl Shaman is that it’s gonna hit you at least once before you can dodge out of it. If you’re playing thief or elementalist you can only hope it won’t happen many times as it can force you to get out of combat to regenerate your HP.
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Firestorm from Imbued is instant cast so I’m pretty sure it is always used on cooldown. So if you know its cooldown you should be in theory be able to dodge out of it every time. But I have to verify this.
Honestly. If people should complain about anything, it’s the untelegraphed aoe from the last boss at the grawl fractal.
At least you can block this one, and you don’t have to stay in it (in a party it’s really hard to remove stack without staying in the AoE with her at least until she start an auto-attack) I just think that the mechanic of the fight doesn’t fit well with extremely high damage. Just think how ridiculous it is going to be at level 80, Electric field hitting 8k? autoattack doing 12k/8k? Fire cannon doing 15k , spin 12k
You don’t have to stay inside Horrik’s AoE. That’s what I say to every pug I’m running that fractal with and it works just fine. I’m sure that you can do something that even works in pugs. Either a) kite around and let her get hit by the AoE randomly or b) trigger the melee attack before the lightning AoE hits (every 3rd attack I believe) or c) coordinate your CC. I don’t have anything against the boss design because it makes people to rethink their strategy (weapons, traits and in worst cases even gear). Just don’t make up gambits for yourself like “I absolutely have to facetank the boss until she loses her shield stacks”.
The problem with the untelegraphed AoE from Imbued Grawl Shaman is that it’s gonna hit you at least once before you can dodge out of it. If you’re playing thief or elementalist you can only hope it won’t happen many times as it can force you to get out of combat to regenerate your HP.
Yes, I know you don’t have to stay into the AoE, I wasn’t really clear, what I meant, is that it’s hard to efficiently remove her stack in a party without being hit. One part I agree with you is the CC part, people are so focused on not getting hit, removing her stack they forget how much easier it is to remove her defiance and pull her into the AoE :P.
Did a 38 run over the weekend and you guessed it, Mai Trin time. She was such a pain in the guts that we ended up doing the 4 man trick to beat her. The trouble we had was that we were all large bodied types. So it was a kitten ed hard time seeing where she was when we were mobbing her. We ended up doing the 1 char out/4 chars in trick to beat her.
On average days, I have pretty ordinary reflexes and it’s not helped by the fractional lag I get sometimes. But in all honesty, there are ways around her skills which a lot of people have detailed.
Since I normally play warrior, I can eat a couple of her attacks without going down and heal up or dodge most other attacks. As often as not, it’s her conditions that can be a right killer. Traited warhorn can be a real life saver. There were two warriors in the party, including myself and both of us switched in warhorns and we tanked all of her conditions. Also had a ranger in the party so whenever he dropped a healing spring we all ran into range and blasted the hell out of it for the heals. Surprisingly, 4 manning it didn’t take as long as I thought it would.
Firestorm from Imbued is instant cast so I’m pretty sure it is always used on cooldown. So if you know its cooldown you should be in theory be able to dodge out of it every time. But I have to verify this.
Even if it always had the same cooldown, that can get messed up by chill. It’s just bad design for a boss to have a hard-hitting attack that has no animation at all.
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Firestorm from Imbued is instant cast so I’m pretty sure it is always used on cooldown. So if you know its cooldown you should be in theory be able to dodge out of it every time. But I have to verify this.
Even if it always had the same cooldown, that can get messed up by chill. It’s just bad design for a boss to have a hard-hitting attack that has no animation at all.
Just add 0.6 s for every second he was chilled.
Yes yes, I get your point.
Well, uhm, since this discussion is still going;
I generally run level 29 fractals as I’m currently missing the agony resistance needed for higher level fractals, but as probably everyone else out there, I also noticed the huge difference when we first encountered her. Back then it’s no lie that actually 2 of my friends who are veterans in this game carried me through it.
However, this didn’t stop me from doing fractals, and without even thinking that Mai Trin is much harder now, we actually got the hang of it to a point in which we barely wipe anymore. I’m running an ele as my main and all of Mai Trin attacks hurt like crap, if I remember correctly, pistol spin is something like 8-9k and blink is around 11k (I have 13.5k hp total), but I might be wrong at the moment. We do have downed and dead members of the party, we can hardly go without it as we generally run a warrior, 2x mesmers, guard and ele, but we always have the time to revive the dead when we’re not in cannon phase. We just learned to pick different utility skills and pay attention to what’s going on around. Nowadays it’s just “yet another fractal”. In fact, at times I find the Molten Duo much harder to do, especially when Braham goes all out “kitten you, Imma put defiance on this guy” and in many of the occasions we had to 2man or solo whatever was left of the Berserker guy.
