Mob HP does not make a fun dungeon.

Mob HP does not make a fun dungeon.

in Fractals, Dungeons & Raids

Posted by: idesofendeth.9547

idesofendeth.9547

Making mobs have high HP pools does not make anything challenging or fun. I expected mobs in dungeons to have a higher skill set and more things to look out for but honestly it seems like to increase the “difficulty” they just made them have more HP. Im sure this has been posted before but its just mindnumbing to fight these mobs. SE story mode when you fight the 3 golems is just annoying. Sure the mechanics are fun. for 5 minutes, then once you get to golem 3 I literally wanted to leave the instance. (Final boss was epic IMO) Id like to see more mobs with more attacks to look out for that make them hard rather then a war of attrition trying to burn the guys HP down over 20 minutes while you dodge and mitigate his simple 2 or 3 attacks.
I probably should go into more detail but its late..

Mob HP does not make a fun dungeon.

in Fractals, Dungeons & Raids

Posted by: Kimhyuna.1035

Kimhyuna.1035

I totally agree. WE are spending more time killing mobs than we are killing the bosses, that in itself seems wrong.

As I have stated, these mob healthpools are prolonging a dungeon run from being time effective to being a drag. More time spent does not necessarily mean the dungeon is truly harder. Given the large token cost to the cosmetics set, this starts to feel like an extreme grind.

Minion

Mob HP does not make a fun dungeon.

in Fractals, Dungeons & Raids

Posted by: idesofendeth.9547

idesofendeth.9547

They need to stop increasing mob HP and actually make them hard. Add like 6-7 different mechanics PER FIGHT, the players can handle it and you can still make it interesting without making the fights drag on for 20+ minutes. The dungeons should be about finding the right strategy not corpse running and face grinding
Edit: With what I saw with the game while leveling i expected the mobs in the dungeons to be filled with abilities and having to know what to do against those. Most honestly have 1 or 2, they hit hard and they have alot of HP. That isnt fun

(edited by idesofendeth.9547)

Mob HP does not make a fun dungeon.

in Fractals, Dungeons & Raids

Posted by: Fox.1054

Fox.1054

The true difficulty in GW2’s dungeons are personal endurance and sanity.

Seriously ArenaNet, artificial difficulty ( or boredom for that matter ) by increasing mob’s hp is the worst choice possible. Make combat harder by making it more deadly, a mistake should be able to make you lose and corpse running should not be possible. In exchange mobs also shouldn’t have insane health. A bit like GW1’s instances, where you perfected the way it should be done. Why change a winning formula to a generic one?

Mob HP does not make a fun dungeon.

in Fractals, Dungeons & Raids

Posted by: kulle.6542

kulle.6542

i disagree. mobs should have more health. instances are way too fast and scrubby casuals are now completing them.

Mob HP does not make a fun dungeon.

in Fractals, Dungeons & Raids

Posted by: sonicsix.5713

sonicsix.5713

Please go back to WoW, kulle.