Make the Dungeon-owner un-kickable again

Make the Dungeon-owner un-kickable again

in Fractals, Dungeons & Raids

Posted by: Arantheal.7396

Arantheal.7396

2 guildies just got kicked from a AC run by path-sellers.

They opened the dungeon, but since the dungeon-owner does not close the instance anymore if he leaves / gets kicked, path-sellers started to abuse that.

Sure, path-sellers could open their own instances as well and kick people later on from it, but making the owner of a dungeon non-kickable would increase the defensive options regular players have against it by just opening all paths themselves.

I don’t mind people 4- or 3-manning a dungeon to sell the slots, but the abuse of the current party-system increased heavily over the past weeks.

The only other option would be to only run dungeons with guildies to be safe, but that would make it just worse for pugs and everybody else affected by such disgusting methods.

Could you please one-up the priority of that problem and fix it with the next build by actually making online instance-owners non-kickable? I know that would also kitten up cases where the dungeon-owner has a permanent dc (or has to go), but that could be negated by actually allowing a dungeon-owner to leave the party without closing the instance if he does so himself, or allow kicking him by the group if he remains offline for longer than x minutes.
Ty.

Engineer is love, Engineer is life.

Make the Dungeon-owner un-kickable again

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Posted by: Arikyali.5804

Arikyali.5804

No, thank you. I am one of the players who is happy that dungeon openers no longer have immunity. I don’t want to carry someone through a dungeon, and if the opener accidentally disconnects or needs to switch to another class, what then?

This isn’t going to fix kicking party members for path selling.

Make the Dungeon-owner un-kickable again

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Posted by: xDudisx.5914

xDudisx.5914

The system was changed because the previous one was bad. Giving power to 1 guy makes it worse for the other 4 players. You just make the instanse worse for 80% of the players. Right now everyone is at the same lvl. Giving special power for 1 guy just encourage that one guy kicking anyone when he wants because he knows he can’t be kicked. Also how would you kick an afk leader? You said that you can open the dungeon to avoid a kick. Well if everyone try to do the same then no one would ever join a group that they are not leader. You are making the dungeon worse for 4 players just to benefit one. Such a selfish idea.

The current system is better than the old one for anyone, but dungeon sellers. As dungeon selling is not a supported feature it should not be taken in account when designing the game.

Ouroboro Knight’s [OK]

Make the Dungeon-owner un-kickable again

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Posted by: Oxidia.8103

Oxidia.8103

I was having a pleasure to watch 2 guildies that started a fractal play tag for 15 min and refusing to press rdy, also fair share of rage quits resulting the entire party to get kicked out, so no thanks.

Make the Dungeon-owner un-kickable again

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Posted by: Sublimatio.6981

Sublimatio.6981

there should be a party leader system, it provides the least amount of griefing possible

Make the Dungeon-owner un-kickable again

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Posted by: xDudisx.5914

xDudisx.5914

there should be a party leader system, it provides the least amount of griefing possible

We had one before. It was so problematic that players demanded changes. Party leader the way it was before just gave the leader the ability to grief and kick everyone.

Ouroboro Knight’s [OK]

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Posted by: Jerus.4350

Jerus.4350

there should be a party leader system, it provides the least amount of griefing possible

We had one before. It was so problematic that players demanded changes. Party leader the way it was before just gave the leader the ability to grief and kick everyone.

No, we didn’t. We had an instance owner, not a party leader.

Make the Dungeon-owner un-kickable again

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Posted by: Sublimatio.6981

Sublimatio.6981

there should be a party leader system, it provides the least amount of griefing possible

We had one before. It was so problematic that players demanded changes. Party leader the way it was before just gave the leader the ability to grief and kick everyone.

i play since beta and believe me we didnt have party leader system.
gw1 had party leader, though it wasnt advanced system cause game didnt need it. in gw2 i would rather see advanced party leader system – with afk check and automatic party leader distribution if leader is afk

Make the Dungeon-owner un-kickable again

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Posted by: Arikyali.5804

Arikyali.5804

I dunno…I actually like the no-leader mechanic. Everyone has to carry their own weight, and the leader can’t take advantage of his ‘power’.

