Mastery, Archs and suggestions to dungeons

Mastery, Archs and suggestions to dungeons

in Fractals, Dungeons & Raids

Posted by: Atma.4175

Atma.4175

Hello. I play this game a long time, I have noticed a poor attention or development about dungeons. Some suggestions:

1 – Please, make a “Dialy Dungeon” option in dialy rewards. We have “Dialy Fractals”, we have “Dialy PvP”, and “Dialy PvE”, “Dialy wvw” but not “Dialy Dungeon” challenge.

Making this, we can incentive people to play dungeons to finish and play in groups, helping to finish and getting xp / making contacts.

Probably a good daily reward would be a box with extra tokens related to a particular dungeon reward , or else some kind of material that is used to create weapons, only found when you dialy dungeon.

2 – Make a mode named “Solo Survival Dungeon Challenge”: People love pvp, fractals but sometimes we need something to develop our skills as player, using a certain class and race. A Solo Survival challenge you have to play one of 4 paths (story and other 3) alone under a time limit in a hardcore mode, and if you character dies in the dungeon, is expelled from dungeon, with no ress.

If win, get an archivement and special stuff to make weapon, guild decoration and other things. To play “Solo Survival” you have to pay with dungeon token.

3 – Create new dungeon Masteries: Listen, Tyria Masteries looks good to play fractals or make easy your job to produce special weapons. But about dungeons?

  • Level 1 – Access a special vendor, to buy common consumables and can active the “mentor” tag (other tyria mastery), giving 10% of protection to each member of your party, once a day.
  • Level 2 – Possibility of exchanging tokens from a dungeon X by another dungeon Y, In the ratio of 2 to 1. It allows you to exchange tokens for rare items to produce decoration for guild hall, as long as someone else has 5 level in Dungeon Mastery to produce for you.
  • Level 3 – You have access to purchase recipes to produce themed armor and weapons by each dungeon, paying using tokens, and to make items need tokens too.
  • Level 4 – “Mentor” tag give to your party 20% of protection in dungeons, once a day, and allows you to change dungeons tokens at the rate of 1 per 1.
  • Level 5 – You can create dungeon-themed decoration to your guild hall, using tokens and items you can found in X dungeon, if you have 500 of a certain crafter skill.

4 – Please, make a set of new archivements for each dungeon. Alright, for now, only archivement we have if you get a full set of each type of dungeon armor and weapon. But we need something more challenging.

  • Archivements to kill each dungeon boss in a certain way or order.
  • Archivements to dodge something really difficult, or go in stealth in a whole way.
  • To finish a dungeon using a complete dungeon armor set, using the same type of dungeon armor.
  • Archivement to make the whole party finish the dungeon with no one in your group died.
  • Then either a group full of characters of the same class. Or a themed group of people of the same race.

It has many way to developing fun, challenging and rewarding achievements.

Mastery, Archs and suggestions to dungeons

in Fractals, Dungeons & Raids

Posted by: Atma.4175

Atma.4175

Sorry about the double post. I tried to delete the incorrect post, but the forum system leave an empty topic.

Mastery, Archs and suggestions to dungeons

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

Dungeons are dead and out of focus. Your thoughts are a waste of time, just go on and leave dungeons behind. Anet will never come back to them.

Took me 3 runs of the dungeon to get the bug.

Mastery, Archs and suggestions to dungeons

in Fractals, Dungeons & Raids

Posted by: Atma.4175

Atma.4175

Feedback & opinions always help. Even if they are negative.

Even if the developers do not move a finger to improve something in the game, at least it is better to give a fair, clear opinion, than be silent and go play another title without doing anything to try to improve.

After the game turned F2P, Anet need to seek quality and variety to attract and retain players. If you do not, the amount of players decreases and does not become economically viable to maintain the servers.

But despite your opinion be negative and even rude in some way, it’s your opinion. It is to be respected, though not add anything useful to the community or to the game. Congratulations on your opinion…

Mastery, Archs and suggestions to dungeons

in Fractals, Dungeons & Raids

Posted by: Dream Shake.8741

Dream Shake.8741

It’s not his opinion – it’s a fact. ANet explicitly stated that they want to discourage people playing dungeons. So you can give suggestions all you want like people have been posting in this forum since release, they will just go in ANet’s dungeon suggestion box

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Mastery, Archs and suggestions to dungeons

in Fractals, Dungeons & Raids

Posted by: Master Yoda.5478

Master Yoda.5478

AN nerf gold on dungeons and ppl leave, it may be better to introduce Hard Mode on dungeons.

When we finish Arah we have only 1g but when we finish Hard Mode Arah we have 3g

This is a better solution than more and more achiv

Mastery, Archs and suggestions to dungeons

in Fractals, Dungeons & Raids

Posted by: Atma.4175

Atma.4175

Dungeons, although they have no attention of developers now, but If have the return of money helps but is not enough.

We had the season 1 and 2, HoT and will have season 3 in the future. As updates (appear to) have a gradual rise and that could improve the game experience.

And if only it were added the option of daily rewards for dungeons, will encourage players to create groups to play.

Lately it is possible to play in the first three dungeons because of xp to level up, and one or another specific reward (tokens). Other people play more to produce weapons.

Perhaps with some minor improvements, the dungeons can attract new and old players

Mastery, Archs and suggestions to dungeons

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

Yeah, Keep on dreaming… ^^

But well, I see you are pretty new to the forums. I recommend reading in this subsection and scroll + read the pages and maybe you will understand what we are talking about.

Again I have to correct you: “Dungeons do not have no attention of developers now”, they are completely out of focus forever. They will never work on them for a another time. Also the old dungeon developers aren’t employed at Anet any longer and if you examine the latest bugfixes, which are eons ago, even you will understand and realize that the know-how of the old dungeons has gone and probably almost nobody in the company has the programming knowledge to change things there. An easy revitalisation by increasing the gold could help (a bit due to many players are still bored by dungeons) but that’s not the thing the company wants to go for, keyword: inflation.

Took me 3 runs of the dungeon to get the bug.