Make the Dungeon-owner un-kickable again
No, thank you. I am one of the players who is happy that dungeon openers no longer have immunity. I don’t want to carry someone through a dungeon, and if the opener accidentally disconnects or needs to switch to another class, what then?
This isn’t going to fix kicking party members for path selling.
The system was changed because the previous one was bad. Giving power to 1 guy makes it worse for the other 4 players. You just make the instanse worse for 80% of the players. Right now everyone is at the same lvl. Giving special power for 1 guy just encourage that one guy kicking anyone when he wants because he knows he can’t be kicked. Also how would you kick an afk leader? You said that you can open the dungeon to avoid a kick. Well if everyone try to do the same then no one would ever join a group that they are not leader. You are making the dungeon worse for 4 players just to benefit one. Such a selfish idea.
The current system is better than the old one for anyone, but dungeon sellers. As dungeon selling is not a supported feature it should not be taken in account when designing the game.
I was having a pleasure to watch 2 guildies that started a fractal play tag for 15 min and refusing to press rdy, also fair share of rage quits resulting the entire party to get kicked out, so no thanks.
there should be a party leader system, it provides the least amount of griefing possible
there should be a party leader system, it provides the least amount of griefing possible
We had one before. It was so problematic that players demanded changes. Party leader the way it was before just gave the leader the ability to grief and kick everyone.
there should be a party leader system, it provides the least amount of griefing possible
We had one before. It was so problematic that players demanded changes. Party leader the way it was before just gave the leader the ability to grief and kick everyone.
No, we didn’t. We had an instance owner, not a party leader.
there should be a party leader system, it provides the least amount of griefing possible
We had one before. It was so problematic that players demanded changes. Party leader the way it was before just gave the leader the ability to grief and kick everyone.
i play since beta and believe me we didnt have party leader system.
gw1 had party leader, though it wasnt advanced system cause game didnt need it. in gw2 i would rather see advanced party leader system – with afk check and automatic party leader distribution if leader is afk
I dunno…I actually like the no-leader mechanic. Everyone has to carry their own weight, and the leader can’t take advantage of his ‘power’.
What would a party leader even do in this game? We don’t have to separate drops.
The system was changed because the previous one was bad. Giving power to 1 guy makes it worse for the other 4 players. You just make the instanse worse for 80% of the players. Right now everyone is at the same lvl. Giving special power for 1 guy just encourage that one guy kicking anyone when he wants because he knows he can’t be kicked. Also how would you kick an afk leader? You said that you can open the dungeon to avoid a kick. Well if everyone try to do the same then no one would ever join a group that they are not leader. You are making the dungeon worse for 4 players just to benefit one. Such a selfish idea.
The current system is better than the old one for anyone, but dungeon sellers. As dungeon selling is not a supported feature it should not be taken in account when designing the game.
Currently me and my friend can open a Fractals lvl 50, kill everything up to the endboss with some random pugs, do a good job and then we can get kicked and they can invite someone else.
This guy got lucky, but usually that’s not the case.
(edited by Icdan Sevaen.4628)
The system was changed because the previous one was bad. Giving power to 1 guy makes it worse for the other 4 players. You just make the instanse worse for 80% of the players. Right now everyone is at the same lvl. Giving special power for 1 guy just encourage that one guy kicking anyone when he wants because he knows he can’t be kicked. Also how would you kick an afk leader? You said that you can open the dungeon to avoid a kick. Well if everyone try to do the same then no one would ever join a group that they are not leader. You are making the dungeon worse for 4 players just to benefit one. Such a selfish idea.
The current system is better than the old one for anyone, but dungeon sellers. As dungeon selling is not a supported feature it should not be taken in account when designing the game.
Currently me and my friend can open a Fractals lvl 50, kill everything up to the endboss with some random pugs, do a good job and then we can get kicked and they can invite someone else.
This guy got lucky, but usually that’s not the case.
And the old system would let the leader kick the other 3 players that helped in the entire dungeon to invite a friend/guildie just for end boss.
If 5 players start a dungeon together why should 1 have more power than the other 4? I remember with old system leader going afk and we having to 4man the dungeon or reset it.
2 guildies just got kicked from a AC run by path-sellers.
Ty.
How about this: get kicked, verify the guys who kicked you are selling the patch, report, granting them a really long ban for exploiting.