What would a party leader even do in this game? We don’t have to separate drops.

Make the Dungeon-owner un-kickable again

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Posted by: Icdan Sevaen.4628

Icdan Sevaen.4628

The system was changed because the previous one was bad. Giving power to 1 guy makes it worse for the other 4 players. You just make the instanse worse for 80% of the players. Right now everyone is at the same lvl. Giving special power for 1 guy just encourage that one guy kicking anyone when he wants because he knows he can’t be kicked. Also how would you kick an afk leader? You said that you can open the dungeon to avoid a kick. Well if everyone try to do the same then no one would ever join a group that they are not leader. You are making the dungeon worse for 4 players just to benefit one. Such a selfish idea.

The current system is better than the old one for anyone, but dungeon sellers. As dungeon selling is not a supported feature it should not be taken in account when designing the game.

Currently me and my friend can open a Fractals lvl 50, kill everything up to the endboss with some random pugs, do a good job and then we can get kicked and they can invite someone else.

https://forum-en.gw2archive.eu/forum/game/dungeons/kicked-on-final-boss-happy-ending/first#post4838790

This guy got lucky, but usually that’s not the case.

(edited by Icdan Sevaen.4628)

Make the Dungeon-owner un-kickable again

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Posted by: xDudisx.5914

xDudisx.5914

The system was changed because the previous one was bad. Giving power to 1 guy makes it worse for the other 4 players. You just make the instanse worse for 80% of the players. Right now everyone is at the same lvl. Giving special power for 1 guy just encourage that one guy kicking anyone when he wants because he knows he can’t be kicked. Also how would you kick an afk leader? You said that you can open the dungeon to avoid a kick. Well if everyone try to do the same then no one would ever join a group that they are not leader. You are making the dungeon worse for 4 players just to benefit one. Such a selfish idea.

The current system is better than the old one for anyone, but dungeon sellers. As dungeon selling is not a supported feature it should not be taken in account when designing the game.

Currently me and my friend can open a Fractals lvl 50, kill everything up to the endboss with some random pugs, do a good job and then we can get kicked and they can invite someone else.

https://forum-en.gw2archive.eu/forum/game/dungeons/kicked-on-final-boss-happy-ending/first#post4838790

This guy got lucky, but usually that’s not the case.

And the old system would let the leader kick the other 3 players that helped in the entire dungeon to invite a friend/guildie just for end boss.

If 5 players start a dungeon together why should 1 have more power than the other 4? I remember with old system leader going afk and we having to 4man the dungeon or reset it.

Ouroboro Knight’s [OK]

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Posted by: Aenesthesia.1697

Aenesthesia.1697

2 guildies just got kicked from a AC run by path-sellers.

Ty.

How about this: get kicked, verify the guys who kicked you are selling the patch, report, granting them a really long ban for exploiting.

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Posted by: deSade.9437

deSade.9437

What’s with this obsessive and paranoid fear of having a party lead—— oh right, I forgot. This is gw2 and gw2 players…

Make the Dungeon-owner un-kickable again

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Posted by: xDudisx.5914

xDudisx.5914

What’s with this obsessive and paranoid fear of having a party lead—— oh right, I forgot. This is gw2 and gw2 players…

What is the paranoid fear of having no party leader?

Ouroboro Knight’s [OK]

Make the Dungeon-owner un-kickable again

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Posted by: deSade.9437

deSade.9437

Erm? I’m not the one whining like a lost puppy about the party and kicking system. I work with it no matter what, as long as it’s not terrible. But I preferred the gw1 one, I’ll admit.

Make the Dungeon-owner un-kickable again

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Posted by: Linken.6345

Linken.6345

should be like this if 2 in party 1 to kick someone 3=2 4=3 and 5=4 so aslong as you have 1 guy with brains not mindlessly seconding the kick you should be ok. If all 4 decide to kick you then you must have done something wrong.

Make the Dungeon-owner un-kickable again

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

What’s with this obsessive and paranoid fear of having a party lead—— oh right, I forgot. This is gw2 and gw2 players…

Because the whole party getting thrown out of a dungeon when the instance creator left for any reason is fun, right? That was a far more common thing for me than getting kicked, and probably the same for most people.

