Mandatory LFG System + 1-Type Token System
Explorable mode dungeons are extremely hard, and take considerable amounts of time and player skill to finish. You can’t really pug them, hence why a LFG tool is redudant and won’t be implemented.
Devonas Rest 4 lyfe
Explorable mode dungeons are extremely hard, and take considerable amounts of time and player skill to finish. You can’t really pug them, hence why a LFG tool is redudant and won’t be implemented.
They said they’re working on changing explorable mode dungeons which makes sense. Making a “pug friendly game” not pug friendly was what they did. So they’re working on changing that (apparently).
But once that’s done, the same problem will stare them in the face: LFG Spam in chat.
/signed
One thing I would do, is go back and complete all dungeons and storylines. LFG worked just fine in WoW (yes I said it) but would work even better in GW2 since you don’t have to wait on a tank to get in the queue.
Explorable dungeons are far from hard – it’s the people who usually pug and not run guild parties who simply come undergeared, without proper understanding of the upcoming encounters, refusing to change some of their skills for encounters, etc.
Following the basic premises of dungeon running and actually talking with people on /p, everything is doable in any party composition, given everyone knows what they’re doing, their toon and they run a viable build.
That said, i can understand the need for a LFG system and while it might be useful, i’ll still keep pointing at the other way out – just join a decent guild. Find a constant team (not talking about 5 people, but more – a guild) to do content with whenever you feel like it. It really makes stuff easy and makes any pugging redundant.
Still, some people just like to pug – it’s a way to meet new people, learn new tricks, soak into the community. A LFG system might be good for them, but if you’re struggling to find a team at all and you can’t do stuff because it’s too hard, a LFG tool won’t solve your problems.
I am against any kind of uniforming tokens, though, as it would make people run only 2-3 easiest routes of the easiest dungeon and never even see the remaining content. It would waste a lot of the dungeon designers’ work. If such thing was implemented, it would be only fair to also limit the rewards to only one skin, wasting the work of skin designers.
It’s only a way for people too lazy to put enough effort into finding or forging a guild and/or making friends. It has nothing to do with casual players, as you can play 3h a week and still get all dungeons done (keeping in mind that some routes take 3h in one sitting). You can use rare equipment and still get everything done. You can get everything done with any profession, as long as you don’t expect to get through dungeon X with 5 minion master necromancers and similar composition.
Lol, form mod just deleted my post on supporting Meret’s statement. GG Anet, wasting time with forum mods who delete threads in posts that don’t need deleting.
Drkn, you clearly again, did not ready what I’m saying. The game was designed for puggers who wanted something that “was different from WoW & other MMO’s”. The reason people come under-geared to dungeons is simply because they don’t know any better. There’s nothing to stop them from going in and we can’t really inspect them and check. Thus, you have to find out who the weakest link is the hard way.
Uniforming the tokens is fine but as I said you have to make it so people obviously don’t go to just 1 dungeon and farm it over and over because its fastest. You’d have to do it like WoW does with the random dungeon groups so people use the LFG system and que for a “random” one. Upon doing that you get “bonus tokens/loot” so there’s no reason to ever just farm a fast dungeon over and over.
But in general, they still need LFG system regardless. It needs to be cross server and it needs to happen soon. Game is going to die in a few months otherwise.
The game was designed for puggers who wanted something that “was different from WoW & other MMO’s”
False.
ANet stated multiple times that explorable dungeons are not something meant to be puggable by any random group, it’s something that requires practice, patience and understanding. Not skill or the top gear, mind it.
The open PvE content is meant to be pug-friendly, with random groups of random players doing big events together. You can kill a dragon with anyone, but you can’t beat Subject Alpha with any random team composition – and that is fine, because organised teams need some end-game as well and it’s not hard to form or get into one.
That said, i don’t mind taking ‘noobs’, for lack of a better word, into my teams, even if they’re somewhat undergeared, don’t run the top build, can’t dodge out of 100% aoes, etc – as long as they are willing to learn and as long as i know i will meet them again, aka if they are in my guild.
Having that many routes across all dungeons, it’s impossible to balance everything out and make everything out equally long, difficult, and interesting for people to run, unless you’d just copy all the mechanics and encounters with different skin.
Cool, so I can grind AC to get Arah armor? That makes sense