Firestorm from Imbued is instant cast so I’m pretty sure it is always used on cooldown. So if you know its cooldown you should be in theory be able to dodge out of it every time. But I have to verify this.
This would actually be interesting to find out since I had the exact same thought – kittened me off often enough, especially since the the first hit is an insta-hit iirc, so it’s probably the same as the Firestorm from the FGS, i.e. 15s cd?
the only people who don’t have issues with her and insult anyone who complains about Mai Trrin, are people who play bunkers with blocks… if you don’t play such class you might as well disbann group
i really hate how they keep making content for warriors/guards lately… mai trin mechanics in itself are just completely against this game philosophy:
- you were supposed to be able to play any class, with Mai you can’t
- dodging in time supposed to be rewarding, well in her case you can’t dodge her one shot combo
- her model is so small and animations are so minimal, if you run with pet classes or just have flashy animations you just can’t see anything she does and can’t dodge her aoe- Necromancers can go into Death Shroud to pad the teleport shot that way
There we go, solutions to her teleport shot for all professions.
Because it is totally fair that I should give up my class mechanic (with a lot of traits attached to it) just to survive an attack while others have to access to blocks, reflects and similar skills. And even if I do that, the damage is most likely overkill and goes right through my death shroud.
Yes its completely fair and the damage is not overkill, I have never seen a necromancer go down from it unless he was outside of deathshroud, I suggest wearing some armor and not doing the encounter naked to help you reduce the impact.
Warriors have to give up a weapon set to utilize shield mace to do it.
Guardians have to time aegis outside of shield of judgement and protector’s strike
Guardians have to time an aegis consumption which also means they also give up Unscathed Contender if they wanna do it.
Not soloing it and don’t want to deal with the teleport mechanic? then don’t be the farthest target, her fan of lightning bolts can be evaded which everyone can do and you can go ahead and play your death shroud build without worries..
the only people who don’t have issues with her and insult anyone who complains about Mai Trrin, are people who play bunkers with blocks… if you don’t play such class you might as well disbann group
i really hate how they keep making content for warriors/guards lately… mai trin mechanics in itself are just completely against this game philosophy:
- you were supposed to be able to play any class, with Mai you can’t
- dodging in time supposed to be rewarding, well in her case you can’t dodge her one shot combo
- her model is so small and animations are so minimal, if you run with pet classes or just have flashy animations you just can’t see anything she does and can’t dodge her aoe- Necromancers can go into Death Shroud to pad the teleport shot that way
There we go, solutions to her teleport shot for all professions.
Because it is totally fair that I should give up my class mechanic (with a lot of traits attached to it) just to survive an attack while others have to access to blocks, reflects and similar skills. And even if I do that, the damage is most likely overkill and goes right through my death shroud.
Yes its completely fair and the damage is not overkill, I have never seen a necromancer go down from it unless he was outside of deathshroud, I suggest wearing some armor and not doing the encounter naked to help you reduce the impact.
Warriors have to give up a weapon set to utilize shield mace to do it.
Guardians have to time aegis outside of shield of judgement and protector’s strike
Guardians have to time an aegis consumption which also means they also give up Unscathed Contender if they wanna do it.Not soloing it and don’t want to deal with the teleport mechanic? then don’t be the farthest target, her fan of lightning bolts can be evaded which everyone can do and you can go ahead and play your death shroud build without worries..
I never said it was overkill in terms of still downing you, I mean its overkill in terms of goes through your death shroud and still damages you a bit.
So, that the necromancer has to give up 5 skills + traits linked to his mechanic is fair in comparison to the warrior switching out three skills (which he then can still use) or even two when he uses the OH-sword or the guardian has to use one of his blocks (shelter, F3, retreat…) where he doesn’t even need to change anything, maybe switch out a weapon where he still can use skills is fair. Okay. Good to know.
Also, fyi, I don’t play a death shroud build, it’s still stupid. Also, in a pug, it’s not always possible to not be the one furthest away from her and I never talked about her lightning bolts.