Make the Dungeon-owner un-kickable again

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Posted by: CutePicsHunter.7430

CutePicsHunter.7430

Since i got kicked after 3rd fractal along with 2 people i just check LFG every day and report every group selling paths both for gold selling and lfg system abuse. Lost all enthusiasm for dungeon runs – i might get kicked no matter what and all my efforts would be wasted.

HoT is just a cash grab.
Almost nothing in this game will ever be fixed.
Anet fix things only if it might increase gemstore sales.

Make the Dungeon-owner un-kickable again

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Posted by: Linken.6345

Linken.6345

Since i got kicked after 3rd fractal along with 2 people i just check LFG every day and report every group selling paths both for gold selling and lfg system abuse. Lost all enthusiasm for dungeon runs – i might get kicked no matter what and all my efforts would be wasted.

run dungeons if they are good people add to friend list next day ask people on friend list if they want to do dungeons solved

Make the Dungeon-owner un-kickable again

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Posted by: TheRandomGuy.7246

TheRandomGuy.7246

What’s with this obsessive and paranoid fear of having a party lead—— oh right, I forgot. This is gw2 and gw2 players…

Because the whole party getting thrown out of a dungeon when the instance creator left for any reason is fun, right? That was a far more common thing for me than getting kicked, and probably the same for most people.

Jesus…. how many times it must be said? That broken parody of a party system we had earlier is not the same as party leader system.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Since i got kicked after 3rd fractal along with 2 people i just check LFG every day and report every group selling paths both for gold selling and lfg system abuse.

So, you’re admitting to falsely reporting people and wasting the time of those employees checking out the reports?

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Posted by: Razor.9872

Razor.9872

I say just make the dungeon owner unkickable — but not unleaveable.

NSPride <3

Make the Dungeon-owner un-kickable again

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Posted by: Rising Dusk.2408

Rising Dusk.2408

A party leader system is something that a lot of players talk about, but no one has actually defined in any appreciable way. I think I’ll probably start a discussion topic and see what it is that people would actually want from such a system.

Since i got kicked after 3rd fractal along with 2 people i just check LFG every day and report every group selling paths both for gold selling and lfg system abuse. Lost all enthusiasm for dungeon runs – i might get kicked no matter what and all my efforts would be wasted.

The worst part about what you’re doing is that because you’re wasting GM time on false reports, people who are actually getting abusively kicked aren’t getting the GM attention they need. Because you falsely report players, you’re actively helping the very activity you are reporting players for.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Make the Dungeon-owner un-kickable again

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Posted by: TurtleDragon.3108

TurtleDragon.3108

A party leader system is something that a lot of players talk about, but no one has actually defined in any appreciable way. I think I’ll probably start a discussion topic and see what it is that people would actually want from such a system.

Well, for starters GW1 had a party leader system. It wasn’t perfect and had a lot of flaws (like being unable to replace someone who rage quit/dc’d) but I’d rather have that one anyday.

Anyways here is what I would want in my dream party/lfg system:

Ideally, I think there should be options for people to get into instance groups. An automated one and a modified version of the existing LFG system

1. Automated group finder with heavy vote kick restrictions and no real “leader”. The option for new players or when you just don’t care about getting a zerker group for CoF p1 or w/e. You get a debuff that prevents you from using this option if you rage quit while the party is full. You can not initiate vote kicks in combat, or after the final boss has been killed.

2. The current LFG system modified to request party invites instead of automatically joining the group. The party leader will see a list of people who applied to join the party and can see their gear. Only the leader can accept join requests and invite other people. Only the leader can kick people and it doesn’t require a vote kick. This is the option to join if you want join a zerker meta p1 speed run or clerics only run or achievement run etc.

tl;dr: Use the same system every other good MMO uses cause it works and solves every issue we have about grief kicking.

Also on topic: Please stop thinking of that instance ownership system we had as a party leader system. They are different and people don’t actually want that back, they just want to not be unfairly kicked.

Make the Dungeon-owner un-kickable again

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I went ahead and made another topic to really guide the discussion; I think this is something I’d like to eventually report to ANet so I wanted a more controlled format.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!