Melee Mesmers VS Alphard 2.0

Melee Mesmers VS Alphard 2.0

in Fractals, Dungeons & Raids

Posted by: Tigre.6458

Tigre.6458

ArenaNet updated Alphard (from Arah path 2) during the Wintersday 2013 patch to insta-kill players if they have no defenses against the Anchor Pull & Big Ol’ Bomb combo. Here is one method to defeating Alphard in melee if you’re having trouble.

In the video, we’re chaining reflects to deflect all of Alphard’s attacks; if her pull is reflected the Big Ol’ Bomb doesn’t explode. Note that we’re not using TimeWarp since we want our phantasms to have their full reflect duration.

Happy fun time in Arah!

(edited by Tigre.6458)

Melee Mesmers VS Alphard 2.0

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Posted by: Sanderinoa.8065

Sanderinoa.8065

Oh right I forgot about pulling him there XD I don’t use that frequently at all, well good job.

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Melee Mesmers VS Alphard 2.0

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Posted by: Upham.6137

Upham.6137

If her pull is reflected the Big Ol’ Bomb doesn’t explode

Oh boy, that makes it even easier than before

If you do get pulled, can you use mantra for stability and dodge before the explosion or it’s literally instant?

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Melee Mesmers VS Alphard 2.0

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Posted by: laharl.8435

laharl.8435

If her pull is reflected the Big Ol’ Bomb doesn’t explode

Oh boy, that makes it even easier than before

If you do get pulled, can you use mantra for stability and dodge before the explosion or it’s literally instant?

It’s instant. If you get pulled, you get bombed, possibly twice.

Melee Mesmers VS Alphard 2.0

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Posted by: Abriel.4103

Abriel.4103

Also in the video we both pop our Phantasm before she tele back to the middle. The reason is when she does your phantasm will start running toward her, and they might get hit with the lightning balls. Those things have a huge AOE hit box so if that happens chance is you gonna get killed as well.

Melee Mesmers VS Alphard 2.0

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Posted by: rjnemer.7816

rjnemer.7816

Was this change mentioned in the patch notes? I thought he was bugging and the bomb was exploding pre-maturely when i did p2 yesterday. Silly me.

Anyway 5 attempts later, lots of rezzing and somewhat coordinated reflections he was dead.

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Melee Mesmers VS Alphard 2.0

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Posted by: Tigre.6458

Tigre.6458

Yes, this was a ninja fix, but it really wasn’t warranted in my opinion. Anyway, we’re going to try to use Moa Elite to try and interrupt her teleport

Melee Mesmers VS Alphard 2.0

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

Problem: anet doesn’t like people solo/duo/trio Arah p2.

Solution: Make Alphard have an attack that one shots the party if someone fails to dodge.

Result: Alphard is easier to kill with 2/3 good players who can dodge and read boss tells than she is to kill with 4 pros and 1 bad.

If the intention was to make the path harder to pug while making it take slightly longer to duo/trio you succeeded. In exchange for it being slightly longer I get to sell the path for more gold, thanks!

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Melee Mesmers VS Alphard 2.0

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Posted by: SkyChef.5432

SkyChef.5432

How much is path 2 selling now?

People are too serious of their knowledge.

Melee Mesmers VS Alphard 2.0

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

The people who go underwater are still selling for 4g. Others seem to range between 5g and 10g.

Melee Mesmers VS Alphard 2.0

in Fractals, Dungeons & Raids

Posted by: Nairolf.7024

Nairolf.7024

They could just add some poison to the water (like they did with the water around the nightmare tower)… water skip fixed. Instead of this they add some bugs to Alphard making her harder for pugs. xD

(edited by Nairolf.7024)

Melee Mesmers VS Alphard 2.0

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Posted by: Upham.6137

Upham.6137

They could just add some poison to the water (like they did with the water around the nightmare tower)… water skip fixed. Instead of this they add some bugs to Alphard making her harder for pugs. xD

kitten man, that’s a perfect solution and no dev will ever read it.

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Melee Mesmers VS Alphard 2.0

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Posted by: spoj.9672

spoj.9672

They could just put an invisible wall at the spot where people blink. But im sure they would find another way to get underwater that way. :P

Melee Mesmers VS Alphard 2.0

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Posted by: SkyChef.5432

SkyChef.5432

The fix is too easy and it doesn’t justify his salary whether he’s zero paid exploited intern or minimum paid intern. And if he’s fully paid dev then well …

People are too serious of their knowledge.

(edited by SkyChef.5432)

Melee Mesmers VS Alphard 2.0

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

If your QA team doesnt try to exploit, they will never find the exploits.

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Melee Mesmers VS Alphard 2.0

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Posted by: Upham.6137

Upham.6137

I was using a 10/20/0/25/15 build earlier with the new healing signet and could have solo’d him pretty easily if it wasn’t because randomly all his pistol attacks/pull would pierce wardens and feedback.
What the hell with that?

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Melee Mesmers VS Alphard 2.0

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Posted by: Abriel.4103

Abriel.4103

could have solo’d him pretty easily if it wasn’t because randomly all his pistol attacks/pull would pierce wardens and feedback.
What the hell with that?

Don’t know, this is the same problem we’re having and it seems pretty RNG. On some fight it works flawlessly, but there are runs we literally got trolled for 15-20min getting blow up inside our feedback. We’re deducting the causes after each run and so far:

- It’s your phantasm that got pulled: not the reason, since we can see ourself flying inside the feed back, and combat log does report that we got hit by the pull.
- It’s an animation/time lag: could be, but sometime we got blow up with the FB a good 2 second up, if we had that kind of lag we would notice it way before.
- Elevation difference: I would understand if it’s the curtain or WoR, but FB is supposed to be a sphere.

One thing we notice is that if a mishap happens, it will always be the first feedback. If you look at the video it’s the one we pop when she’s running in. We never have our 2nd FB blow up on us when she’s already there. So maybe there is a problem with her moving that glitch out the FB even though she’s still seen inside of it.

Melee Mesmers VS Alphard 2.0

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Posted by: spoj.9672

spoj.9672

From what ive gathered its if you are stack up and too close to alphard. If you are close or inside alphards model reflects will bug 90% of the time and you will get hit. If you are max melee range they should work pretty much 100% of the time. Which is why fighting in the open is easier. Or LoSing and then when shes in position taking a step back.

Melee Mesmers VS Alphard 2.0

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Posted by: Upham.6137

Upham.6137

Thanks both of you for sharing your ideas and possible solutions.

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