Mobs Shouldn't Leash in Dungeons

Mobs Shouldn't Leash in Dungeons

in Fractals, Dungeons & Raids

Posted by: rickets.1386

rickets.1386

The state of pugging dungeons in GW2 is ridiculous, you are creating lazy gamers. People skip mob packs that take 45 seconds to kill and have chances to drop decent loot. Sometimes it takes longer to skip because someone will die and then you just have to go back and rez them, wipe(fractals), or wait for them to run back on their own(old dungeons).

I can understand areas that are designed for leashing, like the Swamp Fractal. But other then a few rare areas like that, please make mob pack that you want people to kill not leash.

Our guild group gets a consistent 4 on every night and we usually don’t even bother with pugs because we don’t want to deal with someone who wants to skip everything, even though it might take us 5 extra minutes total. So far we’ve 4 manned level 6 difficulty fractals and even had to 3 man the level 6 boss fractal because of the DC bug, but there will be a point where we will need 5 to progress and it would be nice if killing packs was the norm again.

rickets 80 elementalist
crickits 80 ranger
crickets 80 warrior – current main

Mobs Shouldn't Leash in Dungeons

in Fractals, Dungeons & Raids

Posted by: Gab Superstar.4059

Gab Superstar.4059

It’s great to hear that you play the game as you want.

Now please let me do that as well.

Very Good Detectives [VGD]
Devonas Rest 4 lyfe

Mobs Shouldn't Leash in Dungeons

in Fractals, Dungeons & Raids

Posted by: drkn.3429

drkn.3429

With 4 friends and 1 puggie, just forewarn the puggie that you’re not skipping anything and let them either stay or leave at the beginning. That’s what i do when i happen to pug (though i say what i skip in the dungeon that’s coming), and the puggie is either fine with that and stays or leaves without wasting anyone’s time.

Not talking to people is not a sign of a bad design.

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