Mario maker dungeons
I can not possibly come up with an explanation for that. And it does certainly not involve rewards or incentive, I am sure.
The difficulty with that is that it would be very easy for people to create dungeons that are specifically for easy loot farming (which isn’t good for the obvious reasons) or impossible dungeons either through impossible gameplay or completely unaddressed bugs.
Logistically, they’d have to release their game engine and models with all of the game data to make that possible which opens up a HUGE can of worms.
If it were possible, I’d love it, but people would take major advantage of the system if it existed. Frankly, I think a good approach would be this:
Diablo 3 style dungeons built into an alternate mode of Fractals since they’ve stated that fractals are easiest to make. In this, there are preset tiles that are semi-randomly assorted with random mobs populating and a few randomly generated bosses, all from a larger pool. This would dramatically shake up the dungeon crawl because you’d have something new every time. Add in random instabilities and you’d have even more of an interesting time.
“Beware he who would deny you access to information,
for in his heart he dreams himself your master.”
The difficulty with that is that it would be very easy for people to create dungeons that are specifically for easy loot farming (which isn’t good for the obvious reasons) or impossible dungeons either through impossible gameplay or completely unaddressed bugs.
Logistically, they’d have to release their game engine and models with all of the game data to make that possible which opens up a HUGE can of worms.
If it were possible, I’d love it, but people would take major advantage of the system if it existed. Frankly, I think a good approach would be this:
Diablo 3 style dungeons built into an alternate mode of Fractals since they’ve stated that fractals are easiest to make. In this, there are preset tiles that are semi-randomly assorted with random mobs populating and a few randomly generated bosses, all from a larger pool. This would dramatically shake up the dungeon crawl because you’d have something new every time. Add in random instabilities and you’d have even more of an interesting time.
Yes!! I love this style of dungeons where you have a starting/staging area, and then the rest just dynamically builds itself as you go with a mixture of encounters, puzzles, etc ultimately leading to the boss which allows you to complete the instance once slayed.
I was looking at games and came across mario maker which allows you to make levels and post them for people to play. So I was thinking why doesn’t anet make this concept for dungeons, they already stated they are done making dungeons so why not let us make dungeons?
Pretty sure you’re underestimating this.
They did this in EQ2 in the end it just ended up being a exp farm ppl will just make dungeons with high amount of mobs – some made some awesome story ones tho but most 99% where just exp farm
Rather have housing like eq2 than dungeon maker
I thing anet has bundled housing in with guild halls. Everyhing anet designes in the future is either going to be a gold sink or account bound or both. There are already xp farms going on cof p1 is the most well known. Alswell as really fast paths. Rhey could limit it to level 80 only to stop leveling exploit or don’t offer xp per kill instead have the xp be less then the original dungeons, have them be a minimum on area / distance that a dungeon needs to be and for rewards maybe have it similar to the pvp reward tracks a daily type system. The reward should be less then the original not to alienate the people that like to do the original dungeons. why play the maker dungeons well they won’t give you the best rewards but it will always be fresh, I think?
Though this will likely never come to the game.
How about this:
You can earn 1g per day running a dungeon you’ve never run before. You only get the 1g if you rate the dungeon at the end. Player made dungeons do not have any rewards when they are created.
Periodically, Anet will review some of the top rated dungeons, and give them completion rewards based on the time and difficulty.
You cannot release a dungeon you have not completed, so no impossible dungeons.