It’s not a matter of “Necro can’t survive it”, it’s a matter of “Necro is already disadvantaged and on top of that has to give up the most in order to survive something undodgeable which is stupid in the first place because a fundamental game mechanic should always work”
May I ask which classes you mainly play, especially in fractals?
Firestorm from Imbued is instant cast so I’m pretty sure it is always used on cooldown. So if you know its cooldown you should be in theory be able to dodge out of it every time. But I have to verify this.
This would actually be interesting to find out since I had the exact same thought – kittened me off often enough, especially since the the first hit is an insta-hit iirc, so it’s probably the same as the Firestorm from the FGS, i.e. 15s cd?
Seemed to be about 13 – 14 s based on random youtube video. I don’t have any video footage for accurate checks though.
once again, smoke screen doesn’t do junk vs her, she completely ignored it every time i used it
if you try to reflect her shot, you won’t get hit by it but you get teleported to her instead and eat her cleave
literary the only reliable way to deal with her is perma block or invul which half of the classes don’t have
as far as her aoe goes, it needs better animation because on max setting i can’t see her at all under all the flashy animations and pets
hard content? sure, but rewarding please
impossible content for some classes that also gives crappy rewards? no ty
also there is almost no difference between lv 15 and lv 50 mai trin, i tried to help buddy the other day with low lv and i experienced same dmg as she does at lv 50…. who thought it was good idea?
at this point i am 100% sure they tested it on warrior at lv 30 or something and that’s it
absolutely 0 consideration for other classes mechanics, 0 consideration about not so geared players who are doing low lvs, 0 consideration about reward/effort relation….
all together, terrible design and possibly testing…
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(edited by Cynz.9437)
the only people who don’t have issues with her and insult anyone who complains about Mai Trrin, are people who play bunkers with blocks… if you don’t play such class you might as well disbann group
i really hate how they keep making content for warriors/guards lately… mai trin mechanics in itself are just completely against this game philosophy:
- you were supposed to be able to play any class, with Mai you can’t
- dodging in time supposed to be rewarding, well in her case you can’t dodge her one shot combo
- her model is so small and animations are so minimal, if you run with pet classes or just have flashy animations you just can’t see anything she does and can’t dodge her aoe- Necromancers can go into Death Shroud to pad the teleport shot that way
There we go, solutions to her teleport shot for all professions.
Because it is totally fair that I should give up my class mechanic (with a lot of traits attached to it) just to survive an attack while others have to access to blocks, reflects and similar skills. And even if I do that, the damage is most likely overkill and goes right through my death shroud.
Yes its completely fair and the damage is not overkill, I have never seen a necromancer go down from it unless he was outside of deathshroud, I suggest wearing some armor and not doing the encounter naked to help you reduce the impact.
Warriors have to give up a weapon set to utilize shield mace to do it.
Guardians have to time aegis outside of shield of judgement and protector’s strike
Guardians have to time an aegis consumption which also means they also give up Unscathed Contender if they wanna do it.Not soloing it and don’t want to deal with the teleport mechanic? then don’t be the farthest target, her fan of lightning bolts can be evaded which everyone can do and you can go ahead and play your death shroud build without worries..
I never said it was overkill in terms of still downing you, I mean its overkill in terms of goes through your death shroud and still damages you a bit.
So, that the necromancer has to give up 5 skills + traits linked to his mechanic is fair in comparison to the warrior switching out three skills (which he then can still use) or even two when he uses the OH-sword or the guardian has to use one of his blocks (shelter, F3, retreat…) where he doesn’t even need to change anything, maybe switch out a weapon where he still can use skills is fair. Okay. Good to know.
Also, fyi, I don’t play a death shroud build, it’s still stupid. Also, in a pug, it’s not always possible to not be the one furthest away from her and I never talked about her lightning bolts.It’s not a matter of “Necro can’t survive it”, it’s a matter of “Necro is already disadvantaged and on top of that has to give up the most in order to survive something undodgeable which is stupid in the first place because a fundamental game mechanic should always work”
May I ask which classes you mainly play, especially in fractals?
I swap between an engineer, necro, mesmer, guardian, and I’ll play a warrior if I’m bored out of my mine. I generally do not do anything less than 49 but will do lower level fractals if there’s nothing else I wanna do.