What’s with this obsessive and paranoid fear of having a party lead—— oh right, I forgot. This is gw2 and gw2 players…
What’s with this obsessive and paranoid fear of having a party lead—— oh right, I forgot. This is gw2 and gw2 players…
What is the paranoid fear of having no party leader?
Erm? I’m not the one whining like a lost puppy about the party and kicking system. I work with it no matter what, as long as it’s not terrible. But I preferred the gw1 one, I’ll admit.
should be like this if 2 in party 1 to kick someone 3=2 4=3 and 5=4 so aslong as you have 1 guy with brains not mindlessly seconding the kick you should be ok. If all 4 decide to kick you then you must have done something wrong.
What’s with this obsessive and paranoid fear of having a party lead—— oh right, I forgot. This is gw2 and gw2 players…
Because the whole party getting thrown out of a dungeon when the instance creator left for any reason is fun, right? That was a far more common thing for me than getting kicked, and probably the same for most people.
Since i got kicked after 3rd fractal along with 2 people i just check LFG every day and report every group selling paths both for gold selling and lfg system abuse. Lost all enthusiasm for dungeon runs – i might get kicked no matter what and all my efforts would be wasted.
Almost nothing in this game will ever be fixed.
Anet fix things only if it might increase gemstore sales.
Since i got kicked after 3rd fractal along with 2 people i just check LFG every day and report every group selling paths both for gold selling and lfg system abuse. Lost all enthusiasm for dungeon runs – i might get kicked no matter what and all my efforts would be wasted.
run dungeons if they are good people add to friend list next day ask people on friend list if they want to do dungeons solved
What’s with this obsessive and paranoid fear of having a party lead—— oh right, I forgot. This is gw2 and gw2 players…
Because the whole party getting thrown out of a dungeon when the instance creator left for any reason is fun, right? That was a far more common thing for me than getting kicked, and probably the same for most people.
Jesus…. how many times it must be said? That broken parody of a party system we had earlier is not the same as party leader system.
Since i got kicked after 3rd fractal along with 2 people i just check LFG every day and report every group selling paths both for gold selling and lfg system abuse.
So, you’re admitting to falsely reporting people and wasting the time of those employees checking out the reports?
I say just make the dungeon owner unkickable — but not unleaveable.
A party leader system is something that a lot of players talk about, but no one has actually defined in any appreciable way. I think I’ll probably start a discussion topic and see what it is that people would actually want from such a system.
Since i got kicked after 3rd fractal along with 2 people i just check LFG every day and report every group selling paths both for gold selling and lfg system abuse. Lost all enthusiasm for dungeon runs – i might get kicked no matter what and all my efforts would be wasted.
The worst part about what you’re doing is that because you’re wasting GM time on false reports, people who are actually getting abusively kicked aren’t getting the GM attention they need. Because you falsely report players, you’re actively helping the very activity you are reporting players for.
A party leader system is something that a lot of players talk about, but no one has actually defined in any appreciable way. I think I’ll probably start a discussion topic and see what it is that people would actually want from such a system.
Well, for starters GW1 had a party leader system. It wasn’t perfect and had a lot of flaws (like being unable to replace someone who rage quit/dc’d) but I’d rather have that one anyday.
Anyways here is what I would want in my dream party/lfg system:
Ideally, I think there should be options for people to get into instance groups. An automated one and a modified version of the existing LFG system
1. Automated group finder with heavy vote kick restrictions and no real “leader”. The option for new players or when you just don’t care about getting a zerker group for CoF p1 or w/e. You get a debuff that prevents you from using this option if you rage quit while the party is full. You can not initiate vote kicks in combat, or after the final boss has been killed.
2. The current LFG system modified to request party invites instead of automatically joining the group. The party leader will see a list of people who applied to join the party and can see their gear. Only the leader can accept join requests and invite other people. Only the leader can kick people and it doesn’t require a vote kick. This is the option to join if you want join a zerker meta p1 speed run or clerics only run or achievement run etc.
tl;dr: Use the same system every other good MMO uses cause it works and solves every issue we have about grief kicking.
Also on topic: Please stop thinking of that instance ownership system we had as a party leader system. They are different and people don’t actually want that back, they just want to not be unfairly kicked.
I went ahead and made another topic to really guide the discussion; I think this is something I’d like to eventually report to ANet so I wanted a more controlled format.