I have built most of my fractals friends list as both the engineer and necromancer.
these people just do not understand the fight, do not want to understand the fight
pugged it today “why are you not res’ing the downed?!”
because you’re just feeding her, seriously, it’s a level 19 fractal and you all are getting OHKO’d every time mai looks at you wrong, and if i focus on res’ing the downed, that’s pretty much all i’m going to be doing the entire fight
i did mai 49 pug 25 mins, did mai in a 19 pug and it was like 1 hr +
change your build, change your skills, learn the tells
Mai Trin was upgraded to remind people how horrible necromancer weapon skills and utilities are compared to other professions in the game. Hidden message from this is that necromancers are not allowed in fractals because they are useless against Mai Trin.
If a dungeon has mechanics that one profession cannot deal with, it’s clearly broken or the profession is broken. Either Mai Trin needs a fix or necromancer need a fix. I prefer fixing the necromancer.
I’m sure this has been said like 100 times already, but if your class doesn’t have a block/invuln, then stay in melee range the whole fight. Not only will you do more damage (thus making the fight end sooner) but she will never target you with the teleport. A win-win!
If you’re worried about all the other attacks, good news, dodging mitigates 100% of that damage.
Was just in a 49 where we had one person who hadn’t done fractals in ~6 months, and only one person went down the whole fight, and it’s because they were a thief and insisted on ranging and were constantly so far away Mai had no choice but to gun him down.
With my guild we killed her few times on 49 so she is doable. But non of us in guild could figure out why one of the hardes bosses in GW2 had to be made even harder…
Really why? She isn’t more fun now. She is just harder, but she was already hard enough so…why?
(edited by daros.3407)
Seems like they compromised…
Mai trin hits far less now, but the rest still hits a lot
Fractal 80 before Fractured, world first fractal 50 after
I’m sure this has been said like 100 times already, but if your class doesn’t have a block/invuln, then stay in melee range the whole fight. Not only will you do more damage (thus making the fight end sooner) but she will never target you with the teleport. A win-win!
If you’re worried about all the other attacks, good news, dodging mitigates 100% of that damage.
Come back again when you dodge her pistol attack 100%. I also never mention anything about dodging because all classes can do that.
This fight requires you to have a block or invulnerbility skill. When a profession doesn’t have access to something require for the fight mechanic then it’s flawed. Both the profession and the fight mechanics. Every other profession has a way to block it, but the necromancer has to take the damage. How is that fair?
I’m sure this has been said like 100 times already, but if your class doesn’t have a block/invuln, then stay in melee range the whole fight. Not only will you do more damage (thus making the fight end sooner) but she will never target you with the teleport. A win-win!
If you’re worried about all the other attacks, good news, dodging mitigates 100% of that damage.
Come back again when you dodge her pistol attack 100%. I also never mention anything about dodging because all classes can do that.
This fight requires you to have a block or invulnerbility skill. When a profession doesn’t have access to something require for the fight mechanic then it’s flawed. Both the profession and the fight mechanics. Every other profession has a way to block it, but the necromancer has to take the damage. How is that fair?
It isn’t fair. But if you have an ele, a necro can ask for an earth shield.
Necros need that yes. But honestly… there could be a worse balance issue.
It could be all but one class was useless at a particular fractal (cough dredge thief prepatch cough)
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
So, Mai has been toned down a bit, huh?
So, Mai has been toned down a bit, huh?
Yeah Mai is pretty much back to what she was but Horrik still tends to hit hard.
So, Mai has been toned down a bit, huh?
Yeah Mai is pretty much back to what she was but Horrik still tends to hit hard.
Would prefer it the other way around, but hey…
So, Mai has been toned down a bit, huh?
Yeah Mai is pretty much back to what she was but Horrik still tends to hit hard.
Would prefer it the other way around, but hey…
Yeh, Mai is super easy to not get hit the whole fight, whereas Horrik/Barrage of AOE still hits people whilst in mid-air, and insta-downs.
in horrik phase, everyone stand in a different corner of the room, one person in the middle
don’t leave your spot and just dodge slightly out of the circles to avoid, returning to spot when possible
if you run around randomly the AoE pattern superimposes and becomes more difficult
(edited by Sera.6250)
Wait, was Mai stealth-nerfed in the last patch? It wasn’t mentioned in the patch notes.